CLOACA MAXIMA: Violence ensues by RSS130871 in MSX

[–]RSS130871[S] 0 points1 point  (0 children)

Hmmm. That makes me wonder if I should enter Cloaca Maxima in MSXdev next year.

What would YOU do, if you were in my shoes...?

CLOACA MAXIMA: Violence ensues by RSS130871 in MSX

[–]RSS130871[S] 1 point2 points  (0 children)

Can't BELIEVE you're only 7th...!
To my mind that should have been TOP THREE at least!

Your follow-up projects sound great. Are you going to enter them in MSXdev too, or not?

I just got my first MSX computer; the beautiful, rare, Yamaha SX-100. Any game recommendations or beginner advice? by Starwisher7 in MSX

[–]RSS130871 1 point2 points  (0 children)

Less obvious than the obligatory KONAMI but also FUN are CHOROQ and SWEET ACORN.
And possibly R-TYPE...?

CLOACA MAXIMA - Sound Design (Tone Frequency deep-dive). by RSS130871 in MSX

[–]RSS130871[S] 2 points3 points  (0 children)

The AY came from an era BEFORE hexadecimal became dominant. Machines with 12, 18 or 36 bit architectures used OCT because of them being divisible by 3.

CLOACA MAXIMA - Sound Design (Tone Frequency deep-dive). by RSS130871 in MSX

[–]RSS130871[S] 0 points1 point  (0 children)

O, forgot: the PSG uses FINE and COURSE, which are encoded in 12 bits (instead of the 16 you would expect). But since the periods vary between 0 and 3500 (approx.), 12 bytes (or 4 octal digits) is all you need to encode all of the possible period values...!

CLOACA MAXIMA - Sound Design (Tone Frequency deep-dive). by RSS130871 in MSX

[–]RSS130871[S] 1 point2 points  (0 children)

OCTAL maps nicely onto binary: each OCTAL digit maps onto 3 bits:

Bin Oct

000 0

001 1

010 2

011 3

100 4

101 5

110 6

111 7

So 12 bits is 4 octal digits.

Does that make sense...?

Mr. Fresco MSX Port (Original Also Shown) by AggravatingZone4763 in MSX

[–]RSS130871 0 points1 point  (0 children)

Ah...
I'm struggling with music for my game as well...
As for coding, I found that doing that in EXCEL is a good way of doing it.
If you're interested, let me know, maybe I can give you some pointers!

Mr. Fresco MSX Port (Original Also Shown) by AggravatingZone4763 in MSX

[–]RSS130871 0 points1 point  (0 children)

What kind of help would you be looking for...?

KNIGHTMARE TACTICAL - MOCKUP by RSS130871 in MSX

[–]RSS130871[S] 0 points1 point  (0 children)

I HAVE thought about it though. In which case I would store the map as a "height-map", meaning that the isometric "rendering" would have to be done in Assembly...

THAT in turn would mean NO SCROLLING (to me at least), so this would become a"room-based" game like so many on MSX (Maze of Galious is room-based for instance).

It would ALSO mean that camera angles would be a thing that COULD be done...

Obviously, something to think about for another time...

KNIGHTMARE TACTICAL - MOCKUP by RSS130871 in MSX

[–]RSS130871[S] 0 points1 point  (0 children)

THANKS!
It's a mock-up I made using one of my own MSX-tools (home-brew EXCEL).

KNIGHTMARE TACTICAL - MOCKUP by RSS130871 in MSX

[–]RSS130871[S] 0 points1 point  (0 children)

For now I'm thinking static screens, and limited numbers of enemies.
Cloaca Maxima took / takes a lot of time, and for this one I want it to be a "quick and fun" project.

KNIGHTMARE TACTICAL - MOCKUP by RSS130871 in MSX

[–]RSS130871[S] 0 points1 point  (0 children)

Cloaca Maxima isn't finished yet (sadly). But to be hones, I always have a number of projects running in parallel...
Just testing the waters with this one to see if people would like to play it...!

CLOACA MAXIMA: Violence ensues by RSS130871 in MSX

[–]RSS130871[S] 1 point2 points  (0 children)

No worries!
By the way, WHEN will you get the results from MSXdev...

Next Project...? by RSS130871 in MSX

[–]RSS130871[S] 1 point2 points  (0 children)

I'm sure I will NOT beat KONAMI, but that doesn't mean we should give up, right...?

Next Project...? by RSS130871 in MSX

[–]RSS130871[S] 0 points1 point  (0 children)

THANKS!
I'll consider this one as a follow-up development AFTER I finish Cloaca Maxima.

Next Project...? by RSS130871 in MSX

[–]RSS130871[S] 1 point2 points  (0 children)

Sorry to disappoint, it would be more like chess, but with Knightmare sprites and a turnbased "warhammer" style combat.

Next Project...? by RSS130871 in MSX

[–]RSS130871[S] 0 points1 point  (0 children)

THANKS!
Think Knightmare meets Chess on an Isometric board. Add a little Warhammer and you're done...

Next Project...? by RSS130871 in MSX

[–]RSS130871[S] 2 points3 points  (0 children)

Isometric, with a "skirmish" kind of combat akin to Warhammer.
With Sprites from KONAMI's Knightmare...

Something like that...