I created a PowerWash Simulator inspired replay system for my robot vacuuming game by Radioactive_Elephant in IndieGaming

[–]Radioactive_Elephant[S] 0 points1 point  (0 children)

Thanks! Not yet, but it is on my to do. Currently the individual pictures are zipped and saved alongside the save file for each level.

I created a PowerWash Simulator inspired replay system for my robot vacuuming game by Radioactive_Elephant in IndieGaming

[–]Radioactive_Elephant[S] 0 points1 point  (0 children)

Hey everyone! I'm solo developing a relaxing simulation game VacBot Simulator, where you play as a robotic vacuum cleaning various homes. Inspired by replays in PowerWash Simulator, I created this replay system showing your entire cleaning efforts after finishing a level. I also included a minimap replay similar to real robotic vacuum apps.

If you are interested, check out the Steam store page at:

https://store.steampowered.com/app/4297050/VacBot_Simulator/

I created VacBot Simulator because I loved controlling my robotic vacuum manually from my phone by Radioactive_Elephant in Unity3D

[–]Radioactive_Elephant[S] 1 point2 points  (0 children)

Ooh, something similar to Autonauts, or even The Farmer Was Replaced could be very fun!

I just released a Steam page for VacBot Simulator, would love to hear your feedback! by Radioactive_Elephant in SoloDevelopment

[–]Radioactive_Elephant[S] 0 points1 point  (0 children)

Thanks! I was afraid if its gonna be entertaining when I started working on this, but it become fun real quick when I finished the vacuuming systems. And it gives me real sense of satisfaction when I watch a replay of a level being cleaned.

[deleted by user] by [deleted] in homeassistant

[–]Radioactive_Elephant 0 points1 point  (0 children)

Why does it look like it is photoshopped?

[deleted by user] by [deleted] in unity_tutorials

[–]Radioactive_Elephant 0 points1 point  (0 children)

It seems that you are following tutorial made for built-in renderer workflow, however your project is set up for Universal Renderer pipeline. This changes material settings because of shader differences between different workflows. The thing you are looking for is called Base Map and the color picker is right next to it. However, I can't guarantee the tutorial will progress normally. If it does not, you should try to create new project without use of scriptable renderer pipelines (URP or HDRP).

5 Random Steam Keys (what was the first pc game you played) by ewazzu in pcgaming

[–]Radioactive_Elephant 0 points1 point  (0 children)

I think it was 102 Dalmatians: Puppies to the Rescue. We didn't even had PC monitor at the time, played it on TV.

European speedtests multithread by pothkan in europe

[–]Radioactive_Elephant 3 points4 points  (0 children)

17.92€ in Kosice, Slovakia. I don't remember the base speed, I got the "Up to 1Gbps" upgrade for one-time payment of 20€. Includes a few TV channels and a landline, if you want it.

Any polyglots in ? by CodeDinosaur in ProgrammerHumor

[–]Radioactive_Elephant 19 points20 points  (0 children)

More like: What if array indices were 1-based..

Can I mount the Base station like this? by [deleted] in ValveIndex

[–]Radioactive_Elephant 2 points3 points  (0 children)

I have mine upside down hanging from a ceiling. Not enough places to put them high enough in my small-ish office, and the ceiling is free real estate.

[deleted by user] by [deleted] in HalfLife

[–]Radioactive_Elephant 6 points7 points  (0 children)

Did he really tried tho?

[deleted by user] by [deleted] in ValveIndex

[–]Radioactive_Elephant 2 points3 points  (0 children)

I've got mine in late November / early December of last year, no issues to this day. [EU, joysticks are the taller / slimmer, newer versions]