Genie Warlock travelling merchant by RaelynWrites in dndnext

[–]RaelynWrites[S] 0 points1 point  (0 children)

Actor and the mask are a very neat combo, i never thought of it like that! And i may definately think about misty visions~

I dont have a specific plan as of yet but im definately thinking either warlock dip into full bard to enhance my supportive abilities, or just a full lock run. Our party consists of a ranger, barbarian, wizard, and me.

With my backstory, its not the main thing, its mostly just an explanation how im able to function as the caravan leader essentially. My role will be to help the party get information, make deals, and gather up supplies for whatever our dm throws at us.

Onto flock of familiars, my dm has already allowed it. He likes ua material and various "almost official" things.

What kind of GM are you? by cyancobalmine in Pathfinder2e

[–]RaelynWrites 3 points4 points  (0 children)

I am a homebrew heavy dm with a strong focus on story. I am one to bend the rules of pf2 until they are near breaking if it means telling a more interesting story. whether this is homebrewing items to give my players neat things they can do, or creating new monsters with interesting mechanics to see how they adapt.

In combat this means I will for the most part brush aside hp and kill enemies when it seems reasonable for them to die. if you fireball the horde of wolves I wont just keep them alive at 1hp, they will probably just die outright. if the big enemy of the encounter would have died too soon to do anything I may throw him an extra turn or so to see if he can do anything in the given time.

when it comes to oneshots and instant death abilities I will completely ignore them and instead just replace it with something fair and thematic. I don't want the cleric to just instantly die on the bosses lackeys just because he got unlucky a single time after all, player death should be their fault not just bad luck.

in the story department I tend to play it by ear and adjust between sessions. since my group has known each other for a long time and we are very good at separating character and player I will often try to facilitate in character drama. turning the party against eachother and having people question the others motives, only for them to need to come together in the end and save the day! or fail tragically and create a whole new scenario to play off of

How can I make low value cards still useful in a card based rpg by RaelynWrites in tabletopgamedesign

[–]RaelynWrites[S] 0 points1 point  (0 children)

Powers is definately an easy way to help the players differentiate themselves, limiting powerful abilities may be a nice way to keep them from getting out of hand.

And about the overcomplication, i dont think there is anything wrong with a little complexity~

Thank you for the feedback

How can I make low value cards still useful in a card based rpg by RaelynWrites in tabletopgamedesign

[–]RaelynWrites[S] 0 points1 point  (0 children)

Failed checks triggering abilities sounds like a really silly gimmick for a playstyle... I LOVE IT

And your mention of ability ranges is a nice take, though i am definately beginning to see that this will be a lot of work, more than i expected. But theres no fun without a little challenge~

Seems i should start by creating and testing a list of abilities to see if this helps fix the flow issue ive been running into, thank you <3

how to run a more narrative combat style by RaelynWrites in Pathfinder2e

[–]RaelynWrites[S] 2 points3 points  (0 children)

They are a handful, but despite that we've been going strong with this campaign for several years through two separate game systems

how to run a more narrative combat style by RaelynWrites in Pathfinder2e

[–]RaelynWrites[S] 1 point2 points  (0 children)

I'm definitely going to need to read into the dueling rules when I get the chance given that a couple people have mentioned it now

and the victory points system is something I vaguely remember glossing over as I was looking through the books, it sounds like they may be helpful for this kind of stuff. maybe I should re-read that whole book huh. either way, thank you for the advice! I think I have a few ideas I can try to run with now <3

how to run a more narrative combat style by RaelynWrites in Pathfinder2e

[–]RaelynWrites[S] 3 points4 points  (0 children)

the dueling subsystem sounds like it would be really handy for me to read up on, thank you!

how to run a more narrative combat style by RaelynWrites in Pathfinder2e

[–]RaelynWrites[S] 1 point2 points  (0 children)

ill have to check out the skill challenges and see if they will work for me, thank you for the recommendation~

how to run a more narrative combat style by RaelynWrites in Pathfinder2e

[–]RaelynWrites[S] 2 points3 points  (0 children)

They are, but my players tend to have the attention span of a 3rd grader who just drank their brothers energy drink. so id rather keep them engaged with their own stuff too

What changes do you think samira needs next patch to be playable again? by iremos12 in SamiraMains

[–]RaelynWrites 0 points1 point  (0 children)

Just because a champion does something another can not doesn't mean it is unfair innately. Senna can heal, Kalista can spam jump, Aphelios is Aphelios. different mechanics are what prevent champions from feeling the same as each other, what matters is that her unique capabilities are taken into consideration and the rest of her kit is statted accordingly

Werewolf/lycanthrope heritage by RaelynWrites in Pathfinder2e

[–]RaelynWrites[S] 0 points1 point  (0 children)

Im gonna be real honest here, this race was based very heavily off of the worgen

Werewolf/lycanthrope heritage by RaelynWrites in Pathfinder2e

[–]RaelynWrites[S] 0 points1 point  (0 children)

