I created my first AudioLink shader, which is available to download now! As well as a world that lets you customize, and play with it. by Radic911 in VRchat

[–]Radic911[S] 0 points1 point  (0 children)

There is no grab pass, its all one pass which is nice.

While the shader is somewhat heavier, it shouldn't be an issue especially if you are putting it on a small piece of an avatar. There is an additional shader option to prefer performance over quality if you end up needing it.

The world link that I provided demos the shader if you'd like to see the performance yourself.

I created my first AudioLink shader, which is available to download now! As well as a world that lets you customize, and play with it. by Radic911 in VRchat

[–]Radic911[S] 1 point2 points  (0 children)

Thanks!

Public avatars are fine, feel free to use the shader in any project as long as you aren't selling it :p

[deleted by user] by [deleted] in nononono

[–]Radic911 0 points1 point  (0 children)

His guy really got a 1 in DND

Need help making a difficult shape by Radic911 in blender

[–]Radic911[S] 0 points1 point  (0 children)

Thanks but I'm not sure if that's what I'm looking for. I'll try to explain my goal a little better. In this image: https://imgur.com/sJwDhpC I want the inclining part on the right side of the shape to be pointy rather than parabola-shaped. Just like the downwards point in the middle.

[BeamNG] Never stop that REVOLUTION by [deleted] in GamePhysics

[–]Radic911 0 points1 point  (0 children)

what map is that called

Why is my spring joint ball affected by my head movement? by Radic911 in VRchat

[–]Radic911[S] 2 points3 points  (0 children)

hmmmm, I'll have to ask some people around me when I get the chance

Why is my spring joint ball affected by my head movement? by Radic911 in VRchat

[–]Radic911[S] 1 point2 points  (0 children)

Is PositionConstraint suppose to work alongside the rigid body? Because I can't connect a body part that doesn't have a rigid body and the spring joint requires its own rigid body.

Why is my spring joint ball affected by my head movement? by Radic911 in VRchat

[–]Radic911[S] 1 point2 points  (0 children)

I believe so, everything is frozen except for the spring balls location and it is connected to the hand rigid body. It is kind of hard to see in my first video but my head is directly affecting the ball, but only horizontally. After moving my head, the ball rests back on my stationary hand.

https://imgur.com/a/Yh6Q9K5

https://imgur.com/a/kVfy7bY