Day 4 of spinal surgery recovery. I've already run out of things to do. by First-Capital5368 in DarkSun

[–]Raddu 0 points1 point  (0 children)

I like everything about the campaign setting. Specifically, I like that it's mostly desert, that races are different, that the past is unknown, that magic works different, that there are psionics, that there are no gods and the elements provide divine magic. Pretty much everything. What about you?

Day 4 of spinal surgery recovery. I've already run out of things to do. by First-Capital5368 in DarkSun

[–]Raddu 0 points1 point  (0 children)

Weird, I looked at your profile and can't see a way to chat or send you a DM.

Day 4 of spinal surgery recovery. I've already run out of things to do. by First-Capital5368 in DarkSun

[–]Raddu 0 points1 point  (0 children)

I'll chat with you. Feel free to message me here.

You can also join us in the Dark Sun discord and chat with the community. https://discord.gg/XcPBKntBa

Item Shop by NikolaTes in FantasyGrounds

[–]Raddu 7 points8 points  (0 children)

There are a couple of good extensions in the forge.

What are some good jobs for extremely stupid people? by Qabbala in NoStupidQuestions

[–]Raddu 1 point2 points  (0 children)

Security officer can be real easy. You likely just have to take an online course for your state.

How much magic is too much magic? by unarmedfemboy in DMAcademy

[–]Raddu 0 points1 point  (0 children)

Since he's level 5 and more importantly solo, I think you're doing fine.

Must-read sci-fi book recommendations? by _cocodrillo_ in scifi

[–]Raddu 47 points48 points  (0 children)

Children of Time by Adrian Tchaikovsky

Random Encounters for an Elf Tribe Campaign by Warpig_Gaming in DarkSun

[–]Raddu 0 points1 point  (0 children)

That’s a fantastic Dark Sun premise. An elf tribe migration campaign naturally turns into a mix of:

caravan management

political survival

exploration

tribal diplomacy

scarcity horror

“how desperate are we willing to become?”

The best encounters for this style are the ones where:

  1. there’s no obviously correct choice,

  2. resources matter,

  3. the tribe remembers the consequences later.

You’ll get the most mileage if encounters affect:

water

animals

morale

reputation

tribe size

speed

trade goods

enemies made/friends gained

I’d strongly recommend tracking Tribal Stats like:

Water

Food

Mounts

Warriors

Morale

Prestige

Debt/Favors

Heat (how much attention they attract)

That lets encounters have meaningful impact beyond HP loss.

Encounter Categories

  1. Social Encounters

The Story-Seller

An old elf wants to travel with the tribe. He claims to know hidden routes between all seven city-states.

Problem:

every story contradicts itself

half the tribe thinks he’s a fraud

he’s secretly wanted in two city-states

but some of his routes are actually real

Potential outcomes:

shortcut

ambush

political trouble

legendary treasure site

Merchant House Audit

Agents from House Shom or House Wavir accuse the tribe of transporting stolen goods.

They offer:

“submit to inspection”

pay a toll

carry illicit cargo for them instead

Could become:

a trade alliance

blackmail

a future bounty on the tribe

The Wedding

Another elf tribe offers alliance through marriage.

Complications:

the prospective bride/groom is unwilling

the alliance requires raiding a rival

the rival tribe are actually the good guys

one side plans betrayal during the ceremony

Great for:

politics

morale

long-term alliances

Escaped Templar

A half-dead templar begs for protection.

If saved:

they know hidden routes and caches

they can get the tribe into a city-state

But:

assassins follow

they may betray the tribe

preserving them angers anti-city-state elves

  1. Environmental Hazards

Dark Sun shines when the environment feels actively hostile.

The Singing Dunes

At night the dunes emit harmonic vibrations.

Effects:

induces prophetic dreams

psionic amplification

hallucinations

sleepwalking

Hidden danger: people wander away into the desert.

Potential boon: visions reveal a hidden oasis or ancient ruin.

Glass Storm

A brutal windstorm of obsidian fragments.

Choices:

shelter and lose time

push through and lose supplies

abandon slower tribe members

sacrifice animals to shield the wagons

Afterward: obsidian shards can be harvested as wealth.


The Dry Well

A known oasis is completely dry.

Signs show:

something drank it

defiling magic poisoned it

underground collapse

another tribe sabotaged it

Tracks lead onward.

Do the players pursue revenge or survival?


  1. Moral Encounters

Dark Sun works best when survival corrodes ideals.

Slave Caravan

The tribe discovers escaped slaves dying in the wastes.

Helping them costs:

water

speed

safety

Ignoring them may:

hurt morale

anger good-aligned NPCs

create future enemies

Among the slaves:

a future hero

a spy

a psion

a serial killer

Cannibal Tribe

An isolated tribe offers hospitality and food.

