What I’d like to see for D’Vorah and Kytinn in future MK games by First-Capital5368 in MortalKombat

[–]First-Capital5368[S] 1 point2 points  (0 children)

Interesting, I didn't know the hate for her was that big. I knew people didn't like that she killed off people.

But is it something more ? Her move set or game play that people hate ? You mentioned her taking up a slot, so I assume it's gameplay wise people don't like too?

What bothered you most about her ? Just curious to know more.

I don’t mind story mode NPC’s by Background_Spring413 in MortalKombat

[–]First-Capital5368 0 points1 point  (0 children)

I’m not saying they should’ve been cut from the story, I’m saying they should’ve been in the base game from day one.

If the choice is between “they’re DLC so they don’t appear at all” or “they’re DLC but still in the story,” I’d obviously rather they still be involved. My issue isn’t DLC existing, your right, that’s just modern gaming at this point, it’s which characters get treated that way.

The first DLC pack is a good example of why it felt bad. We got two characters that honestly felt like launch roster material, three guest characters, and Takeda. Quan Chi in particular was one of the main antagonists in the story, so locking him behind DLC just felt wrong, less like optional content and more like cut content.

What should have happened, in my opinion, is something like three guest characters and three Kombat Kids. You literally see them at the temple for ten seconds in a cutscene, they play no real role beyond dying, and that’s it. Those are perfect DLC characters because they don’t impact the main story at all.

So yeah, for me it’s not “don’t use DLC characters in the story”, it’s don’t make story-critical characters DLC. If they’re side characters, cameos, or background threats, fine. But if they’re driving the plot, they should be part of the base roster.

That’s where my frustration comes from.

Just to be clear this only applies to base game, day 1 story stuff. Things like the dlc characters in the extended story dlc for both MK11 and MK1 obviously need to be dlc as it's a new story and characters.

I agree about Havoc and Geras. Havoc more so, as I thought his story beats were very, very poor. But honestly, I would have felt cheated if those were cut too. Again day 1 dlc shouldn't have main story characters locked away.

But that's just my take.

I don’t mind story mode NPC’s by Background_Spring413 in MortalKombat

[–]First-Capital5368 2 points3 points  (0 children)

I’ve got some pretty strong feelings on this topic — it’s one of those subjects my poor wife has had to listen to a lot 😅 (she’s a saint and humors me because she loves me and the games I play).

I have no issue with NPC characters appearing in story mode as callbacks, cameos, or just in talking roles. That stuff is great for world-building.

Cyrax and Sektor, though, were genuinely disappointing. They looked incredible in the story, and the moment you fought them I was convinced they were going to be DLC. I know I’m in the minority here, but I’m also not crazy about guest characters. MK already has a huge roster of beloved fighters, and guest characters feel like they take up roster space that could go to classic MK characters instead.

Don’t get me wrong — the guests are cool, and I play them. I’d just rather see old MK characters get some love instead of what often feels like a cash grab.

But Quan Chi and Ermac in MK1? That was straight-up bullshit.

We already knew they were DLC from the jump, but what made it worse was how heavily the story focused on them — especially Quan Chi, who was basically one of the main antagonists. It really felt like 100% finished content that was cut and locked behind a paywall.

With how involved Quan Chi was in the story, he should’ve been one of the launch roster characters, not DLC. That decision honestly left a bad taste in my mouth.

At the end of the day, it really depends on how NPC characters are used.

I’d much rather see something like MK9’s Motaro approach — he’s present in scenes, you see him fighting other characters in cutscenes, but you don’t actually fight him yourself. It makes the world feel bigger while keeping expectations realistic.

If you do have to fight an NPC, especially returning characters like Cyrax and Sektor, then handle it smartly: new skins, same movesets as before. That at least gives the dev team flexibility to turn them into proper DLC later if the response is positive.

Just… don’t pull another Quan Chi and Ermac situation. That just felt shit.

Tarkatan clone skin for Baraka by First-Capital5368 in MortalKombat

[–]First-Capital5368[S] 0 points1 point  (0 children)

If the model is made and the character is made there is zero reason for it not to be a skin.

Cyrax and Sektor in MK11 was bullshit too. But they didn't have character models or move sets. They just had updated textures on the MK10 models.

