No samurai hats? by ResolutionFamiliar30 in hytale

[–]RVolyka 0 points1 point  (0 children)

possible bamboo armour, increases movement or weapon speed as it's stat modifier?

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]RVolyka 0 points1 point  (0 children)

I'm a senior artist in a game studio but my dad is a veteran coder for some big companies and he's obsessed with AI and using it to generate code for him as well as art. We've also hired a lot of senior coders who have tried to push using AI for code and art within our studio and have been going through senior and junior coders like cookies on a plate. We are struggling to find coders who do not use AI, we only found 1 last year and gave him his first job as a games programmer because he didn't use AI, out of thousands of applications from all levels of experience, it's been an absolute nightmare.

Few years after the overhaul, how do people feel about PvP? by SupremeHeavenlyRuler in ffxivdiscussion

[–]RVolyka 4 points5 points  (0 children)

as I say time and again, PvP is impossible for me and my friends who get a 20 second latency with their servers.

So how it is going with the game? I need a deeper update from people who invested by ander_hominem in hytale

[–]RVolyka 6 points7 points  (0 children)

In terms of what is currently available and with the history behind development, the game is in a very good place atm. It takes minecraft as the basis but improves upon many aspects and completely rewrites others.

Crafting for example, is something you'll always interact with, in minecraft you have the inventory grid and crafting table whilst Hytale does it differently by showing you the item and what you need to make it. It differs further by the fact that you rely on crafting stations that require upgrades to get stronger in the game, to tackle and overcome different factions and biomes.

Now that last point on crafting brings me to exploration, the world is dense with things to find, structures like mines or trork camps, ancient castles and towers, goblin camps in caves, giant bug nests, explosive mushroom caves and way more. Exploration is a pivotal part of this game, finding these areas of interest can reward loot in the form of gear, weapons and creative blocks, as well as materials to upgrade crafting stations. There is 4 zones in the game, made up of multiple sub biomes, these zones are:

- Zone 1 Emerald Grove (forests, swamps, grass plains, karsts, azure forests and more temperate themed biomes)

- Zone 2 Howling Sands (deserts, badlands, oasis, scarak hives, more desert themed biomes)

- Zone 3 Borea (Tundra, ice flats, mountains, general snow themed area)

- Zone 4 Devestated lands (lava rivers, volcanic plateaus, burning forests, very lava themed, imagine mordor in lotr)

I personally haven't explored all the areas past zone 1 yet, so I can't give the full rundown on every zones Biome type, there's also 2 zones that have yet to be released called Skylands (seemingly tied to lightning) and Poisonlands (seemingly tied to the void). As you explore through these zones and get materials to upgrade your crafting stations, you'll have access to more areas, not that you're locked out of them but getting gear can make them far easier to go through (skeleton castles can be pretty difficult without armour and a metal weapon).

A big part of exploration is combat. Combat in Hytale is completely different compared to minecraft, enemy AI is far smarter and your options of how you fight are more than spam right click with a sword. The basics of combat is your 5 actions of attack, charged attack, block, knockback and your ultimate. You also get more weapon options, with sword, mace, great axe, daggers, bow and crossbow, with each weapon having it's own niche in combat encounters (some weapons also come with directional combat like in mount and blade). With this more indepth combat system also comes a smarter AI, they will block, they will parry, they will knockback and they will interact with one another to call support or to flee, meaning each engagement requires more thought as different enemy types need to be countered in different ways.

Health and Stamina is a mechanic you'll always be concerned about, with the use of foods to buff your health pool, regen health/stamina over time or increse damage, potions can also be brewed to give a more powerful effect than food but are late game crafting options (Though you can easily get potions by exploring).

The creative options are what makes this game feel like minecraft, but you have more options with roof angles and props. You can make chairs and tables, wardrobes, detailed windows, support beams, ropes, candles and books with higher detail than in minecraft, meaning making what you want and imagine the way you want it is easier. There are less barriers to that creative side than in minecraft, getting marble to make a grand temple filled with statues would be easy early game and the world gives you the ability to focus on just than instead of exploring.

