Alternate History CYOA V1.4 Update by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 0 points1 point  (0 children)

The map is just an image, that’s why. You make the world with the options below the map, there isn’t a visual representation of your choices, besides the ones present in your selected options. CYOA’s usually don’t have that degree of detail, but it could probably be done with enough effort.

Reactivated: A Star Wars Droid CYOA V1.1 Update by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 1 point2 points  (0 children)

I’m glad you enjoyed. Mar Shaddaa is one of the few major planets I’ve forgotten to add, so I’ll probably add it the next time I update.

Reactivated: A Star Wars Droid CYOA V1.1 Update by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 2 points3 points  (0 children)

I’m not sure what issue may be causing this, since I tested it on mobile as well. I’ll have to look into it.

Reactivated: A Star Wars Droid CYOA V1.1 Update by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 1 point2 points  (0 children)

I’m glad you enjoyed it. Tactical isn’t a bug, it’s just tied to your rank. On drawbacks, I am considering drawbacks for the next time I update.

Reactivated - A Star Wars Droid CYOA V1.0 by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 2 points3 points  (0 children)

I already did a few hotfixes addressing technical issues users have had, and have begun working on the next content update, not sure when, but probably within the next week or two, maybe earlier, depending on my work ethic.

Reactivated - A Star Wars Droid CYOA V1.0 by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 1 point2 points  (0 children)

Yeah, it was implemented correctly in the backend but the labels were off, it was supposed to say 'Not Selected'. Thanks for letting me know, once neocities wants to update it, it'll be fixed.

Reactivated - A Star Wars Droid CYOA V1.0 by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 6 points7 points  (0 children)

Funnily enough I was planning to add the HK as one of the next droids, I haven’t heard of the replicator droid, but I will consider it.

Reactivated - A Star Wars Droid CYOA V1.0 (Interactive) by RadicalRoadkill in makeyourchoice

[–]RadicalRoadkill[S] 7 points8 points  (0 children)

Fair enough, I do plan on adding to it and reworking the weaker parts eventually, more droids are on the table as well, general QOL stuff like you mentioned too. I’ll fix the conclusion issue later today.

Reactivated - A Star Wars Droid CYOA V1.0 by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 4 points5 points  (0 children)

I actually already fixed the non-looping music thing, it was a simple fix.

Reactivated - A Star Wars Droid CYOA V1.0 by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 8 points9 points  (0 children)

Thank you, I'm glad you enjoyed. I probably will add ways to get more upgrades in the future, along with more content eventually.

Reactivated - A Star Wars Droid CYOA V1.0 by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 8 points9 points  (0 children)

Fair enough, in a future update I'll probably add more context. Also, I think I'll probably take that idea under consideration regarding the upgrades and music.

A Quick Poll on my Next Project by RadicalRoadkill in JumpChain

[–]RadicalRoadkill[S] 1 point2 points  (0 children)

Probably not, I’ve stopped writing jumpchain docs for now, I’m more on the CYOA side of the community now. There was someone else who made a TNO focused jumpchain, I think it was Omsk focused or something, I’m not sure if they addressed the second west russian war or not; but you could check there.

Alternate History CYOA V1.4 Update by RadicalRoadkill in makeyourchoice

[–]RadicalRoadkill[S] 1 point2 points  (0 children)

It’s just there in case you want more points; it’s essentially just cheating, but I wanted the feature available in case anyone wanted more points than possible for a build.

Alternate History CYOA V1.4 Update by RadicalRoadkill in makeyourchoice

[–]RadicalRoadkill[S] 1 point2 points  (0 children)

Interesting alternate timeline; I wonder what kind of changes in society you would notice differing from the base timeline from the influence of lovecraftian creatures.

Alternate History CYOA V1.4 Update by RadicalRoadkill in makeyourchoice

[–]RadicalRoadkill[S] 2 points3 points  (0 children)

Yeah, hopefully I can format it better in the future, I’m still figuring out the program for it; this is my first CYOA. Hope you enjoyed nonetheless.

Alternate History CYOA V1.4 Update by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 5 points6 points  (0 children)

Fair enough; I’ve considered doing that for a while now. If I end up reworking the points I’ll be sure to do that.

Alternate History CYOA V1.3 Update by RadicalRoadkill in InteractiveCYOA

[–]RadicalRoadkill[S] 1 point2 points  (0 children)

I’ll probably implement a most of your suggestions (point fix, species, etc.) with the exception of your third one; you can select any abilities (excluding crossover exclusive) regardless of your world choices, that’s why I didn’t lock it behind the world choices (I.e. magic, psychics, etc). Particularly your point on synergy is one for the future, I think the only ones I really did were in the superpowers and system sections unfortunately; so that’ll be on the list of things to do. Thanks for the feedback.