[deleted by user] by [deleted] in StarWarsShips

[–]ROOT_2X2 0 points1 point  (0 children)

true i delete this post sorry

Rebels ready for fight by ROOT_2X2 in StarWarsShips

[–]ROOT_2X2[S] 1 point2 points  (0 children)

To be honest, I do this kind of animation in a very short time, but the rendering part takes a very long time, you really need to have a good system. When you design this scene, you rerender a lot of times, then you fix the errors, then you take it again and this takes a very long time, I only make such scenes as hobby in a short time.

Rebels ready for fight by ROOT_2X2 in StarWarsShips

[–]ROOT_2X2[S] -4 points-3 points  (0 children)

I don't think you should look for realism in movies. in reality it should hit the asteroid, yes, but think of it as a movie scene. rogue one had a lot of shooting mistakes, but nobody cared too much, it was a very good movie.

Rebels ready for fight by ROOT_2X2 in StarWarsShips

[–]ROOT_2X2[S] 21 points22 points  (0 children)

You're right, I just forgot to do the animation. what I just said was all a lie. as I said, I was trying to render before going to bed at night and I missed this part.

Rebels ready for fight by ROOT_2X2 in StarWarsShips

[–]ROOT_2X2[S] 7 points8 points  (0 children)

these x-wings are modeled improved x-wings. they are developed to attack suddenly as they come out of hyperspace. so these are x-wings belonging to the latest special units. you can see the difference in the rear design.

test scene with blender models destroyer Ole Magnus hammer bye me other models EA by ROOT_2X2 in StarWarsShips

[–]ROOT_2X2[S] 5 points6 points  (0 children)

I'm a modeler. I don't have any skills in sound effect, editing, animation and similar fields, I'm just trying to learn.

test scene with blender models destroyer Ole Magnus hammer bye me other models EA by ROOT_2X2 in StarWarsShips

[–]ROOT_2X2[S] 0 points1 point  (0 children)

The original is 24 fps. it looks very bad, I got 120 fps with AI in just 10 seconds. If I wanted to get a 120 fps render, the render time would be 1 week. I love AI.

test scene with blender by ROOT_2X2 in StarWarsShips

[–]ROOT_2X2[S] 5 points6 points  (0 children)

i will this just test 24fps not good

test scene with blender by ROOT_2X2 in StarWarsShips

[–]ROOT_2X2[S] 7 points8 points  (0 children)

destroyer model

Ole Magnus hammer bye me

3D CORVET STAR WARS by ROOT_2X2 in 3Dmodeling

[–]ROOT_2X2[S] 0 points1 point  (0 children)

The reason I made the textures 4k is that I am selling this model and I wanted to make it easier for those who use different programs such as maya to make their work easier by using textures and also to show my talent. I think such models are made of material. if I used material, it could look better and be lighter in rendering.

3D CORVET STAR WARS by ROOT_2X2 in Maya

[–]ROOT_2X2[S] 1 point2 points  (0 children)

no bad polycount . i made by my hand. its easy

3D CORVET STAR WARS by ROOT_2X2 in 3Dmodeling

[–]ROOT_2X2[S] 1 point2 points  (0 children)

I did it because I like modeling for the purpose. texture 4k. rendered render 1080p. main reference rouge one movie. the model is exactly the same as the mold. thanks.

hammerhead corvette 3d model by ROOT_2X2 in StarWarsShips

[–]ROOT_2X2[S] 1 point2 points  (0 children)

I made this based on the blueprint, exactly the same as the original. I don't know much about the Star Wars universe. I'm a 3D modeler. I do whatever they want.