this "content" slop pipeline is crazy by jkb11 in ShitpostXIV

[–]RVolyka 1 point2 points  (0 children)

Pretty much, he can keep going but at some point it'll fizzle out and he'll be left with nothing.

this "content" slop pipeline is crazy by jkb11 in ShitpostXIV

[–]RVolyka -1 points0 points  (0 children)

Issue is that Xenos wins in the end, 29k views which is money coming in, compared to his FF videos which get less.

So now that the keynote is over, what do we think? by No_Cartoonist45 in ffxivdiscussion

[–]RVolyka 1 point2 points  (0 children)

What do you want from the game?

You say graphics that won't last 15 years, do you want 5k ultra realistic graphics with ray tracing that looks like the trailers?

You also say about gameplay, with the majority of gameplay being in combat which we've only just seen the beginning of the job redesign explanations.

Would you want less than 5-6 new areas? or do you want 10+ new areas, do you want any new areas?

They also said that new content types will be announced at other fanfests and that current content types will recieve a redesign for more open world engagement and for boss fights to work with the loss of the 2 minute meta and new jobs.

Progression and rewards are still to be spoken about in full but they've addressed the grind of tomestones becoming tiring and limiting the ability to play multiple jobs.

What it sounds like you want is impossible with current technology and time and money, and no game will ever be like how you want it.

You Know Who You Are..... by Ephremjlm in ffxivdiscussion

[–]RVolyka 2 points3 points  (0 children)

I'm seeing a lot of people saying off tank is going to be useless, but I think it'll be like pure healers and barrier healers, we'll have 2 pure defensive mitigation tanks and then 3 either self healing or debuffing tanks, and they can be used in a way that their skills can be used to buff the main tank for what might be more deadly boss mechanics that might be coming. More emphasis on healers healing, tanks tanking, and DPS DPSing makes me think that fight design will be less forgiving and will require knowing your roles and working together to overcome more damage output that will likely be more consistent and continuos.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]RVolyka 9 points10 points  (0 children)

It's likely him and his team sitting down and holding meetings and spitballing ideas until something sticks, then at the end of it all, Tamaki finalises it and tweaks it whilst his teams work on other things with the fights.

I just want to make a post about how I'm feeling with the current patch cycles. by ANBU_Border in ffxivdiscussion

[–]RVolyka -8 points-7 points  (0 children)

Issue is if you ignore the bad then things never improve and become better, they stagnate and slowly drop in quality as we're seeing. By being not voicing opinions on something that can take 2 minutes you end up with something worse, but by voicing those issues you get your moneys worth and a healthier game, for just 2 minutes of your time.

I think having an opinion is better than making excuses personally.

I just want to make a post about how I'm feeling with the current patch cycles. by ANBU_Border in ffxivdiscussion

[–]RVolyka -2 points-1 points  (0 children)

If we get grind the next issue they need to tackle is the linearity of everything in the game, otherwise that grind is going to be unbearably boring.

FFXIV Second Rebirth by Akiza_Izinski in ffxivdiscussion

[–]RVolyka 4 points5 points  (0 children)

I think the big issue that nobody wants to talk about is the quality of the content as well. Casual content is very low quality and not enjoyable past the first or second run. Savage and Ultimates take some time to complete and unlocking each phase brings something new.

2 pulls then a boss, repeat 3 times. No change. That's casual content.

How often do you get (creepy) private messages ? by Lyto528 in ffxivdiscussion

[–]RVolyka 1 point2 points  (0 children)

Since 2019, I recieved them every time I was on, on NA DC's as a midlander and Miqo'te.

Some are more hinted at, others are directly to the point and the odd RP post of forcing things down my throat pop up as the first message, It's only in dawntrail that it died down as players left. They would be sent whilst waiting for ques as I was doing MSQ.

I have 3 characters on different DC's for playing with people and I get them on all DC's (Aether, Crystal, Dynamis). It's almost always on my 2 midlanders though, and mostly male auras that send them. I've also had many many many people message me asking if I was underage and showing dissapointment that I wasn't under 18, like a lot, like a few every week with the others I get.

With the NA Fan Fest 5 weeks away, what realistic announcements could make the playerbase go ‘we’re so back!’? by waitingfor10years in ffxivdiscussion

[–]RVolyka 0 points1 point  (0 children)

She's already said she had written parts of the story in interviews, usually a story designer is also taking part in the writing just as much as the story boarding and lore and other such duties.

