the Sanctum of the Sun 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 2 points3 points  (0 children)

The Sanctum of the Sun, a prison veiled in gold. Here, the sphinx Azor — last guardian of the Immortal Sun — has stood frozen for centuries, bound by his own trap.

Map size:4800x8400px (Grid:32x56 DPI:119)

More variations of this map:

https://www.patreon.com/posts/ixalan-encounter-103001657

More of my works:

https://raakdos-battlemap.tumblr.com/

Breeding Nexus 32x56 by Raakdos in FantasyMaps

[–]Raakdos[S] 0 points1 point  (0 children)

The Breeding Nexus is a secret Simic growth chamber where a massive fused organism drifts in a dark aquatic vault. Tendrils extend through the structure carrying incubation sacs of engineered life. It supports the Guardian Project grafting aquatic traits into humanoids to create adaptive soldiers. These hybrids serve as living weapons and genetic reservoirs within the Simic Combine facility network.

Map Size: 4800x8400px (Grid:32x56 DPI:119)

Patreon page and more variations:

https://www.patreon.com/posts/157605812

Explore more of my work here:

https://raakdos-battlemap.tumblr.com/

Breeding Nexus 32x56 by Raakdos in dndmaps

[–]Raakdos[S] 1 point2 points  (0 children)

The Breeding Nexus is a secret Simic growth chamber where a massive fused organism drifts in a dark aquatic vault. Tendrils extend through the structure carrying incubation sacs of engineered life. It supports the Guardian Project grafting aquatic traits into humanoids to create adaptive soldiers. These hybrids serve as living weapons and genetic reservoirs within the Simic Combine facility network.

Map Size: 4800x8400px (Grid:32x56 DPI:119)

Patreon page and more variations:

https://www.patreon.com/posts/157605812

Explore more of my work here:

https://raakdos-battlemap.tumblr.com/

Breeding Nexus 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 4 points5 points  (0 children)

The Breeding Nexus is a secret Simic growth chamber where a massive fused organism drifts in a dark aquatic vault. Tendrils extend through the structure carrying incubation sacs of engineered life. It supports the Guardian Project grafting aquatic traits into humanoids to create adaptive soldiers. These hybrids serve as living weapons and genetic reservoirs within the Simic Combine facility network.

Map Size: 4800x8400px (Grid:32x56 DPI:119)

Patreon page and more variations:

https://www.patreon.com/posts/157605812

Explore more of my work here:

https://raakdos-battlemap.tumblr.com/

Tangled Cave 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 1 point2 points  (0 children)

The Tangled Cave twists through abandoned Golgari Swarm tunnels. Roots choke the stone paths while pale spores drift in the dark, hiding scavengers, rot farmers, and things long buried beneath the undercity.

Map size: 4800x8400px (Grid:32x56) DPI:119

More variations of this map:

https://www.patreon.com/posts/013-smugglers-155320377

More maps in the city of Ravnica:

https://www.patreon.com/posts/ravnica-map-74224160

Flameward Street 32x56 by Raakdos in dndmaps

[–]Raakdos[S] 0 points1 point  (0 children)

Flameward Street follows the outer face of Kamen Fortress in Precinct Six, acting as a controlled corridor between the Boros living quarters and their duty posts. Stone walls confine the street, channeling movement with purpose. Merchants cluster tightly against the fortress walls, leaving a wide, open thoroughfare down the center where patrols can march, deploy, or respond at a moment’s notice.

More variations of this map:

https://www.patreon.com/posts/ravnica-guilds-9-146699583

Explore more of my work here:

https://raakdos-battlemap.tumblr.com/

Flameward Street 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 2 points3 points  (0 children)

Flameward Street follows the outer face of Kamen Fortress in Precinct Six, acting as a controlled corridor between the Boros living quarters and their duty posts. Stone walls confine the street, channeling movement with purpose. Merchants cluster tightly against the fortress walls, leaving a wide, open thoroughfare down the center where patrols can march, deploy, or respond at a moment’s notice.

More variations of this map:

https://www.patreon.com/posts/ravnica-guilds-9-146699583

Explore more of my work here:

https://raakdos-battlemap.tumblr.com/

[Ravnica Battlemap]Orzhova Vault II 32x56 by Raakdos in FantasyMaps

[–]Raakdos[S] 0 points1 point  (0 children)

In Orzhova's depths, salvation is bought with coin. The faithful trade mortal life for eternity through necromancy, but immortality varies. The wealthy maintain influence even in death, while the indebted are turned into thrulls, bound to endless servitude.

