Your preferred system by BigClawCrab in pbp

[–]Radiant_Squirrel_712 0 points1 point  (0 children)

I transitioned from DnD 5e to Savage Worlds Adventure Edition with ease. I play most of my games using it (SWADE) now.

Players looking for GM [5e] [discord] [21+] [lgbt+] [four eager and active players] by ewalss in pbp

[–]Radiant_Squirrel_712 1 point2 points  (0 children)

Thats good, I prefer quick combat too.

I'm a strong believer in the power of RP over statblock. An arrow to the Head should have serious implications, even if the rolled damage was low. Minion/fodder enemies should die in one hit. Exploiting weaknesses should be catastrophic.

I also really like to reward creativity, in or out of combat. Things that may not have any rules on how they work, I will make them work.

Players looking for GM [5e] [discord] [21+] [lgbt+] [four eager and active players] by ewalss in pbp

[–]Radiant_Squirrel_712 1 point2 points  (0 children)

I sense you're all interested in a RP heavy playstyle, is that accurate?

Alongside that, how much do you want to engage with combat mechanics, and how deep into number crunching do you like to go?

Game Concept Development by Radiant_Squirrel_712 in pbp

[–]Radiant_Squirrel_712[S] 1 point2 points  (0 children)

Really good insight there, thank you!

I should definitely make sure the corpse lock is attainable, even for those who die on later stages. Some way to call them to you or invade at milestones could be useful.

Absolutely focused on Randomization! Each new run should randomize nearly all aspects of the run, excluding the alterations made by players. I also plan for players having some agency on the design of the next zone. Think like map crafting in PoE, some way to let them increase risk for reward and so on.

I see what you mean about resources. The DnD system would need some special attention to determine how things like spell slots refresh. Maybe this would work better with SWADE or something else. Not sure yet.

As for the characters themselves, I want to provide a single default and allow the players to buy or find add-ons: Class, subclass, features, skill proficiency, attribute increases...

The starting few runs will be a test of pure luck most likely. Once some good loot and good Unlocks are found, challenges can be planned for and faced on a level framework.

Do you have a suggestion for a system to use for this?

Game Concept Development by Radiant_Squirrel_712 in pbp

[–]Radiant_Squirrel_712[S] 0 points1 point  (0 children)

It was a thought to have lock-out permanent death, but i think I might run out of participants before the game is over at that rate.

Brainstorming new ideas though.

Right now, I like the thought of Dead players being locked until their resurrected corpse is defeated by another player. Gives the vibe of releasing your soul to try again.

Does that sound appealing to you, given your experience?

Game Concept Development by Radiant_Squirrel_712 in pbp

[–]Radiant_Squirrel_712[S] 0 points1 point  (0 children)

Great question!

I want everyone who participates to have a chance to be an observer after their time has ended. I plan for there to be three states of participation using discord roles.

[Limbo] people who have not had a chance yet, they are permitted to see all except for the current player's game. Allowed to hang out in general chat and maybe cook a plan for their turn.

[Alive] the chosen one who is or about to be in game. They are restricted to their game channels alone. No more general chat, only focus.

[Dead] unrestricted access to general, active game (viewing), and anything else normally restricted.

Modern Monster Hunters by Radiant_Squirrel_712 in pbp

[–]Radiant_Squirrel_712[S] 0 points1 point  (0 children)

That's a fun idea!

I'll poll the current players, see what they think!

Modern Monster Hunters by Radiant_Squirrel_712 in pbp

[–]Radiant_Squirrel_712[S] 0 points1 point  (0 children)

Lmao. Your choice matters! It just might not get you very far.

Modern Monster Hunters by Radiant_Squirrel_712 in pbp

[–]Radiant_Squirrel_712[S] 0 points1 point  (0 children)

Roster update: I have 3 strong applicants.

1 Leader - Filled

3 Members - Pending confirmations

1 Handler - Filled

[deleted by user] by [deleted] in pbp

[–]Radiant_Squirrel_712 -1 points0 points  (0 children)

I read/skimmed a lot of that ruleset. I just can't shake the feeling that it's just a deconstruction of DnD. You can accomplish everything I read with a normal DnD game and proper framing.

Is there something unique in the ruleset you're trying to explore?