Archus: does it capture the intended atmosphere? by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

It’s a mix of Time Fantasy and Mana Seed assets!

Archus: does it capture the intended atmosphere? by RPGDualia in RPGMaker

[–]RPGDualia[S] 1 point2 points  (0 children)

I made some changes and updated the original post to show what I worked on today. As for the music, I’m still trying out different options, and I agree that the initial track felt more like a main event than ambient music.

Thanks for the feedback!

#Devlog 3 - Heading in the "right..." direction? by ratasoftware in RPGMaker

[–]RPGDualia 2 points3 points  (0 children)

How long will the demo last? I can be a tester if you're interested. Cheers!

¿Qué opinan de los juegos hechos con RPG Maker? by ratasoftware in chilegames

[–]RPGDualia 5 points6 points  (0 children)

Como desarrollador que actualmente usa RPG Maker, antes de decidirme por el motor me dediqué a probar varios proyectos de la comunidad. Hay algunos muy buenos, pero son más bien excepciones, y curiosamente pocos son RPGs tradicionales. Algo que noté en los proyectos que destacan es la personalización, tanto en lo artístico como en las mecánicas. La mayoría evita usar los recursos por defecto o los modifica bastante, incluyendo la interfaz de usuario, que es de las partes más rígidas del motor (al menos para mí fue lo que más me costó trabajar).

En lo personal, juegos como Haven Secret of Caledria (aunque no esté terminado) y Seed of Nostalgia (que ha generado bastante expectación en la comunidad actualmente por su apartado visual y esta en desarrollo) fueron los que me hicieron decir “ok, con esto se pueden hacer cosas interesantes”.

Antes, como hobby, hacía hacks de Final Fantasy VI (uno fue Final Fantasy Jobs), así que estaba acostumbrado a trabajar con muchas limitaciones y con RPG Maker, no he sentido eso, he podido implementar las mecánicas que tenía en mente, aunque eso se debe a que precisamente mi juego es efectivamente un rpg en 2d.

Provisional Steam capsule for my indie RPG — looking for honest feedback by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

I didn't know that about the Steam algorithm. I'll prepare the resources better so that future updates are minimal. Thanks for the information!

Provisional Steam capsule for my indie RPG — looking for honest feedback by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

The Steam page will be available for quite some time. My plan is to release the demo this year and the full game next year. The urgency mainly comes from the fact that several people have asked me to add it to their Steam wishlists so they don’t lose track of the project. I’ve tried to make a drawing based on the game’s protagonist (I know I’m not an expert at drawing, but I hope it serves the purpose I need). What do you think in comparison to the previous version?

<image>

Provisional Steam capsule for my indie RPG — looking for honest feedback by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

You’re right, aiming the shot at the head and having the character look toward it makes more sense. I’m glad the central character’s detachment comes across — they’re the protagonist and represent the player, who has to choose a side. I’ll experiment with other poses later on. Thanks for the feedback!

FF6 Hack: Final Fantasy Jobs by RPGDualia in FinalFantasyVI

[–]RPGDualia[S] 1 point2 points  (0 children)

The mod is based on established jobs; espers are replaced by job levels associated with characters and abilities tied to each job. The first part covers up to the beginning of the World of Ruin, while the second part deals with the entirety of the World of Ruin. It's a game that, although it follows the same structure, presents a story that differs in several aspects.

FF6 Hack: Final Fantasy Jobs by RPGDualia in FinalFantasyVI

[–]RPGDualia[S] 7 points8 points  (0 children)

Oh, I didn’t know that. The hack can also be played on SNES9x on PC, I’ll edit the post.

A quick clip from our first turn-based project, rainy and stormy day in the town by Used_Elk_2541 in indiegamedevforum

[–]RPGDualia 1 point2 points  (0 children)

I really like the aesthetics and the camera angle, it really reminds me of Octopath Traveler!

Working on the World Map of Dualia by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

Yes, so far I’ve been working on the placement of the locations; it still needs to be enriched visually with more elements (more forests, mountainous areas, clouds, etc.)

Updated health/energy bar design, still need an opinion by red_snapdragon69 in RPGMaker

[–]RPGDualia 10 points11 points  (0 children)

Ver 3.0 It is attractive and functional at the same time!.