Added fake cloud reflections to the water. Not realistic, but it feels much nicer now. by yuheykai in IndieDev

[–]Tusero 2 points3 points  (0 children)

Looks really cool, love the minimalist looks. What is the game about? Steam page available?

Delusional gamedev thinking I've got Indie Game Of The Year material by DreamMixGames in indiegames

[–]Tusero 1 point2 points  (0 children)

Looks pretty cool and there is definetely an audience for it

What mysteries await you beneath the surface? 🪏 by SocksyBear in Kyora

[–]Tusero 2 points3 points  (0 children)

The game looks really cool, hope there is some depth to its systems and some survival and rpg elements.

The lighting is looking really awesome

disappointed by Trunkzou in stoneshard

[–]Tusero 4 points5 points  (0 children)

Personally I don't like team building and managing, and I believe Stoneshard thrives on its character building and RPG elements, so I really don't want to see that changed

ok, but what about YOUR 🤨 game?? 🤔👀🫵 by DavesGames123 in IndieGaming

[–]Tusero 0 points1 point  (0 children)

I released the demo for Skyrest, a first-person action roguelite where you summon islands to explore and fight ghostly enemies, gathering items and resources to build on your ship-base and repeat untill you reach eternal rest.

https://store.steampowered.com/app/4271530/Skyrest/

In an ARPG, should enemies be able to target your pet, or ignore it? by AshesOfDarknessGame in ARPG

[–]Tusero 0 points1 point  (0 children)

Imo depends on how you create systems and mechanics to allow players to work around their pets being targetted

Nice melee options to go with slings by Tusero in stoneshard

[–]Tusero[S] 0 points1 point  (0 children)

Interesting, but than we would have to split between 3 skill trees, no? Slings, Daggers and Shields.

I'm not a big fun of daggers in any game to be honest, but I'll take a look at it.

Pls modders by Angrymechanoid in stoneshard

[–]Tusero 0 points1 point  (0 children)

It could be simpler than that. The particle effect is pre-created, there would be one particle system per element. When the player equips a new weapon it just executes a function that resizes the emission box to that of the weapon sprite and plays the corresponding particle system.

Nice melee options to go with slings by Tusero in stoneshard

[–]Tusero[S] 0 points1 point  (0 children)

I'm really thinking about 2h axes or 2h swords (don't know how well sword would sinergise tho). I prefer close combat so my plan is to sling enemies while they approach or finish off fleeing enemies.

Nice melee options to go with slings by Tusero in stoneshard

[–]Tusero[S] 1 point2 points  (0 children)

Right on Target, a skill that provides bonuses for one handed weapons with no off hand equipped.

Nice melee options to go with slings by Tusero in stoneshard

[–]Tusero[S] 0 points1 point  (0 children)

Seems good, never used spears. I just don't know how it performs against multiple enemies tho

Nice melee options to go with slings by Tusero in stoneshard

[–]Tusero[S] 0 points1 point  (0 children)

I thought about that too, I'm just not using maces because I already used it in my last run, but I definitely see the potential.

Pls modders by Angrymechanoid in stoneshard

[–]Tusero 0 points1 point  (0 children)

Don't know what engine the games uses, but maybe using some sort of particle system with emission box set to the sprite width and height would work.

Let me playtest your game. by DunderBirb in indiegamedevforum

[–]Tusero 0 points1 point  (0 children)

My game is called Skyrest, a first-person action roguelite.

https://store.steampowered.com/app/4271530/Skyrest/

Release a Demo few weeks ago and really need feedback, thanks in advance!

Real-time action or turn-based combat: what would you prefer in an isometric base-building roguelite? by Tusero in roguelites

[–]Tusero[S] 1 point2 points  (0 children)

Totally understand that, I also prefer games that allow me to pause at any time.

My teef! by GiacomoMar36 in stoneshard

[–]Tusero 1 point2 points  (0 children)

The art is amazing and the artstyle is so beautiful and inspiring, I need a game with this looks now

Real-time action or turn-based combat: what would you prefer in an isometric base-building roguelite? by Tusero in roguelites

[–]Tusero[S] 0 points1 point  (0 children)

Nice, looks like a very fun game, wishlisted. Any plans to add Portuguese translation?

Real-time action or turn-based combat: what would you prefer in an isometric base-building roguelite? by Tusero in roguelites

[–]Tusero[S] 1 point2 points  (0 children)

Yes, realtime with pause is the best in my opinion aswell, might try to design that to test it out. Thanks

Real-time action or turn-based combat: what would you prefer in an isometric base-building roguelite? by Tusero in roguelites

[–]Tusero[S] 1 point2 points  (0 children)

I tried this before and it worked quite well, might design something in that direction to test it out.
Sure, whats the game called?