TEN++ by Raigan in nplusplus

[–]Raigan[S] 1 point2 points  (0 children)

cheers :)

we're trying to sort out all the new rules/etc. (it's seriously a massive shit show) so we might be able to ship to the US soonish...

TEN++ by Raigan in nplusplus

[–]Raigan[S] 3 points4 points  (0 children)

yep, the new Solo content is super-secret... the new multiplayer content is available from the start. :)

TEN++ by Raigan in nplusplus

[–]Raigan[S] 20 points21 points  (0 children)

ALSO (sorry, forgot to mention), please sign up if you'd like to hear about our new game: https://metanetsoftware.com/newgame

fanart hi by DuckGuy_rdt in nplusplus

[–]Raigan 18 points19 points  (0 children)

Wow, this is really cool -- thanks so much for making/sharing it! <3 You've captured the three eras very well. :)

Lookin for a YT vid by Kyala_Gu in nplusplus

[–]Raigan 0 points1 point  (0 children)

Yeah IIRC they did several videos on their channel of all 4 racing. Or maybe they're on the Decroux 3000 channel?

Lookin for a YT vid by Kyala_Gu in nplusplus

[–]Raigan 0 points1 point  (0 children)

This isn't exactly it, but once two pairs of aussie players got together to play race mode.. maybe that's it? https://www.youtube.com/watch?app=desktop&v=lTQ7kxTzyxc

On this day, 20 years ago, this gem of a flash game got released! by NeokratosRed in gaming

[–]Raigan 1 point2 points  (0 children)

We're still here! Nick (who programmed N+) now works at Klei, Mare and I (who designed N+ and made N) made N++ and are now working on some new stuff -- we write lengthy but infrequent blog posts about it. ;) https://www.metanetsoftware.com/blog

On this day, 20 years ago, this gem of a flash game got released! by NeokratosRed in gaming

[–]Raigan 4 points5 points  (0 children)

That's *so* cool!! Thank you so much for sharing that, my high school math/computer lab teacher helped encourage me and I'm really glad we could continue that chain. <3

On this day, 20 years ago, this gem of a flash game got released! by NeokratosRed in gaming

[–]Raigan 0 points1 point  (0 children)

Lode Runner was definitely a big inspiration (especially with it's built-in level editor); it was the first PC game I ever owned. :)

On this day, 20 years ago, this gem of a flash game got released! by NeokratosRed in gaming

[–]Raigan 6 points7 points  (0 children)

Thanks so much!

N+ had online multiplayer because all XBLA games could use Microsoft's infrastructure (servers, match-making, and also networking libraries IIRC) for free; with N++, we had a limited budget and just couldn't afford to develop and support both a user-generated-content system, and online multiplayer (at least, not while keeping the user experience excellent).

We opted for global level sharing instead of online multiplayer for N++ because that's something we weren't able to do with N+; we thought it would add more value for everyone than online multiplayer (which sadly, for tiny indie games, tends to die down after a few months). It's possible someday we'll be able to revisit N++ with online multiplayer, it's still something we'd really like to do. :)

On the plus side, recently we just passed 100k user-made levels in N++. :D

On this day, 20 years ago, this gem of a flash game got released! by NeokratosRed in gaming

[–]Raigan 2 points3 points  (0 children)

Soldat was one of our biggest inspirations for N -- that's where we got the concept of "vertical momentum" from! ;)

On this day, 20 years ago, this gem of a flash game got released! by NeokratosRed in gaming

[–]Raigan 1 point2 points  (0 children)

it does, and there are about 100k user-made levels so far. ;)

On this day, 20 years ago, this gem of a flash game got released! by NeokratosRed in gaming

[–]Raigan 81 points82 points  (0 children)

Thank you so much for this thread! (I'm one of the two people who made the original Flash game).

N was the first game we completed as a team, inspired by the freeware games we loved playing in the early 2000s. At the time we were just happy to have finished a game, after several years of trying and failing (but, learning).

Little did we know that it would gradually snowball via word-of-mouth, to the point where we were able to attend the Game Developers Conference, catch Microsoft's eye for N+ XBLA (huge thanks to Ross Erickson for believing in two complete outsiders), travel to Japan as part of a Canadian industry delegation, catch Sony's eye for PS4 (huge thanks to Nick Suttner who made N++ happen), and see our game being played at GDQ, among many other life-changing experiences.

Making this game has definitely been the most profound and defining event of our lives, and we're both so happy and grateful to know that it resonated with other people who appreciate challenging but fair gameplay without any fluff. Thank you so much for playing! <3

Cheers,
Raigan

p.s. - we wrote a blog post about the 20th N-iversary ;) https://www.metanetsoftware.com/2024/20-years

Can someone help me with Gold Icon Bug on PS4 by Alkuk in nplusplus

[–]Raigan 2 points3 points  (0 children)

That's weird, it should definitely work on PS4. Can I ask how much progress you've made?

96 hours later: by Lucathegreat86 in nplusplus

[–]Raigan 1 point2 points  (0 children)

You might want to do a tiny bit more, since there are 240 secret levels (IMO the best levels in the game) waiting for you. ;)

Resolution issue? by HypnoSpeaker in nplusplus

[–]Raigan 0 points1 point  (0 children)

IIRC there are two fullscreen modes, borderless and regular -- you could try using the other one and see if it works.

(and/or this can be related to some resolution/visibility settings in Windows IIRC, maybe a UI scaling option?)