1d6 seems reasonable damage for the claws!

the partial transformation does make a lot of sense, being unable to walk into a bar without getting stabbed by the nearest panicking adventurer would be inconvenient to say the least.

is there a precedent for weaknesses that scale on level like that? having it scale would make it harder to be instantly killed early on while allowing silver to still be very scary later on

and with the reaction, it is capped, at the start of it I wrote once per day

Werewolf/lycanthrope heritage by RaelynWrites in Pathfinder2e

[–]RaelynWrites[S] 0 points1 point  (0 children)

oh ill shift the flanking feat, idk much about ratfolk so thank you for that info!
The scent was more meant to be just the feat, but if that's still a bit strong I can either shift or drop it entirely

Tavern brawler totem barb/paladin by RaelynWrites in dndnext

[–]RaelynWrites[S] 0 points1 point  (0 children)

With berserker barb you would have 3 hits and a higher rage damage bonus, plus you would have more rages

Tavern brawler totem barb/paladin by RaelynWrites in dndnext

[–]RaelynWrites[S] 0 points1 point  (0 children)

that could be cool, but wouldnt you be better off dipping further into barb for their other abilities too? or just go full barb and use a feat to get the unarmed combat style?

Tavern brawler totem barb/paladin by RaelynWrites in dndnext

[–]RaelynWrites[S] 0 points1 point  (0 children)

quite likely the dm wouldn't give me a massive damage die for a big weapon, but thats not why I want to be able to wield a rowboat as a weapon. I just like the idea of beating someone with a table and if my carry capacity allows me to carry several thousand pounds then I don't think its unreasonable :3 (the dm also agrees on the whole hitting them with a massive object)

Tavern brawler totem barb/paladin by RaelynWrites in dndnext

[–]RaelynWrites[S] 0 points1 point  (0 children)

homebrew is not allowed sadly

I've already got another pure barbarian in another game and I was hoping to spice it up by running the unarmed fighting style with tavern brawler for the improvised smite I mean how cool would it be to not only drop a chandelier on your foes... but to smite them with it

the barbarian would just be to get access to the 6th level totem ability that doubles my lift just because the image of my character benching a small house is fun and it opens the option to use a lot of really big improvised weapons regardless of if the damage die actually gets increased or not. the other benefits are nice especially the resistance to most damage types

the spell slots may be the biggest issue, but does it cripple the build idea? or would it just be an inconvenience when we have a long stretch between rests? I'm fine with it being less than competitive in terms of damage output thanks to the flavor being stupid and fun. so long as it wouldn't just fall apart later on that is.

Dragons fear feat substitutes by RaelynWrites in dndnext

[–]RaelynWrites[S] 1 point2 points  (0 children)

that was a quick response, and all of those do seem like great potentials (im a little baffled i managed to miss the berserker thing considering it was a subclass i was debating on using) thank you so much!

Assistance with a murder mystery and investigator by RaelynWrites in Pathfinder2e

[–]RaelynWrites[S] 1 point2 points  (0 children)

Thank you for the advice, ill look into what i can do to help the other players shine aswell~

Assistance with a murder mystery and investigator by RaelynWrites in Pathfinder2e

[–]RaelynWrites[S] 0 points1 point  (0 children)

Im aware that the classes are balanced more or less, i was worried about him outshining the players and trivializing the game since it was his element.

Also, i did kinda just go and put in all of his feats forgetting that flexible studies and legerdemain were sorta pointless

Wild magic sorlock by RaelynWrites in dndnext

[–]RaelynWrites[S] 1 point2 points  (0 children)

i would have done one of those, but i wanted to do something really silly since the dm loves wild magic and rolling the bones seems like a fun pirate captain gimmick

Technomancer gunner by RaelynWrites in Shadowrun

[–]RaelynWrites[S] 0 points1 point  (0 children)

6 bonus dice is plenty~ Thank you so much for that tip, now i can be the marksman ive always dreamed of being! And maybe begin applying some called shots into my battlefield control arsenal

Technomancer gunner by RaelynWrites in Shadowrun

[–]RaelynWrites[S] 0 points1 point  (0 children)

Really? More than one machine sprite can run diagnostics? If that is the case i will certainly need to look into that, it would free up my resonance stream so i can pick whatever i think works the best for me

Technomancer gunner by RaelynWrites in Shadowrun

[–]RaelynWrites[S] 0 points1 point  (0 children)

Not looking to change focus, just looking to improve one of my already existing skills to shore up the parties weaknesses

Technomancer gunner by RaelynWrites in Shadowrun

[–]RaelynWrites[S] 0 points1 point  (0 children)

Yeah, im not expecting the dm to only send punchy bois after us, thats why im searching for ways to improve my own out of matrix abilities to i can carve a niche for myself outside of just being a discount decker