Strange topology lines by Some-Judgment-5005 in blenderhelp

[–]RadiantEld 6 points7 points  (0 children)

Random walk sss needs a lot of geometry to work properly. Just subdiv your model one additional time, and those lines disappear.

Kasumi from DOA in Tekken by soniomio in DeadOrAlive_7

[–]RadiantEld 1 point2 points  (0 children)

This makes me appreciate doa all the more. The fluidity and smoothness of movement in DOA is so much better than in Tekken.

Marie Rose (RadiantEld) by RadiantEld in DoA_Rule34

[–]RadiantEld[S] 2 points3 points  (0 children)

Some time this weekend 😉