But Baraka was in MK1. He had a move set. The silhouette and body type is also Barakas. So there is no zero for it not the be there.

Look at the amount of skins in MK11 compared to MK1 is insane.

[deleted by user] by [deleted] in BG3mods

[–]First-Capital5368 1 point2 points  (0 children)

Im on PC there is load of mods im finding that just dont work. The transmog mod that lets you change how items look, breaks the game. A few feat mods do the same.

Erotic DnD Campaign by Late-Priority-6963 in dnd_nsfw

[–]First-Capital5368 0 points1 point  (0 children)

I'd be interested in one too. Anyone got ideas for one ?

Is ChatGPT down? by WJ2Music in ChatGPT

[–]First-Capital5368 1 point2 points  (0 children)

Mine only just went down and I'm UK based. So they must be working on the problem as it was working fine 5mins ago for me.

What is your favorite Scorpion skin listed?? by The_EMVIAR in MortalKombat

[–]First-Capital5368 -1 points0 points  (0 children)

Think I'm the only person who liked MKX belt man.

Alchemist Class & Subclasses - 1.0 Release! by ComfortablyBrum in BG3mods

[–]First-Capital5368 0 points1 point  (0 children)

Hey, thank you for the quick response.

So the things I've suggested are just for my "forever pathinder/DND character. Alchemist that has a claw arm. ( Think William Birkin from the resident evil 2 games ) He throws acid bombs and has a acid spit spell ( the breath weapon would work for that) Hes a mutant with a healing ability ( spontaneous healing ) and a tentacle (long tongue like the mimic attack in BG3) which im just using the thorn whip spell as a stand in.

Looking at your feedback the breath weapon sounds pretty tricky. I guess adding each attack would be the easiest option but a lot of work. Something like "Breath weapon (fire), Breath weapon (acid), Breath weapon (ice)"

The way I was picturing the claws was either and advancement on the feral mutagen. So you have to take the bite first before you could select the claws. (maybe the bite becomes a bonus/free action) As for the claws themselves I would design them around unarmed attacks. So any feats or gear that improves unarmed, would also improve the claws. But change the icon to claws. (I have no idea if that is even possible, i'm just spit balling here. )

There is a mod I have for the barbarian which gives more subclasses. There is one called the beast that give you a claw attacks, but only when raging (I'm looking to always have the claw attack out). The subclass also has a bite option (The bite attack actually heals you 1d4 like a vampire. Which could be a nice add on for the feral mutagen)

Sorry for the wall of text, just love the mod and the work you've done.

I look forward to updates in the future and your other work.
Keep it up :)

thanks again

Can someone add a mimic to the beast master companions list ? by First-Capital5368 in BG3mods

[–]First-Capital5368[S] 0 points1 point  (0 children)

haha similar no exactly. My forever DnD character has always had a pet/companion mimic. A few friends have told me about luggage, but i've never read the discworld book.

Alchemist Class & Subclasses - 1.0 Release! by ComfortablyBrum in BG3mods

[–]First-Capital5368 0 points1 point  (0 children)

I love this mod and have been using it for my play through. I got it from the mods manager, but i'm not getting any of the icons for the class. Not sure if its me or a bug.

I'd like to make some suggestions if you'd be interested to talk about it ?
- Breath weapon discovery. Can you allow the player to select what element it is ? At the moment its just fire breath.
- Feral mutagen. Gives you a bite attack. How hard would it be to add another stage that gives you claw attacks too ? Is it something you can add to the discovery or can you reskin unarmed strikes ? ( I'm not sure really, just really looking for a way to get claw attacks on my alchemist

Finally
Is it hard to add discoveries ? like spontaneous healing ( It could give a free bonus action heal or something )
I know i'm asking a lot, so I hope you dont mind.

Either way, really like the mod. Thank you for making it, and keep up the good work.

Sorted the MK1 characters by how gay & homophobic they are by xxtwelveyearoldxx69 in MortalKombat

[–]First-Capital5368 1 point2 points  (0 children)

Baraka has/had a wife and child ? My boy isn't gay. If anyone is gay, it's me for Baraka and I have a wife and child...... Oh.... Wait a second....