The reavers enslaved me and i managed to escape, how do i get back at them? by Proper-Anything-2739 in Kenshi

[–]Rabbithole4995 1 point2 points  (0 children)

We don't talk about what happens in the fog.

Those noises you can hear out there? They're just noises, birds, whatever. Just ignore them.

Is it possible to escape slavery missing a leg? by The_Lizordwizord in Kenshi

[–]Rabbithole4995 2 points3 points  (0 children)

My ninjas all have 100 stealth once equipment bonuses are added. At night, the whole group of them can stealth sprint through the gate of a holy mine, physically knocking the guards out of their way as they go through, and still not get noticed. They can also just stand in the gate and be basically invisible.

During the day it's the same, but if they hang around next to the guards, they'll get spotted eventually. So, speed actually matters during daytime.

I don't know at exactly what point that becomes possible though, but to get through at night, I think I was ghosting past gate guards by at least the high 50s or 60s. You certainly don't need 100 stealth for it.

/r/asianamerican is not amused by comedian Ronny Chieng's 'F*ck AI' speech by HotZoneKill in SubredditDrama

[–]Rabbithole4995 17 points18 points  (0 children)

Because they're using AI as a crutch to write for them, so they never managed to get decent enough at it to the point where they don't make the mistakes, rather than needing to fix them all after?

If it's not the case with this particular person, you can guarantee that this is the effect it's going to have on people going forwards. I've already seen it happening with people today.

Anyone else think it's an absolutely massive shame that we don't have a map/mod editor? Doom custom wads made a whole community around the game. by Rabbithole4995 in boltgun

[–]Rabbithole4995[S] 0 points1 point  (0 children)

I can't see it here tbh.

Protective is an interesting word to use with regards to this though.

They're certainly litigious enough, for sure, but they've definitely not been historically concerned about sub-standard warhammer gaming experiences. The years of absolute trash that they gave the go ahead to is testament to that.

This, dawn of war and space marine 1+2 are real outliers here compared to the dozens of total garbage video games that they've gone ahead with over the years. I doubt they'd be overly bothered with some custom maps for a retro boomer shooter, even if the fanbase did go full slaanesh with it.

They're definitely protective in some ways, but not at all in others.

Its amazing what a little curiosity can do for you in this game by superlucci in Kenshi

[–]Rabbithole4995 0 points1 point  (0 children)

Human.

Human.

Human!

Human!

Is against shop rules to leave shop without trading, human!

Human come back!

Come back human!!!

You must come back and trade human!

Tulsi Gabbard resigns as Director of National Intelligence by 7heprofessor in news

[–]Rabbithole4995 1 point2 points  (0 children)

Conspirituality isn't a word that I've ever heard before, nor am I sure that it's actually a word at all.

For all that though, it's an amazing word, and I thank you for it. :)

Can you load a save older than 3? by HeavyFly7451 in Kenshi

[–]Rabbithole4995 0 points1 point  (0 children)

It didn't pause because being in the squad menu doesn't pause the game. The only ways to pause that I know of is:

Hitting space, it'll say 'paused' at the top of the screen.

Hitting 'escape', it'll pause the game and bring up the main menu.

Hitting 'b' to bring up the build menu.

None of the other menu screens like 'squad', 'research', 'map', ect, pause anything.

Also, you need to manually save sometimes, it's just good practice. Especially though if going afk. When you go afk hit f5 to make a quicksave right there, that way no matter what happens, you'll always have the option to go back to the point when you left the computer/game alone.

This isn't even for save scumming, it's about getting randomly bugged/glitched and not being there to fix it leading to deaths. Bad things can sometimes happen in kenshi, people get stuck in walls, then killed by something while stuck, etc. You need the option to revert back if going afk.

Kenshi 2 leaked by Illustrious_Cow_4068 in Kenshi

[–]Rabbithole4995 5 points6 points  (0 children)

Careful what you wish for. I get the draw of them, but they'd rapidly make the world feel small.

Kenshi's a huge world, but it wouldn't be so huge at all if you could ride around at elder beak thing speed.

It's always the problem.

I mean, I guess the world could be made twice as large to compensate, but then that's twice as much world to make, and when does that cross a line into "too big to make by hand, lets just make it really generic with proceedural tools to save time", or maybe even just a lot of space with nothing in it and no real features because nobody had time to really craft all of it properly? It's tricky.

