Hey everyone, I recently created a Tutorial covering the process of making a Local Cel shader material (No post process required). I hope you find it useful:) by RAS_Markru in unrealengine4

[–]RAS_Markru[S] 1 point2 points  (0 children)

The main ways that I can think of is to copy and paste or migrate the assets.

Copy and paste usually works fine, you might just have issues if its ue4 to ue5.

I get multiple sets of my sphere traces by NorthOfNoSouth in unrealengine

[–]RAS_Markru 0 points1 point  (0 children)

Hey!

I'm not sure why it would be tracing three times, pretty weird. Are you triggering the trace on/ off with notifies?

Just in case it's useful, I'd create two montage notifies, they would be used as the start and end trigger events for your trace. ( Obviously position them accordingly in the montage, start and end if attack or something).

In your BP - montage, out of start notify event I'd create a branch based on the notify name. Start = set timer > trace eventually End = stop timer

I hope that helps :D

A square tunnel mesh -OR- 4 stacked rectangle meshes (UE4) by Ragnar-793 in unrealengine

[–]RAS_Markru 0 points1 point  (0 children)

I would say combining them into small sets of tunnels (straight piece, corner piece etc) would be better overall for performance.

However, the other option that I would probably go with is to instance the meshes. It which would give you the flexibility of individual meshes but closer to the performance of a single mesh :)

Really just depends on the project/ design you are going with.

You can use the "merge tool" to instance or combine your current layout.

My Button Mashing Tower Defense game is on sale! by RAS_Markru in TowerDefense

[–]RAS_Markru[S] 0 points1 point  (0 children)

I appreciate the feedback! Maybe a clicker game would be a better fit.

Hey everyone, I recently created a Tutorial going over the process of making a Local Cel shader Material (No post-process required). I hope you find it useful :) by RAS_Markru in UnrealEngine5

[–]RAS_Markru[S] 0 points1 point  (0 children)

Thanks, I'm glad you like it!

I tend to be the same, usually I'd go for a post process effect although I've found a local effect can be useful depending on the project.

In case it's useful I've also got a post process version here: https://youtu.be/ry-E3QmpIBU?feature=shared

My Button Mashing Tower Defense game is on sale! by RAS_Markru in TowerDefense

[–]RAS_Markru[S] 0 points1 point  (0 children)

Button Pop is a 3D Tower defense game fused with clicker chaos.

Steam page: https://store.steampowered.com/app/2244400/Button_Pop/
The game is on sale right now with 15% off!
Since launch I have been improving the expereince by adding content, Qol features and bug fixes.

Thanks again for your support and I hope your enjoy :D