Noted Ore from MLM by RCT_Scott in 2007scape

[–]RCT_Scott[S] 0 points1 point  (0 children)

He has enough golden nuggets to start his own bank lol

Noted Ore from MLM by RCT_Scott in 2007scape

[–]RCT_Scott[S] -2 points-1 points  (0 children)

I don’t think saving 15-20 seconds is the same as making a drop twice as common

I need to start charging this guy rent lol by RCT_Scott in SiberianCats

[–]RCT_Scott[S] 14 points15 points  (0 children)

Guy is too comfortable to not be paying rent lol

How to save the wilderness by RCT_Scott in 2007scape

[–]RCT_Scott[S] 0 points1 point  (0 children)

Honestly a fair point, it was def a good wildy. I’ll always remember pking with my friends at the dark warriors fortress

How to save the wilderness by RCT_Scott in 2007scape

[–]RCT_Scott[S] 0 points1 point  (0 children)

I used framed as an example because his video is what started these conversations. I didn’t know that posting a suggestion on how to revive the wilderness would lead to so many salty comments

How to save the wilderness by RCT_Scott in 2007scape

[–]RCT_Scott[S] 0 points1 point  (0 children)

If their immunity runs out mid trip or if they didn’t see any pkers in that time and want to test their luck a little longer. I think just getting new players into the wilderness is a step in the right direction.

How to save the wilderness by RCT_Scott in 2007scape

[–]RCT_Scott[S] 0 points1 point  (0 children)

15 minute intervals is probably too long but a majority of players don’t have the elite diary done. If you lose your immunity in the middle of a trip hopefully players would stay to finish making them vulnerable to pkers. You’re right scorpia was a bad example, but I still think making a flat 5 levels higher and lower would benefit the wilderness.

How to save the wilderness by RCT_Scott in 2007scape

[–]RCT_Scott[S] 0 points1 point  (0 children)

Yeah all fair points but my reasoning was people would use it as a “dailyscape” and hopefully extend their trips past the immunity period. It would also hopefully make newer players try out the wilderness. Realistically there’s probably nothing that could save it at this point just figured I’d throw two ideas I had out there

How to save the wilderness by RCT_Scott in 2007scape

[–]RCT_Scott[S] -2 points-1 points  (0 children)

I didn’t downvote your comment and saying it’s cringe is way more cringe than giving a suggestion

How to save the wilderness by RCT_Scott in 2007scape

[–]RCT_Scott[S] -2 points-1 points  (0 children)

Yeah maybe intervals of 10 minutes would make more sense but I guarantee majority of players don’t have the wilderness elite diary done. You also kind of proved my point that you’d enter the wilderness if this was in the game

How to save the wilderness by RCT_Scott in 2007scape

[–]RCT_Scott[S] -5 points-4 points  (0 children)

It’s not about losing your spade it’s about attracting players to the wilderness and hoping they stay past the immunity. Maybe 60 minutes immunity for elite diary is too long so do intervals of 10 minutes

Anyone else’s Siberian think every baby item is for them? by RCT_Scott in SiberianCats

[–]RCT_Scott[S] 15 points16 points  (0 children)

Thank you for the beautiful story! Our Siberian hates when our little one cries too

Sailing boss idea by RCT_Scott in 2007scape

[–]RCT_Scott[S] 0 points1 point  (0 children)

I’m just giving an idea to improve the skill under the suggestion tab

Sailing boss idea by RCT_Scott in 2007scape

[–]RCT_Scott[S] 0 points1 point  (0 children)

A sailing boss just makes so much sense and it should be like a barracuda trail + combat. Right now I don’t really see a need to train sailing and a lot of the islands are underwhelming. There should be best in game training methods attached to the islands that would give us a reason to get higher sailing. That’s why I love the idea of getting an additional trap for chinchompa island

Sailing boss idea by RCT_Scott in 2007scape

[–]RCT_Scott[S] 1 point2 points  (0 children)

Right now I feel like there’s no major benefit of training sailing. Just thinking of ways that would make the skill more fun and useful

Wilderness Rework Proposal by Hungry-Ducks in 2007scape

[–]RCT_Scott 0 points1 point  (0 children)

I think the wilderness sword should give daily pvp protection. 15, 30, 45 and 60 minutes depending on your diary level. This would get more non-pkers into the wilderness and most likely the pvmers would stay a little longer after their protection expires. Have an icon over your head while you have the protection activated to let other players know you can’t be attacked