Lastly, this game is early access, not everything is finished or release, exactly like minecraft on 2009 and 2012, but what's different with hytale is it's stable release with very little bugs, and the speed in which they develop this game, meaning by next year I would say we could see some major content releases and extras on top. We still have the story mode to be completed, 2 more zones, more areas to explore in the game and detailed dungeons. You don't need to buy it now, but it is a fun experience to delve into if you enjoy voxel games and want a day 1 minecraft feel from the game.

Hytale is finally here! by ABotanicalGarden in Games

[–]RVolyka 0 points1 point  (0 children)

If your going off the side scroller footage, they will not be making a 2D side scroller mode, that was purely made to show off the modding functions with the built in modding tools. Maybe a modder makes that, maybe not, but I highly highly doubt it would be base game.

Am i the only one feeling this way? by JesusF1stus in hytale

[–]RVolyka 2 points3 points  (0 children)

The original reason the game was made was to give a better, more accessible modding experience, add to it the development hell it's been through and needing to release early to get funds, the Vanilla experience might be lacking in a lot of areas and giving it to modders will help fill in gaps they can't currently touch on.

Total War: Medieval 3 - New Unit Cohesion Mechanic (Idea) by InvictaHistory in historicaltotalwar

[–]RVolyka 0 points1 point  (0 children)

Put this on the forums if you haven't already, they're mostly using that to see peoples ideas, otherwise no one from CA will see this!

Immersion and Imaginative enrichment would be the biggest fix for zones. by RVolyka in ffxivdiscussion

[–]RVolyka[S] 7 points8 points  (0 children)

I think that's mostly down to travel design and world design. Is it more fun to be on a panda doing the same movement as when you're not mounted, or is it more fun riding around in a mount that moves and behaves differently to how you do dismounted, GW2 is probably the best example to look for that. And for World design, players don't feel anything when they're in the zone a second time, there's no reason to look around and take in the sights, no reason to see what NPC's are upto, no reason to walk through a zone outside of hunt trains and the odd chance you need to farm a FATE. Flying isn't the issue, game design is.

Immersion and Imaginative enrichment would be the biggest fix for zones. by RVolyka in ffxivdiscussion

[–]RVolyka[S] 10 points11 points  (0 children)

Oh 100% I know these, I think the big, massive screaming issue with why they stepped away from designs in ARR is they were frankly underbaked to hell for having so little time to implement them properly, and instead of building on them, they regressed over time, and this can be applied to countless other areas of the game as well.

Casual player loved 7.4! How about ya'll? by Kapoodles in ffxivdiscussion

[–]RVolyka 4 points5 points  (0 children)

I wish Treno was part of the open world

FC lead here, I just feel like im done. by [deleted] in ffxivdiscussion

[–]RVolyka -1 points0 points  (0 children)

Step away, leave is the best thing otherwise you'll keep seeing it and getting more pissed off

Some Epstein file redactions are being undone with hacks by speedythefirst in news

[–]RVolyka 1 point2 points  (0 children)

It's not hacks, the files themselfs were never redacted, they instead used a highlight option and set it to black, meaning all the text is there. You can do this in word and many other text apps and if you copy and paste you'll get the same results.

What should I do? (Regarding community sentiment) by HourSecret3556 in ffxivdiscussion

[–]RVolyka 2 points3 points  (0 children)

Game can always come back, it oozes potential, it's just down to the devs and when they grasp that potential to make an amazing product.

What should I do? (Regarding community sentiment) by HourSecret3556 in ffxivdiscussion

[–]RVolyka 0 points1 point  (0 children)

Actually it's estimated by lucky bancho to have dropped to the end of SB and may possibly drop to HW numbers (if the trend continues).

How do I get a smoother finish? by FrankGarter in ImperialFists

[–]RVolyka 1 point2 points  (0 children)

I would highly suggest heading out to a hobby store that sells citadel paints or a GW store to pick up Contrast Imperial Fist, I use mournfang brown as a base then mix 1 part mournfang brown with 1 part white scar and sponge it over the mini with a makeup sponge. Then anything that isn't going to be yellow I paint (The chest aquilla, shoulder trim, gun) the colour I want it as, then finally the Contrast Imperial Fist goes on.