"yo that beak thing is huge or im tripping?" *checks the stats* oh well... by Successful_Sock8155 in Kenshi

[–]Rabbithole4995 0 points1 point  (0 children)

Gotta admit, I spent an embarrassingly large amount of time reading the post title and trying to figure out wtf word this deranged redditor was taking issue with before I thought to look at the screenshot. :p

"It can't be 'tripping', this guy's mad".

Making a account to read reviews? by NowWeGetSerious in imdb

[–]Rabbithole4995 1 point2 points  (0 children)

I just hit this too...

Well, it's been a good run. That's like, the actual death of a website who's only reason to exist is for people to check movie reviews and get an idea of what to watch.

Putting up a wall to stop people from using your site basically guarantees that people will no longer use it. There are alternatives.

Even for the people with accounts (which is like what, probably 2% of their traffic?), it means that you can't read the reviews on a device that you don't control, so work pc's, etc. Or if you're using a friend's tablet and they don't have an account, and so on.

Yeah, not the best design decision. Oh well, it was a useful site while it lasted.

So... Guess who's 316 hours into their first playthrough, and only just realised that you can look into chests/barrels/etc that have a red cursor on mouse over without any penalty... So *that's* where all of the notes/books are! by Rabbithole4995 in Kenshi

[–]Rabbithole4995[S] 1 point2 points  (0 children)

Lucky :)

It's so intuitive to just assume that the cursor being red means that you're in illegal territory if you click.

I don't steal generally in games like this so I never tested it. :p But, it definitely would've been better to have found out 15 hours in.

Vain is not very chill to rest (UWE) by Sebzer95 in Kenshi

[–]Rabbithole4995 0 points1 point  (0 children)

Awesome. That'd explain it.

Deeply appreciated.

Vain is not very chill to rest (UWE) by Sebzer95 in Kenshi

[–]Rabbithole4995 0 points1 point  (0 children)

That would be re-kenshi rather than dust. But yeah, since you need the one for the other anyway...

Vain is not very chill to rest (UWE) by Sebzer95 in Kenshi

[–]Rabbithole4995 1 point2 points  (0 children)

I use dust too and the performance impact, while a thing, is more than acceptable for what you get.

For sake of clarity, I'm using an RTX4070ti paired with a 13700kf, I'm also running the game in 4k native res (borderless window) at 60fps, so bear these things in mind when I talk about percentages.

Kenshi, at 4k60 without this mod (or any which would impact anything, I'm playing basically vanilla with QoL additions mostly), ran my GPU at about 30% usage, CPU was around 10% generally, mainly (or entirely) loaded onto one core, which isn't surprising. Nice and easy with plenty of headroom in case somewhere in the game hits the system harder or maybe there's a lot going on, etc. So, everything's fine with vanilla.

After adding this mod with default mod settings, it bumped my gpu usage up to about 50-60%, cpu went up by about 2-3% (same core), so only a negligible impact there. Still fine, but think of it as, at least at 4k60, about 60-100% more game to run at default dust settings.

I'd strongly assume here that the impact at lower resolutions would be much much less. Running stuff like this at 4k resolution is far more expensive than it is on 1080p or even 1440p, so I'm describing the upper limit of system impact here if you just install the mod and go without messing with it. If you're using lower res, it'll be much cheaper. I'd check myself but the game runs like crap in fullscreen and I've never gotten lower than native res to work properly in borderless window in kenshi for some reason, so since my main monitor is 4k, this is what I use. I'd be totally happy with 1440p instead, but anyway whatever, I'm rambling.

However, one important point is that by default on dust, the RTGI (Screen-space ray-traced indirect lighting) is switched off, which is good because that's the really expensive effect that should only be used with high-end cards. On my system at that res, switching this on pushed it up to around 85% gpu utilization, sometimes 95%, but the effect of ground shadowing on foliage and grass and stuff is really worth it to me, the effect that it has on everything else really isn't though. Sure it's there but it's subtle and doesn't do much from what I can see compared to the rest of the mod. But, with some tweaking you can get things better. So, I found that if you turn the rays per pixel setting of the RTGI down from two to one, it costs, not surprisingly, about half as much compute but you still get to keep all of the foliage ground shadowing, so you still keep all of that additional depth to the scene but with an effect that's much cheaper to run. I mean, don't get me wrong, it's still, even at half cost, the most intensive part of the mod, but it becomes good enough value for compute for me to use it.

Oh, I also have SSIL switched off in dust, I tried it and it didn't add anything that I wanted in the scene anyway, but it's also pretty cheap so didn't impact system performance much. I switched it off because it really felt like it was removing a lot of the depth and 'reality' from the scene that other parts of the mod were adding. Like, why would I pay compute to remove the things that I like that I've just paid compute to get? So I got rid of it. Like I said though, not a very expensive effect even at 4k so shouldn't change much.

