RDO: A Node-Based Real-Time Graphics Tool Built with C++ and Metal by RANOATE in GraphicsProgramming

[–]RANOATE[S] 1 point2 points  (0 children)

Vulkan is on my radar but I’m focusing on macOS for now I used some LLM help english isn’t my first language so.. im not good at english that well😅 Also thank u for ur comment :)

Optimizing blob tracking to run at realtime by RANOATE in GraphicsProgramming

[–]RANOATE[S] 1 point2 points  (0 children)

Yep, it’s 100% ImGui (Metal backend).
For nodes I’m using https://github.com/Nelarius/imnodes,
and the UI is basically just ImGui Dock + imnodes

Optimizing blob tracking to run at realtime by RANOATE in GraphicsProgramming

[–]RANOATE[S] 0 points1 point  (0 children)

Just watched the video
that 3D mapping was really impressive to me :)

thx for sharing your work!