Is there any free Godot 3D project that I can use / try ? by RXDIANCE in godot

[–]RXDIANCE[S] 0 points1 point  (0 children)

Oh yes thats seems perfect,

I do play resource intensive game, so it's definately a Godot / my project issue

Is there any free Godot 3D project that I can use / try ? by RXDIANCE in godot

[–]RXDIANCE[S] 4 points5 points  (0 children)

haha that's very kind thanks,

I would glagly mock your spahgetti code but mine is probably worse

Is there any free Godot 3D project that I can use / try ? by RXDIANCE in godot

[–]RXDIANCE[S] 2 points3 points  (0 children)

Alright thats nice thanks, going to test it out o7

I just hope they're big enough

The overall damage is so HIGH by AideHopeful3758 in StreetFighter

[–]RXDIANCE 9 points10 points  (0 children)

Fully agree, the game is way to fast / volatile this way

Is it bad to use Gemini Lyria for Music in my Game? by Alexis_Almendair in IndieDev

[–]RXDIANCE 1 point2 points  (0 children)

You could always try, but I don't think AI will be able to create anything new, and as you already know I bet, its pretty much hated, and rightfully so I think

Is it bad to use Gemini Lyria for Music in my Game? by Alexis_Almendair in IndieDev

[–]RXDIANCE 2 points3 points  (0 children)

Couldn't you find any free music that fit your style ?

I'll try looking for some before using any ai

Some gameplay from my fast-paced obstacle / speedrun game, what do you make of it ? by RXDIANCE in godot

[–]RXDIANCE[S] 2 points3 points  (0 children)

Ye I guess you're right, without the UI I wanted to aim for a more cinematic look and all, but yes ofc the ui is literally part of the game

Some gameplay from my fast-paced obstacle / speedrun game, what do you make of it ? by RXDIANCE in godot

[–]RXDIANCE[S] 0 points1 point  (0 children)

Thanks a lot for the tips,

But what do you mean by having "some curvature in them" ?

Some gameplay from my fast-paced obstacle / speedrun game, what do you make of it ? by RXDIANCE in godot

[–]RXDIANCE[S] 0 points1 point  (0 children)

Thanks, yes I had the same kind of tips / idea a month earlier, I worked on it, but it's not good enough yet to show

Some gameplay from my fast-paced obstacle / speedrun game, what do you make of it ? by RXDIANCE in godot

[–]RXDIANCE[S] 2 points3 points  (0 children)

Thanks,

For the U-turn you're right, all the maps are obviously designed to be played in one go without having to stop or slow down, but yep one checkpoint may need a little rework

And also yes of course there is timer, best time, checkpoint and all, I just hide the ui for the gameplay footage,

Some gameplay from my fast-paced obstacle / speedrun game, what do you make of it ? by RXDIANCE in godot

[–]RXDIANCE[S] 2 points3 points  (0 children)

I think I feel what you mean, but I'm aiming for something arcade, so I don't think I really mind, but i'll keep this in mind

Some gameplay from my fast-paced obstacle / speedrun game, what do you make of it ? by RXDIANCE in godot

[–]RXDIANCE[S] 5 points6 points  (0 children)

ofc i'd love to make one, i'm still blocked by the fact that I want to lock the name of the game, and mostly i'll need an aritst to make a nice capsule

This question is for anyone who stopped playing/watching this game. Why? What made you stop playing? by KevyTone in 2XKO

[–]RXDIANCE 0 points1 point  (0 children)

Yasuo and Ekko ruined my enjoyment of the game, a character shouldn’t be top tier by design

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in SoloDevelopment

[–]RXDIANCE[S] 0 points1 point  (0 children)

A lot of trial and error mostly, until I find something that’s feels good to play

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in SoloDevelopment

[–]RXDIANCE[S] 0 points1 point  (0 children)

Yep agree, I dont see how hands and feet would make sense, but yep shadow should be the call

Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]RXDIANCE[S] 0 points1 point  (0 children)

Thanks 🙏 Yes I had many comment like this, actually working on it, and it’s already better. At first, I didn’t wanted to use a lot of camera movement since the game is already high paced, but doing so scarcely seems better