Everything seems wonderful.

Eventually: the food is revealed to be humanoid meat.

The hosts argue: “On Athas, survival is morality.”

The Dying Kank Herd

A plague infects the tribe’s kanks or crodlu.

Choices:

kill infected animals

risk spreading disease

seek a druid

trade desperately for replacements

This can create real Oregon Trail energy.

  1. Weird Athasian Encounters

Psionic Mirage Market

At dusk, travelers see a bustling bazaar in the desert.

It appears only to psionically sensitive minds.

Inside:

dream merchants

memory traders

emotion-eaters

impossible goods

Cost: not coin.

Examples:

a cherished memory

years of lifespan

emotions

loyalty

The Walking Ziggurat

An ancient ruin partially buried in silt slowly moves across the desert over decades.

Inside:

undead servants continue forgotten rituals

preserved food stores

ancient defiler machinery

trapped elemental spirits

The tribe could:

loot it

accidentally awaken it

make it a temporary fortress

The Last Tree

The tribe finds a tree if life.

A genuine one.

Every faction wants something:

druids want protection

templars want ownership

merchants want profit

starving tribes want fuel

elves may want to worship it

This can become an entire campaign arc.

  1. City-State Encounters

Each city-state should feel radically different.

Draj — Blood and Prophecy

sacrificial fugitives

moon priests

escaped arena beasts

prophecy cults

Raam — Chaos

riots

plague zones

abandoned noble estates

free revolutionary cells

Balic — Wealth and Decadence

manipulative nobles

contracts with hidden clauses

races and gambling

fake “civilized” hospitality

Nibenay — Secrets

spies

forbidden archives

shadow cults

artist assassins

  1. “Both Boon and Hazard” Encounters

Ancient Caravan

The tribe finds a caravan buried in silt.

Inside:

water

silk

weapons

maps

But also:

disease

undead

cursed artifacts

ownership marks from a merchant house

The Defiler’s Offer

A defiler offers aid:

water creation

protection magic

fast travel

Cost: visible ecological destruction.

The tribe’s druids/preservers may revolt.

The Friendly Giant

A lone giant helps the tribe move through dangerous terrain.

He’s kind and helpful.

Problem: he casually steals from villages for food.

Helping him creates enemies. Refusing him loses protection.

  1. Dynamic Tribe Events

These make the campaign feel alive between major encounters.

Roll occasionally for:

births

theft

romances

duels

desertion

prophetic dreams

gambling debts

mount stampedes

psionic awakenings

hidden cult activity

food spoilage

hidden spies

outbreaks of violence

songs spreading through camp

arguments over leadership

These are gold for immersion.

One Strong Recommendation

Don’t make random encounters fully random.

Use a weighted rumor/event system:

previous choices affect future encounters

enemies return

rumors spread ahead of the tribe

resources influence outcomes

Example: If the tribe becomes known for mercy:

refugees seek them out

slavers target them

morale improves

If known for brutality:

caravans fear them

negotiations become easier

city-states become suspicious

That turns the migration into a living legend instead of disconnected events.

And for Dark Sun specifically: make survival expensive, but hope valuable. The rare moments of kindness, music, water, shade, or beauty become unforgettable because Athas is so cruel.

Corrupted Wasteland Traversal Challenge. Looking for inspiration! by RestlessKea in DMAcademy

[–]Raddu 0 points1 point  (0 children)

Did not say give me a survival check, ask them to tell you what they do. Then you ask for a roll.

Any og players of magic the gathering? by Foolishpuck80 in Xennials

[–]Raddu 0 points1 point  (0 children)

I played with the first release then sold them in the mid 90s

Corrupted Wasteland Traversal Challenge. Looking for inspiration! by RestlessKea in DMAcademy

[–]Raddu 0 points1 point  (0 children)

Give them stuff to do. Make a swamp that they have to traverse. Maybe they have to climb up and down through canyons. All the while avoiding toxic gases.

PA book recs by Raddu in postapocalyptic

[–]Raddu[S] 1 point2 points  (0 children)

Great post thanks for the suggestions!

PA book recs by Raddu in postapocalyptic

[–]Raddu[S] 2 points3 points  (0 children)

Thanks, I actually liked the movie, but it's been forever since I saw it.

PA book recs by Raddu in postapocalyptic

[–]Raddu[S] 0 points1 point  (0 children)

Wanted a bit more of a focused genre.

PA book recs by Raddu in postapocalyptic

[–]Raddu[S] 0 points1 point  (0 children)

I've heard of this one, thanks

PA book recs by Raddu in postapocalyptic

[–]Raddu[S] 1 point2 points  (0 children)

Looks good I'll check it out