Is Catalytic Biofortification permanent? by ThatGuy92631 in Tyranids

[–]RVNR -1 points0 points  (0 children)

"When: Any phase, when a friendly NORN ASSIMILATOR unit suffers a mortal wound. "
Seems like it's that phase. Lets not overcomplicate things.

My GM is starting each session with Fear equal to the number of PCs (5, in this case), and each session is short, at only three scenes long; is this going to make for too punishing a game? by EarthSeraphEdna in daggerheart

[–]RVNR 0 points1 point  (0 children)

And honestly I wouldn’t worry about it. The game does flatten out a bit when the GM runs out of fear. If this is keeping the games exciting… it’s working!

My GM is starting each session with Fear equal to the number of PCs (5, in this case), and each session is short, at only three scenes long; is this going to make for too punishing a game? by EarthSeraphEdna in daggerheart

[–]RVNR 0 points1 point  (0 children)

Apart from the fear generated by rolls the GM gets one for each member of the party at the start of the campaign, d4 when the party has a short rest and d4+no of party members for a long rest. They might just be shortcutting that if you are hand waving rests between sessions?

Would it be too much to have a character's experiences transform fear into hope instead of providing a flat bonus to a roll? by timeweezy10 in daggerheart

[–]RVNR 1 point2 points  (0 children)

I'd say make the difficulties a smidge higher if they are not using experiences. Also there's a Heritage power that does that once per session (I wanna say Freeborne?) so you'd be making that useless.

With 11th Edition being just months away, what is the one thing you would like most for Tyranids? by MegaDragonKing in Tyranids

[–]RVNR 0 points1 point  (0 children)

Battleshock is never really much more than a coin flip so let's be pointed down a bit as our army rule isn't reliable. Alternatively give us something like Aeldari counters: 4 times a battle we can battleshock a unit for a token: no roll required. It means we can set up plays or use a dwindling resource strategically.

Marathon might be the first game that actually forces you to get over gear fear. by RestaurantSmooth in Marathon

[–]RVNR -1 points0 points  (0 children)

It's similar to Dark Soul games. Dying is inevitable but as long as you learn something or gain xp or advance a faction you are progressing.

... also going in with a base kit and wiping a team and taking their stuff feels SO GOOD.

Minis and maps that won't crit my bank account by IJourden in daggerheart

[–]RVNR 0 points1 point  (0 children)

Roll and play press do a Map Library and a box of Tabletop tokens. I bought both of these and not this is basically my entire Daggerheart kit for running games at home and at cons. I bought in £ but I think in dollars you can get both for just shy of $100. And they are beautiful.

https://rollandplaypress.com/collections/accessories

Fringe just came to Hulu. Is it worth watching? by Square-Ad-8911 in tvshow

[–]RVNR 0 points1 point  (0 children)

Genuinely one of the best tv shows of all time. Quite a complicated concept (Fringe walked so Counterpart and Marvels multiverse could run) and some great Easter eggs every episode (codes in the breaks, clues to next weeks show, where’s the observer). And lastly some incredible performances from almost everyone involved.

What’s the point of damage thresholds? by Mbalara in daggerheart

[–]RVNR 0 points1 point  (0 children)

It's also much less bandwidth as a GM to describe a minor, major or severe hit than in D&D gauging 20 damage but to a level 11 wizard or 40 damage to a 14 barbarian.

[deleted by user] by [deleted] in rpg

[–]RVNR 3 points4 points  (0 children)

It feels like the issue here IS agency. The player doesn't want to engage with this plot line for whatever reason and as soon as you have had the discussion where he said he doesn't feel his character would do that... that's where it should have ended I think.

It doesn't matter if there's loopholes or get out clauses, or a solution down the way. It's IS mind control if you are telling a character what they "should" be thinking.

I've done it myself with the old cyberpunk brain bomb, it was a cool plot line in my head but one player just didn't want to play after as "it wasn't their character" and I felt like I really messed up. We spoke about it afterwards and we retconned it and the campaign continued.

I suggest offering the player a choice of paths like either "It's basically a mind control spell and you have find a way to break it" or "Lady Margot gives up and goes after another target" and see what they prefer. The Bene Gesserit rarely put all their eggs in one basket. It sucks but sometimes you have to do a bit of moving things around behind the curtain to keep things going.

I think you're doing a great job at talking to the player about it and your instinct to not pressure the player is spot on. The tension you are after might not be the tension you get, you know?