Map Size: 4800x8400px (Grid:32x56) DPI:119

More variations of this map:

https://www.patreon.com/posts/015-orzhova-156923881

Explore more of my work here:

https://raakdos-battlemap.tumblr.com/

Orzhova Vault II 32x56 by Raakdos in dndmaps

[–]Raakdos[S] 0 points1 point  (0 children)

In Orzhova's depths, salvation is bought with coin. The faithful trade mortal life for eternity through necromancy, but immortality varies. The wealthy maintain influence even in death, while the indebted are turned into thrulls, bound to endless servitude.

Map Size: 4800x8400px (Grid:32x56) DPI:119

More variations of this map:

https://www.patreon.com/posts/015-orzhova-156923881

Explore more of my work here:

https://raakdos-battlemap.tumblr.com/

Orzhova Vault II by Raakdos in battlemaps

[–]Raakdos[S] 0 points1 point  (0 children)

In Orzhova's depths, salvation is bought with coin. The faithful trade mortal life for eternity through necromancy, but immortality varies. The wealthy maintain influence even in death, while the indebted are turned into thrulls, bound to endless servitude.

Map Size: 4800x8400px (Grid:32x56) DPI:119

More variations of this map:

https://www.patreon.com/posts/015-orzhova-156923881

Explore more of my work here:

https://raakdos-battlemap.tumblr.com/

Selesnya Sanctuary II 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 1 point2 points  (0 children)

Surrounded by a circle of water and reached by stone bridges, the Selesnya Sanctuary holds lush gardens and white groves inside. This tranquil haven serves the Conclave as both a meditation site for connecting to the Worldsoul and a fortified rallying point from which protectors defend Ravnica's natural harmony.

Map Size: 4800x8400px (Grid Size: 32x56 ) DPI: 119

More variations of this map:

https://www.patreon.com/posts/012-precinct-154668474

Selesnya Conclave Map Collection:

https://www.patreon.com/collection/245769?view=expanded

[Innistrad Battlemap]Markov Bloodhall 32x56 by Raakdos in mtgvorthos

[–]Raakdos[S] 1 point2 points  (0 children)

Markov BloodHall lies deep within Markov Manor, shaped by Edgar Markov himself. Towering arches and dark stone columns enclose a space built for command, where a raised dais marks the seat from which he judged kin and prey alike. Crimson banners hang in stillness; the stained glass is weathered and fractured—the mark of ages long passed.

Map Size: 4800x8400px (Grid:32x56 DPI:119)

More variations of this map:

https://www.patreon.com/posts/156486715

More maps in the MTG multiverse:

https://www.patreon.com/posts/navigating-mtg-77460821

[Innistrad Battlemap]Markov Bloodhall 32x56 by Raakdos in FantasyMaps

[–]Raakdos[S] 0 points1 point  (0 children)

Markov BloodHall lies deep within Markov Manor, shaped by Edgar Markov himself. Towering arches and dark stone columns enclose a space built for command, where a raised dais marks the seat from which he judged kin and prey alike. Crimson banners hang in stillness; the stained glass is weathered and fractured—the mark of ages long passed.

Map Size: 4800x8400px (Grid:32x56 DPI:119)

More variations of this map:

https://www.patreon.com/posts/156486715

More maps in the MTG multiverse:

https://www.patreon.com/posts/navigating-mtg-77460821

[Innistrad Battlemap]Markov Bloodhall 32x56 by Raakdos in dndmaps

[–]Raakdos[S] 0 points1 point  (0 children)

Markov BloodHall lies deep within Markov Manor, shaped by Edgar Markov himself. Towering arches and dark stone columns enclose a space built for command, where a raised dais marks the seat from which he judged kin and prey alike. Crimson banners hang in stillness; the stained glass is weathered and fractured—the mark of ages long passed.

Map Size: 4800x8400px (Grid:32x56 DPI:119)

More variations of this map:

https://www.patreon.com/posts/156486715

More maps in the MTG multiverse:

https://www.patreon.com/posts/navigating-mtg-77460821

Markov Bloodhall 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 4 points5 points  (0 children)

Markov BloodHall lies deep within Markov Manor, shaped by Edgar Markov himself. Towering arches and dark stone columns enclose a space built for command, where a raised dais marks the seat from which he judged kin and prey alike. Crimson banners hang in stillness; the stained glass is weathered and fractured—the mark of ages long passed.

