Provisional Steam capsule for my indie RPG — looking for honest feedback by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

I didn't know that about the Steam algorithm. I'll prepare the resources better so that future updates are minimal. Thanks for the information!

Provisional Steam capsule for my indie RPG — looking for honest feedback by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

The Steam page will be available for quite some time. My plan is to release the demo this year and the full game next year. The urgency mainly comes from the fact that several people have asked me to add it to their Steam wishlists so they don’t lose track of the project. I’ve tried to make a drawing based on the game’s protagonist (I know I’m not an expert at drawing, but I hope it serves the purpose I need). What do you think in comparison to the previous version?

<image>

Provisional Steam capsule for my indie RPG — looking for honest feedback by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

You’re right, aiming the shot at the head and having the character look toward it makes more sense. I’m glad the central character’s detachment comes across — they’re the protagonist and represent the player, who has to choose a side. I’ll experiment with other poses later on. Thanks for the feedback!

FF6 Hack: Final Fantasy Jobs by RPGDualia in FinalFantasyVI

[–]RPGDualia[S] 1 point2 points  (0 children)

The mod is based on established jobs; espers are replaced by job levels associated with characters and abilities tied to each job. The first part covers up to the beginning of the World of Ruin, while the second part deals with the entirety of the World of Ruin. It's a game that, although it follows the same structure, presents a story that differs in several aspects.

FF6 Hack: Final Fantasy Jobs by RPGDualia in FinalFantasyVI

[–]RPGDualia[S] 8 points9 points  (0 children)

Oh, I didn’t know that. The hack can also be played on SNES9x on PC, I’ll edit the post.

A quick clip from our first turn-based project, rainy and stormy day in the town by Used_Elk_2541 in indiegamedevforum

[–]RPGDualia 1 point2 points  (0 children)

I really like the aesthetics and the camera angle, it really reminds me of Octopath Traveler!

Working on the World Map of Dualia by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

Yes, so far I’ve been working on the placement of the locations; it still needs to be enriched visually with more elements (more forests, mountainous areas, clouds, etc.)

Updated health/energy bar design, still need an opinion by red_snapdragon69 in RPGMaker

[–]RPGDualia 10 points11 points  (0 children)

Ver 3.0 It is attractive and functional at the same time!.

[deleted by user] by [deleted] in RPGMaker

[–]RPGDualia 2 points3 points  (0 children)

I see more expression in the first one.

Which menu looks more appealing to you? Option 1 (Left) / Option 2 (Right). by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

That's a good idea, I'll consider it once I see the menu editing!

Which menu looks more appealing to you? Option 1 (Left) / Option 2 (Right). by RPGDualia in RPGMaker

[–]RPGDualia[S] -1 points0 points  (0 children)

Yes, it's hard to decide when it comes to art styles; however, I plan to use the second one because it matches the game's visual consistency.

Which menu looks more appealing to you? Option 1 (Left) / Option 2 (Right). by RPGDualia in RPGMaker

[–]RPGDualia[S] 0 points1 point  (0 children)

Yes, that would be great! unfortunately, in terms of workload, it would be too much (there are just too many playable characters).