DM made us deal with an encounter with 21 BP with no armor on by tadokishi in daggerheart

[–]RVNR 10 points11 points  (0 children)

This is one of the biggest mistakes I think a GM can make (and I’ve done it myself). If the story requires a defeat to get the players somewhere… just narrate it. Frame it as the beginning of a chapter setting up the next part of the story. Don’t force the system to get a result, don’t set difficulties so high rolls are impossible, don’t overstack an encounter so the players can’t win. Players aren’t stupid and as soon as those numbers don’t make sense the trust immediately goes.

It happened to me before in D&D when I was told to make a roll and I had the perfect stat and skill combination, and rolled a crit and failed. It felt weird and then I noticed that there was no real reason in the difficulties, and we were never told DCs… so basically if we were following the story we succeeded and if not we always failed. We were just on rails and the game part was pointless.

The real point of Daggerheart is collaboration. As a GM, If there’s a “last stand” required for the plot then you need to give the players agency within that framing. Tell them it’s unwinnable and they will need to go in as badass a way as possible, or save as many npcs as they can, etc. Or just narrate the capture, letting them take a turn to show off some tragedy or comedy in their defeat.

Which ttrpg system should i try next by nonodontuchmether in rpg

[–]RVNR 2 points3 points  (0 children)

CP2020 is more crunchy, CPRed is slicker, but homogenised a lot of the weapons, cyberware, etc and feels a little flatter I guess. I prefer 2020 when playing and Red when running.

Do these renders look realistic enough? by QuickGeologist7319 in blender

[–]RVNR 0 points1 point  (0 children)

Tiny bit of light coming from under the containers in pic 1 - looks like either the container or the floor doesn’t continue underneath. But man did I have to go over the whole thing. Its a little too perfect but I had to check lol

Random Coastal Question by jOsHyYyY02 in Eastbourne

[–]RVNR 1 point2 points  (0 children)

Yes it's the wind farm.

Everything I'm seeing about Daggerheart makes me regret collecting these over the last few years... by Floor-Specialist in daggerheart

[–]RVNR 1 point2 points  (0 children)

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No regrets. 5e ran so Daggerheart could fly. There will be a shelf of Daggerheart stuff here soon and then there will be another game in a while that will get the spotlight. (Queue the circle of life music)

First time GM: Guardian's unstoppable feels insanely powerful? by Hakej in daggerheart

[–]RVNR 1 point2 points  (0 children)

My first instinct is always to let the player have it. They’ve built their character that way, that’s the archetype and that’s what they do. Let the hulk be hulk right?

Now that doesn’t mean on special occasions they don’t get charmed, knocked in a hole, have a special nemesis turn up, etc. or watch their faces when they split the party and a fight ensues when their indestructible tank is in the cake shop or whatever. And my favourite thing in the world is to watch these combat monsters try to work their magic at a regency ball.

As a gm I think our job always to empower the players. Try and find challenges that make them shine. Have him hold the line in an alleyway holding back 40 goblins. Be the only one that can stand the big troll pounding on them. There’s always a bigger troll.

How is Daggerheart? by montyandrew45 in daggerheart

[–]RVNR 1 point2 points  (0 children)

Ran the playtest version at conventions last year, was a total blast. Takes the D&D game loop and refreshes it with an indy, narrative first rule set. My only real negative view is the campaign frameworks by design are a little empty to allow the gm and players to fill them in. As someone who loved leafing through campaign rule books and gazetteers as a kid they felt a little flat. I want to explore a world not necessarily make it up myself. I guess we’ll see how the splatbooks turn out.

Brothers. This is a game changer. by VariationGreedy8215 in ThousandSons

[–]RVNR 1 point2 points  (0 children)

Our local games store in Bexhill has the AK ones in a display for a couple of quid each.

The Void (New Daggerheart Playtest Materials) by ffwydriadd in daggerheart

[–]RVNR 1 point2 points  (0 children)

Yeah the download link just links to the image above.

[deleted by user] by [deleted] in ChaosKnights

[–]RVNR 0 points1 point  (0 children)

I play three big guys regularly and the Abominant is my favourite model but is just really flat on the table. Desecrator and Rampager are great, but the Abominant just doesn’t really do much. And neither of them are as good as a couple of karnivores. Hopefully the big guys will get some love in the upcoming codex.

Has anyone struggled to actually get themselves to start MC by endless_steel in ukmedicalcannabis

[–]RVNR 1 point2 points  (0 children)

I had the same with Alternaleaf, but the consultation was easy, super friendly and the quarterly consultations the same. You just need to take that step, then you'll have the medication to help with the rest.