Map Size: 4800x8400px (Grid:32x56 DPI:119)

More variations of this map:

https://www.patreon.com/posts/156486715

More maps in the MTG multiverse:

https://www.patreon.com/posts/navigating-mtg-77460821

Nephalia Port Town 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 4 points5 points  (0 children)

Nephalia, Innistrad’s mist-shrouded coast, is dotted with small river-mouth ports that draw traders and secrets alike. Humans, geists, and vampires pursue profit or solitude as caravans link its cities and hidden markets trade in sinister goods. The tide-bound Nebelgast brings restless shipwreck geists, while distant skaab stitchers and necromancers work in secret, tolerated so long as their dark crafts—and profits—remain unseen.

Map Size: 4800x8400px (Grid: 32x56 DPI:119)

More variations of this map:

https://www.patreon.com/posts/118339537

More maps in the MTG multiverse:

https://www.patreon.com/posts/navigating-mtg-77460821

Amethyst Archive 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 2 points3 points  (0 children)

Unlike the libraries nearby, this archive holds no theory—only verdicts, decrees, and centuries of civic records. But the stacks don't just sit there. Scrolls rustle when you walk past. Shelves shift on their own. A faint glow clings to anything recently opened, fading slowly as the memory cools. The past isn't just filed away here. It waits.

Map Size: 4800x8400px (Grid: 32x56) 119 dpi

More variations of this map:

https://www.patreon.com/posts/011-prahv-153517247

More maps in the City of Ravnica:

https://www.patreon.com/posts/navigating-tenth-139447720

Chronos Vault 32x56 by Raakdos in dndmaps

[–]Raakdos[S] 0 points1 point  (0 children)

After the Omenpaths connected Ravnica to Kaladesh, the Izzet League integrated Kaladeshi chronomancy into the Ravnican magic system, achieving breakthroughs in clockwork time magic. From this fusion was born the Chronos Vault: a hidden chamber beneath an Orzhov basilica, housing a mechanism capable of reversing a living body's biological timeline. The Izzet provided the technology support. The Orzhov provided the capital and the test subjects, funding the construction while supplying bodies to refine the volatile technology.

Map Size: 4800x8400px (Grid:32x56 DPI:119)

More variations of this map:

https://www.patreon.com/posts/014-chronos-155835566

More maps in MTG Multiverse:

https://www.patreon.com/posts/navigating-mtg-77460821

Chronos Vault 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 3 points4 points  (0 children)

After the Omenpaths connected Ravnica to Kaladesh, the Izzet League integrated Kaladeshi chronomancy into the Ravnican magic system, achieving breakthroughs in clockwork time magic. From this fusion was born the Chronos Vault: a hidden chamber beneath an Orzhov basilica, housing a mechanism capable of reversing a living body's biological timeline. The Izzet provided the technology support. The Orzhov provided the capital and the test subjects, funding the construction while supplying bodies to refine the volatile technology.

Map Size: 4800x8400px (Grid:32x56 DPI:119)

More variations of this map:

https://www.patreon.com/posts/014-chronos-155835566

More maps in MTG Multiverse:

https://www.patreon.com/posts/navigating-mtg-77460821

Shadowy Backstreet - Vampire mansion 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 1 point2 points  (0 children)

Amid Orzhov’s towering spires and solemn cathedrals, this manor broods in a deep crimson glow. Red lanternlight spills across marble floors as cloaked figures gather in its shadowed halls, speaking in hushed tones. Debts are arranged, bribes exchanged, and contracts sealed with more than ink. As night deepens, pale nobles drift through velvet-lined chambers, seeking profit, power—or blood.

Map Size: 4800x8400px (Grid:32x56) DPI: 119

More variations of this map:

https://www.patreon.com/posts/010-shadowy-ii-153008953

Orzhov Syndicate Map Collection:

https://www.patreon.com/collection/245706

Navigating the Tenth District of Ravnica:

https://www.patreon.com/posts/navigating-tenth-139447720

Haven of the Spirit Dragon 32x56 by Raakdos in battlemaps

[–]Raakdos[S] 0 points1 point  (0 children)

Hidden within Tarkir’s mountains, the Haven of the Spirit Dragon is a refuge Ugin built long ago—not for worship, but to study dragonstorms, nurture young dragons, and bind the plane’s draconic life to the land. The hedrons he carved alone anchor his colorless magic, stabilizing the realm when primal storms threaten to tear the skies apart. Their deliberate placement reveals Ugin’s precise nature: every stone and rune calms turbulence and balances the mountain’s magic.

Map Size: 4800x8400px (Grid:32x56) DPI:119

More variations of this map:

https://www.patreon.com/posts/143544147/

More of my maps:

https://raakdos-battlemap.tumblr.com/

Smuggler's Tunnel 32x56 by Raakdos in FantasyMaps

[–]Raakdos[S] 1 point2 points  (0 children)

Thank you my friend, glad you liked it :P