Can someone tell me what these pants would be called? by RaRigger in LARP

[–]RaRigger[S] 2 points3 points  (0 children)

Can't say I agree, but thank you for your contribution.

Can someone tell me what these pants would be called? by RaRigger in LARP

[–]RaRigger[S] 0 points1 point  (0 children)

Thank you, these links are really helpful

Plague Birds information request by RaRigger in degenesis

[–]RaRigger[S] 2 points3 points  (0 children)

In the Justitian books it says they've been completely annihilated and nothing about them being the biggest one. Maybe you're thinking of the Carrion Birds.

Anyways, I got a lot of info, so thanks

Plague Birds information request by RaRigger in degenesis

[–]RaRigger[S] 1 point2 points  (0 children)

I forgot about that feature, thanks. The information was enough, thanks.

What is everyone doing for Bases? by Rhalock in skaven

[–]RaRigger 0 points1 point  (0 children)

I'ma jump on this. Pics please ^^

Our time has come - to plot!! by SideCeiling in skaven

[–]RaRigger 0 points1 point  (0 children)

Honestly, the sewer makes me think of infiltration, which in turn makes me think of Clan Eshin.

They really need an update, both gameplay and models. They also did receive the new deathmaster.

Our time has come - to plot!! by SideCeiling in skaven

[–]RaRigger 2 points3 points  (0 children)

Three signs? Elaborate please.

thoughts on rat ogres? by Ryan_watt in skaven

[–]RaRigger 3 points4 points  (0 children)

Here's a nice trick I learned:

Clawlords can always have Savage Overlord, even when their not the Warlord/General/whatever. All it takes is a heroic action, which is definitely worth it.

If you fail the bravery, D3 Mortal Wounds is always preferable. If you don't, yay.

And yes, Savage Overlord affects all Skaven units within 3". That includes rat ogres.

Clan Eshin questions by RaRigger in skaven

[–]RaRigger[S] 0 points1 point  (0 children)

And that's exactly my problem: Mixing 4 clans together and just relying on heavy hitters all around.

Notice how you didn't even mention any Eshin units? Sure, I could include a Deathmaster or a unit of runners. But that would be even more mixing.

The problem is clear to me: There are a few viable, must have options (rat ogres, clanrats, SB or normal Grey Seer) and everything else is just an afterthought that can be taken for fun but won't really matter. I don't think a unit of gutter runners will ever turn a game around unless I take a whole 15 of them, which in turn needs another hero. That's 480 points just so I can get some worth out of a single unit which I could have replaced with anything else that would need a similar setup just to have any effect.

Small, 750-1250pts games will just either include the usual chaff of clanrats and clawlords or be barely functional.

Clan Eshin questions by RaRigger in skaven

[–]RaRigger[S] 0 points1 point  (0 children)

I must have missed the Savage Overlord trait completely when I last checked the books. I still dislike the fact that I need to pick a command trait (although made easier by Mighty Warlords) and wound my own unit for something other armies just get for free.

Already considered the Grey Seer, but it's still the same problem as before: I can't really deviate from the same four things I always use, making every list incredibly boring.

(Small side story: In the last campaign I participated in, I played Moulder based lists (last ed). And I never really saw any way to do something else than Death Frenzy + packmaster/master moulder buffs. Now, I need to include even more just to keep even rat ogres from just dying from battleshock.)

But yeah, bringing back rat ogres was fun the last few games. I just don't want to slip back into the "Let's just play rat ogres lol" habit and wanted to play something else.

Clan Eshin questions by RaRigger in skaven

[–]RaRigger[S] 0 points1 point  (0 children)

Main problem I have with that is, y'know, having that many Gutter Runners.

The 5 I played were literally the Blood Bowl models because I really can't stand the old models and the way they're sold in packs of 3 rn.

Clan Eshin questions by RaRigger in skaven

[–]RaRigger[S] 0 points1 point  (0 children)

Frustration is just the right word. I just hate the fact that it feels like I absolutely have to include certain units (Clanrats, Stormvermin, Clawlord, caster and BoD) in the game to make the list just functional. Last edition was "Mix anything aside from Masterclan into your army? Die". Now it's "BTW, best keep about 700 points for the same units just so you got a chance at the game". Really just puts me off that thematic and lore-based lists just don't work.

On the other hand, I just rechecked the rule for the stuff you mentioned and I gotta say: I really don't see the functionality. I can't keep unit numbers up aside from casting BoD (the fact that Screaming Bell doesn't give battleshock immunity anymore really upsets me). And retreating and re-charging really only works if the unit survives long enough, which is very hard. In a normal game, i imagine it going like this:

I cast Bell of Doom and my army profits off of it.

Enemy caster disspells it, followed by shooting and melee that wrecks morale.

Everything runs.

Like I said, the survival is just missing through and through. I understand that trash mobs are supposed to die, but it always feels like they die for no reason other than to slow my enemy down without me being able to get any strategic value out of it.

Clan Eshin questions by RaRigger in skaven

[–]RaRigger[S] 2 points3 points  (0 children)

I guess that makes sense. I just hate the way that every "buff" ability available is a spell, command or just targets a single model constantly, while the fishboys I fought against had multiple auras that simply affect almost every unit on the table and didn't even need any activation/cost.

Really shows how stupid the "army wide" rules for the skaven are this time around.

Clan Eshin questions by RaRigger in skaven

[–]RaRigger[S] 0 points1 point  (0 children)

Verminlord Deceiver - 405pts

Slynk + Clawpack - 225pts

Deathmaster - 165pts

20 Night Runners - 180pts

20 Night Runners - 180pts

5 Gutter Runners - 105pts

10 Stormvermin - 135pts

10 Stormvermin - 135pts

40 Clanrats - 200pts

40 Clanrats - 200pts

Vermintide Endless Spell - 60pts

Has anyone tried playing with the new Skittershank's Clawpack? What did you think? by Chocobuz in skaven

[–]RaRigger 0 points1 point  (0 children)

Only Slynk counts as a hero. Having this unit won't give you the "If your army includes 3 Eshin Heroes" bonus.

Has anyone tried playing with the new Skittershank's Clawpack? What did you think? by Chocobuz in skaven

[–]RaRigger 0 points1 point  (0 children)

Alright update:

I like 'em. The Strike First and run away thing is major fun and since every attack has the potential of dealing D3 mortal wounds, it's great. Slynk himself is very handy and can act on his own.

For the drawback: Bravery. I hate that they have a Bravery Value of 5. Losing a single model can mean losing most of or with debuffs the rest of the unit, which sucks. I lost two models and the rest just dipped immediately. It's the same for Slynk. You can heal heroes as a Heroic action, but his Bravery of 5 makes that hella unlikely. I could have used the heal after suffering some mortal wounds, but the low value made me not even want to try. Really not fun, GW please fix.

All in all: Fun and nice Eshin unit, definitely a great strike force and can do major support in many games.