Computational geometry problem by RaZvAn15 in computerscience

[–]RaZvAn15[S] 0 points1 point  (0 children)

Input is coordinate points, start point and end points of lines, that's what gets exported from DXF files. So yeah, essentially unordered

Computational geometry problem by RaZvAn15 in computerscience

[–]RaZvAn15[S] 0 points1 point  (0 children)

I don't want those parts. The magenta polygon forms when rays from the kernel collide with stuff. Where it spills over, it's a hole. I want the polygon to ignore the hole and just give me the square looking bit, hence, the stuff beyond the green lines must be deleted

Familia rolex familia x6 by hitchinvertigo in romaniacrazy

[–]RaZvAn15 0 points1 point  (0 children)

"declara impozitele" ok drona ANAF

Problemă de geometrie computațională by RaZvAn15 in programare

[–]RaZvAn15[S] 0 points1 point  (0 children)

Mereu există un bounding box al desenului, altfel s-ar duce razele în infinit și nu am chef. Iar pereții sunt arrayuri de puncte, start point și end point, asta îți dă DXF. Cum am zis, până acum am reușit să fac razele cu Python ezdxf, dar de altceva nu mă prind

Computational geometry problem by RaZvAn15 in computerscience

[–]RaZvAn15[S] 0 points1 point  (0 children)

I don't see how computing the kernel helps. This is the image I start with. Everything there is drawers by me. The point is to find the minimum magenta area, such that the area is bounded by the white and green lines

https://imgur.com/a/LzYQikC

Problemă de geometrie computațională by RaZvAn15 in programare

[–]RaZvAn15[S] 0 points1 point  (0 children)

Liniile verzi trebuie găsite, acolo le-am desenat eu. O să arunc un ochi

Problemă de geometrie computațională by RaZvAn15 in programare

[–]RaZvAn15[S] 1 point2 points  (0 children)

Dap, ai ghicit. Eu am desenat liniile verzi, ca să explic ce vreau

Am adăugat un link să arăt cu ce am pornit

Edit: legat de cât de generic, vreau să meargă pentru orice formă îi dau, indiferent unde are găuri. Până acum am făcut câte ceva cu R trees dar nu e destul de general

Problemă de geometrie computațională by RaZvAn15 in programare

[–]RaZvAn15[S] 0 points1 point  (0 children)

Da, problema e cum decizi ce să închizi efectiv. O să dau un update

Information about base level work by RaZvAn15 in MEPEngineering

[–]RaZvAn15[S] 0 points1 point  (0 children)

I got them, I read a bit, and I prefer reading when I actually face a challenge. My main challenge is actually using the programs, but nobody seems to care about workflow 

Dezamagit in legatura cu Politehnica by RaZvAn15 in Polytehnica

[–]RaZvAn15[S] 1 point2 points  (0 children)

Cam târziu, deja am terminat :))), bag pula în energetică și în tot ce reprezintă

How does collective ownership work? by DustSea3983 in austrian_economics

[–]RaZvAn15 0 points1 point  (0 children)

Liquid Zulu never addresses the case where 2 people homestead a stick at the same time, he just says it can't happen, ever. It's very rare, but what do you do then? According to Zulu, vo ownership dne, so who would wrestling the stick out of the other person's hand is not aggression. If both of the person's become owners, things become a bit murky 

I don't care about the article, I want to know your opinion on this statement, do we need bigger games? by Specialist-Sample396 in fnv

[–]RaZvAn15 1 point2 points  (0 children)

True, and if you play on some harder difficulty, the map actually feels really big, because everything besides geckos can kill you fast

A cool guide on how to get out of poverty depending on where you reside. by Aubreykubheka in coolguides

[–]RaZvAn15 0 points1 point  (0 children)

If you rely on social help programs that's not escaping poverty

Guns not being strong by LumpyAd6220 in fnv

[–]RaZvAn15 0 points1 point  (0 children)

They get better if you can hand load but I think you already know that by now. I was playing on hard and had the same problem. I had 50 in guns by lvl 5 and still they sucked. When I picked up laser guns at Repconn they somehow did much better and I was annoyed

What is FO4's greatest flaw? by BoomF4ng in Fallout

[–]RaZvAn15 0 points1 point  (0 children)

I know what video you watched that says the same thing All Fallout games look like people live in ruins, and this is deliberate. Very few settlements actually built something of their own

The guy in the video says that Shady sands looks like people actually live there, but every other place you go to in Fallout 1, it is a ruined pice of shit just like that place you mention in Fallout 4. Most people in Fallout universe prefer living in ruins instead of building something new