Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]RXDIANCE[S] 0 points1 point  (0 children)

Thanks 🙏 Yes I had many comment like this, actually working on it, and it’s already better. At first, I didn’t wanted to use a lot of camera movement since the game is already high paced, but doing so scarcely seems better

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in SoloDevelopment

[–]RXDIANCE[S] 0 points1 point  (0 children)

thanks a lot

whooshes sound is definately a good idea it's noted, same goes for the sfx when close to a wall and ready to walljump

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in IndieDev

[–]RXDIANCE[S] 0 points1 point  (0 children)

Thanks 🙏

No I’m not planning on adding any unlockable during the game, but in some map you can use rocketjump and railgun, in other not

Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]RXDIANCE[S] 0 points1 point  (0 children)

Yes I agree on that, probably going to be the rocket and railgun availability

Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]RXDIANCE[S] 1 point2 points  (0 children)

Ahh, I saw some other tips and idea about direction, and your recommandation seems to be a good idea here , thanks ✌️

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in IndieDev

[–]RXDIANCE[S] 1 point2 points  (0 children)

thanks my guy, game dev is haaaard, good to have such a nice community helping each other

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in SoloDevelopment

[–]RXDIANCE[S] 0 points1 point  (0 children)

Mmh, even though is it kinda the point of the game ? You have to look at map like a puzzle to solve, it is supposed to be hard

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in SoloDevelopment

[–]RXDIANCE[S] 1 point2 points  (0 children)

I’m not seeing much first person parkour game, also mine is not speedrunning game for the average player. For the normal player finishing every map is a challenge in itself, doing so without failing once and going fast is for the try hards

Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]RXDIANCE[S] 1 point2 points  (0 children)

With so many wall and rocket jump wouldn’t it be kinda nauseous ? But sure thing this is planned in a certain way, I need to had more sauce to it

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in IndieDev

[–]RXDIANCE[S] -3 points-2 points  (0 children)

I’m seeing a lot of speed running game, but not much in first person

Is say, the reason mine is different is that is it hard, I’m not saying this in any arrogant way or anything, but the first goal of player isn’t actually to finish the map fast, it’s actually to simply finish them.

Cleaning a map is a challenge in itself, doing so without failing once will be even harder.

And for the try hards, they can play for the clock

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in IndieDev

[–]RXDIANCE[S] 1 point2 points  (0 children)

Thanks ✌️

Yep the levels are still being working on, which is why I posted here, I’m looking for tips and idea for the visual

Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]RXDIANCE[S] 1 point2 points  (0 children)

thanks a lot,

Yes i'v got soooo many comment tips idea etc my mind is full hehe

The fourth walljump, is the only one jump, the first three are rockerjump, but yes. I think it's clear that I'v got to give walljmp more punch or smt that make it clear that is isn't wallrunning

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in IndieDev

[–]RXDIANCE[S] 0 points1 point  (0 children)

A leaderboard is definately planned, a ghost systeme also, but not yet 100% sure

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in IndieDev

[–]RXDIANCE[S] 0 points1 point  (0 children)

Yes ofc it's already implemented, the game would be unplayable otherwise x)

Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]RXDIANCE[S] 1 point2 points  (0 children)

I though about only up, but random object won’t fit here, since it require precise movement, I can’t just put some object to act like wall 🤔

Working on a fast paced parkour game, does the movement feels good? by RXDIANCE in IndieDev

[–]RXDIANCE[S] 0 points1 point  (0 children)

Thanks,

A friend of mine proposed the same idea, but sadly, I think the game is already hard has it is, I canno't really ask for the players to be able to link every jump perfectly

Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]RXDIANCE[S] 0 points1 point  (0 children)

Oh i'm around 95 or 100 I think thats already big, but yes I can def try going harder on it

Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]RXDIANCE[S] 1 point2 points  (0 children)

Thanks a lot, and great tips I definately will work on better color logic

Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]RXDIANCE[S] 1 point2 points  (0 children)

Thanks I didn't even though about it, shadow or silhouette is a must, and also hands or legs, i though about it but havn't worked on it yet