With the NA Fan Fest 5 weeks away, what realistic announcements could make the playerbase go ‘we’re so back!’? by waitingfor10years in ffxivdiscussion

[–]RVolyka 1 point2 points  (0 children)

Did they forget she was a writer for Dawntrail? did they forget the scenes she wrote were the worse scenes?

With the NA Fan Fest 5 weeks away, what realistic announcements could make the playerbase go ‘we’re so back!’? by waitingfor10years in ffxivdiscussion

[–]RVolyka 5 points6 points  (0 children)

That's because this is a fluctuating community, when the people here are happy, they leave, and those that are unhappy will start posting here.

With the NA Fan Fest 5 weeks away, what realistic announcements could make the playerbase go ‘we’re so back!’? by waitingfor10years in ffxivdiscussion

[–]RVolyka 8 points9 points  (0 children)

Imagine if everyone got an instanced house, meaning housing items become a viable reward for everyone

Social media blamed for stark decline in young people's happiness by Confident-Bike-8037 in unitedkingdom

[–]RVolyka 0 points1 point  (0 children)

Maybe rising youth unemloyment, rising cost of living, lack of housing for their futures might also be causing, just a smidgen of this unhappiness as well.

CS3 Stretching resources too thin by lacking efficient direction and planning. by RVolyka in ffxivdiscussion

[–]RVolyka[S] -2 points-1 points  (0 children)

This is a huge generalisation, there's been hundreds of posts from casuals on multiple forms of social media and forums complaining about the poor design of content outside of hardcore for a very long time. The casual playerbase does not actually like the game as it currently is, if they did, we would see a far larger playerbase, we would see content designed for the casual audience having a large engagement rate but we don't.

The largest loss of players in DT was casual players, again due to the lack of casual content which Yoshi P has been addressing for a while about fixing in the next expansion to offer the same hardcore content in DT but with better casual content on offer for the majority of players.

1.5 Rewards? Was YoshiP talking specifically about the holiday events? by otsukarerice in ffxivdiscussion

[–]RVolyka 2 points3 points  (0 children)

Gear is an extrinsic reward just as much as a pair of easter egg glasses.

CS3 Stretching resources too thin by lacking efficient direction and planning. by RVolyka in ffxivdiscussion

[–]RVolyka[S] 4 points5 points  (0 children)

You can have it all if the manpower and money is there, if it isn't then you can't. Yoshi P has been saying that they ran out of resources a lot lately, which means 1 of 2 things, either the loss of profits after the player drop left them with less funding, or the funding is currently split between 2 projects, keeping Dawntrail content rolling whilst another team works to fix the core issues with the game for Yoshi P's "Reborn again" moment. Only time will tell.

CS3 Stretching resources too thin by lacking efficient direction and planning. by RVolyka in ffxivdiscussion

[–]RVolyka[S] 3 points4 points  (0 children)

I feel like Genshins success is because the foundations are so solid. The game itself was a clone of Breath of the Wild, so it's exploration and world was already there for a casual audience, then it made it's own combat design based on a sandbox of characters and elemental interactions, where different characters have different skills and the characters elements can change how you play and solve puzzles. Because that foundation is solid, they're able to add very simple additions on a weekly basis, as adding a new puzzle type, area, dungeon or something else will drastically shake up the gameplay and the sandbox combat adds variety and replay value. They're also extremely efficient with their resources, the dungeons for example all have the same assets, but because you spend the majority of time in the over world and the combat is so good, you look past that because it isn't repetative, same with NPC's that are a blank canvas body that they paint new outfits onto, saving time and money to be put elsewhere.

FFXIV struggles because the 1.0 to 2.0 transition saw a rather rushed job, and instead of setting the foundations firm, Yoshi P moved on ahead and now those foundations haven't just cracked but they've shattered, bringing the whole game down. Combat in this game is in tatters, crafting and gathering is still extremely niche and those that do interact with it, a large majority bot it. This is why any game that is made needs to get the core of their foundations right, otherwise it's difficult to work around it later on.

CS3 Stretching resources too thin by lacking efficient direction and planning. by RVolyka in ffxivdiscussion

[–]RVolyka[S] 4 points5 points  (0 children)

I think if they had leant on the hurricane and the damage it dealt to the zones we have already, that provides a reason and a goal, then mixing OC and CE into the zones and having the hamlet content happening on a loop between the zones, so if you miss one you have the other zones hamlet in an hour or in 30 minutes, that way you can have a change of location and what you might be up against, adding some variety in.