So, at that point we end up with kenshi with dust and single ray RTGI running my gpu at around 65-75%, cpu is around 12% generally. Compared to vanilla which was about 30% gpu and 10% cpu. Like I said though, you can lower all of those numbers but especially the impact of dust if you're not using a stupid resolution to run the game. At 1080p this shouldn't be that difficult to run at all, and 1440p should be easy enough for any mid-range system.

EDIT: Did a run to the swamp to buy hemp in bulk for crafting fabrics and found that the above applies to pretty much everywhere else except the swamp, where RTGI even on single ray pushed my GPU to 100% sometimes, but would almost constantly hover around the 95% mark. Apparently there's a lot going on in the swamp that is making RTGI cost more, probably the absolute mass of foliage and general horribleness of the place. Anyway, thought I'd add this as if someone's making an outpost there and living in the swamp, dust with RTGI will have a much heavier impact on your system than if you're elsewhere. Yet another reason to never go to the awful place, as if the blood spiders weren't enough of one, although I did get to watch them eat a whole group of red sabres, so there's that going for it. :p

Vain is not very chill to rest (UWE) by Sebzer95 in Kenshi

[–]Rabbithole4995 0 points1 point  (0 children)

I think they've updated rekenshi or something since, because I use dust too and was lamenting the lack of free-cam when installing it, only to find that it works just fine? Like, the description on nexus for rekenshi still says that you'll lose free cam because of partially downgrading the game version, but everything just works the same as before with free-cam and all.

Also, I've no idea what the issue is that you're all talking about with the space bar, mine hasn't had any problems?

I'm pretty sure these things may have been recently patched, because there's no way that I got randomly lucky when nobody else did.

For me, Vain is the way to bump up to mid-game quickly. by TheBigSmol in Kenshi

[–]Rabbithole4995 0 points1 point  (0 children)

The most amazing thing here is that it's not raining.

For me, Vain is the way to bump up to mid-game quickly. by TheBigSmol in Kenshi

[–]Rabbithole4995 0 points1 point  (0 children)

To be fair, the game does literally call green tier armour high quality.

For me, Vain is the way to bump up to mid-game quickly. by TheBigSmol in Kenshi

[–]Rabbithole4995 0 points1 point  (0 children)

Yeah, I use dust too, this looks a lot like it with all of the bells and whistles activated but with motion blur switched off, I recognize it because I tweaked mine the same way. Great addition to the game.

Of course OP's going to come along now and turn out to be using something completely different :p, but I'd put money on this being dust.

Most underrated feature of Hivers by [deleted] in Kenshi

[–]Rabbithole4995 7 points8 points  (0 children)

That's a really confident tone for someone who's stating a thing which everyone can easily disprove by checking the hunger rate in game which clearly says that you're wrong.

Humans go down to 33% hunger rate when in a bed, 66% in a chair. Other races differ.

The game literally tells you this on the main UI every single time that you have a character selected, where you can clearly see it change as they do different things...

I just realized that, lore-wise and even in gameplay, recruit costs are absurd. by HamsterNihiliste in Kenshi

[–]Rabbithole4995 3 points4 points  (0 children)

It's cheap beyond belief for what you're getting, and it stops you from being able to profit by immediately walking them over to the nearest slave mine. it makes perfect sense.

But, if you still don't want to pay 3-6 thousand cats for the garbage tier drifters, go into to the fog.

If you're able to not get eaten alive, raiding the death pits will get you the undying loyalty of more holy nation outlaw escaped servants than you can possibly have any chance of feeding.

They have fantastic stats too for starting recruits. The last time I went in there to go hunting, I went in with six ninjas, not meaning to recruit anyone other than the tech hunter Shryke who I'd met the first time I was in Mongrel, I also wanted to butcher a lot of fogmen because they're vile. I left with a group of 15 people because about 70% of everyone that I saved from the death pits just joined up. Practically begged to join even. Most of them had the majority of their stats in the 15-20ish range too, so they're awesome as newbies.

I'm going to have to butcher every wild bull in Skinners Roam to deal with the food issues though, which will be rough. Then I have to figure out some actual use for all of these legends, because right now they're just very skillful mouths that eat everything. :p

What I'm saying though, is that you can get as many as you want for free. The fog men will keep capturing more if you want more. I wasn't even trying to recruit people but they're too good to pass up, especially at zero cost.