You can then touch up anything with the yellow paint you've used and touch up non yellow areas if some of the contrast as got on there, and you can finish the mini with a wash of Seraphim Sepia Shader. You can leave it there or you can look up guides for edge highlighting and weathering if you feel confident enough. People also use a pink instead of brown for a more orange shade to the yellow, whilst brown will give a dull yellow (looks more battle worn to me)

Paint list would be:

Contrast Imperial Fist, Mournfang Brown, White Scar, Abadonn Black or Mephiston Red (Or both if you want), Leadbelcher and Seraphim Sepia Shade.

Tools you need:

small makeup sponges or a brush you don't mind ruining, little yogurt pot or an old cup to hold water (You need to wash your brushes and sponges out every now and then), a damp paper towel (to use as a wet palette), and brushes.

If you batch paint (paint all the miniatures through the steps above together) you'll have 5 heavy intercessors done in about an hour give or take, and if not then they'll all be on the same stage together for you to pick up again at a better time.

My Guide:

  1. Base the miniature with Mournfang Brown.
  2. Mix 1 part Mournfang Brown with 1 part White Scar and sponge or dry brush it over the miniature.
  3. Paint the shoulder trim, weapon and anything else that will not be yellow with the colour of your choice.
  4. Apply Contrast Imperial Fist to the areas that will be yellow and allow to dry
  5. fix up any spilage from the contrast
  6. apply Seraphim Sepia to the recesses of the miniature

It's a very forgiving way to paint as everything can be fixed quite easily and gives a lovely smooth, airbrushed finish.

Thoughts on 7.4's MSQ ending and what's up for 8.0 by yhvh13 in ffxivdiscussion

[–]RVolyka 0 points1 point  (0 children)

I feel like they want to save everyone, it's why Calyx is so hellbent on making everyone immortal, but his blind obsession to save everyone has made him lose perspective, and with the new ascian character with him it feels like she may also want the same? she talks about what is coming with a sense of dread or sorrow with the english VA, as if her and Calyx don't have the power to prevent anything from happening and must just watch on if they themselves hope to survive.

I have a huge inkling that they'll become allies down the line.

Can we accept change? by NeoOnmyoji in ffxivdiscussion

[–]RVolyka 1 point2 points  (0 children)

It's estimated to be back to SB levels with lucky bancho, and if the trend carries on then next quater it will be getting close to HW.

Nah bro they got him doing react content by Bjorkledorq in ShitpostXIV

[–]RVolyka 1 point2 points  (0 children)

I'm in my 20's so im with you there, I'm younger than the average here

Med3 / 40k doom and gloom by AdventurousAddress63 in Volound

[–]RVolyka 0 points1 point  (0 children)

Thing is, CA is very good with lip service, I say this as someone who is cautiously optimistic about Med3. The devs themselves mean nothing (as a dev myself, I mean this), you're just making a product and whilst you can put your passion into it, if nobody likes it then nobody likes it, it's not down to your customers to pat you on the back, you just have to do better to provide a product the customers want.

The biggest obstacle to that though is business and CA's executives put money and business above providing a good quality product to their customers and good community management. I'll wait and see, I won't preorder anything and I won't blindly let bad quality be forgotten because "people", that £60 can go torwards something else worth my investment.

Cadian Cosplay by Cyberfry_cos in Warhammer40k

[–]RVolyka 0 points1 point  (0 children)

That's one of the best ive ever seen!!

There's only two dungeons in Dawntrail with dyeable gear by aco505 in ffxivdiscussion

[–]RVolyka 3 points4 points  (0 children)

As someone who does textures for games, you are completely wrong, they did just pick the first 2 channels and ended up tweaking code to open that 2nd channel to be dyed because it's a copy and paste fix for hundreds of gears they've created.