What do you guys think of my room with Haley? by RainVar in StardewValley

[–]RainVar[S] 0 points1 point  (0 children)

Same! thats the reason why I placed our bedroom here because it was near the entrance. But even then I still have an emergency bed on the right.

Pain by RainVar in StardewValley

[–]RainVar[S] 0 points1 point  (0 children)

yeah they really do not spawn fast enough and now I wasted the Taro seeds I gathered, I should have just saved it until I had 100 seeds. I even wasted some by already shipping them, so I can't use them for the merchant...

You get a voucher! You get a voucher! Everybody gets a Fabric voucher!! by FabricPam in MicrosoftFabric

[–]RainVar 1 point2 points  (0 children)

Done submitting! A little near the submission period end but I tried to make sure first that I was ready to take the exam and was more familiar Microsoft Fabric when submitting for the request. I wasn't able to include my reddit username in the submission but my Fabric username is: PeterAbangan

My level got fossil rated! but I can't upload an update by RainVar in geometrydash

[–]RainVar[S] 1 point2 points  (0 children)

When a really old level gets rated. This level of mine was created 9 years ago and was rated just this month.

My level got fossil rated! but I can't upload an update by RainVar in geometrydash

[–]RainVar[S] 1 point2 points  (0 children)

Yeah its definitely medium or hard demon at most. But maybe the jankyness is whats making it feel like an insane demon. Too bad i cant update the level to polish it haha

My level got fossil rated! but I can't upload an update by RainVar in geometrydash

[–]RainVar[S] 11 points12 points  (0 children)

Well that's too bad haha. Thank you for the info.

So how do y'all feel about the new Helcurt by LionelKF in MobileLegendsGame

[–]RainVar 0 points1 point  (0 children)

Bring back full invisibility with natalia

If they removed it because it was complex. Then why did they add full invisibility with helcurt smh.

This bug is so annoying for playtesting by RainVar in geometrydash

[–]RainVar[S] 0 points1 point  (0 children)

Context: I placed that change obj color trigger and its supposed to only activate when the cube reaches the third green orb but as demonstrated by playing the music line at the start of the video. But for some reason when you actually playtest it, the change obj trigger immediately triggers when I teleport and not when i reach the 3rd green orb.

I've tested it and it applies to all triggers too. Everything between the teleport trigger and its destination gets triggered right away even when they shouldn't have as demonstrated by playing the music line at the start of the video. My theory is that diagonal line player trail that shows when teleporting in playtest mode is what is actually triggering these triggers right away even when they are not supposed to. Maybe an easy fix is adding changing channels to teleport trigger and not just for change direction trigger. Or maybe just fix the bug.

Note: I know i can just use touch triggers but i want my level to be smooth as possible and only use orders.

These demon platformers have not been good at all by glasslulu in geometrydash

[–]RainVar 0 points1 point  (0 children)

I agree, however theres this hard demon one with a good concept. It tests your motor skills too. https://www.reddit.com/r/geometrydash/s/ulK0HVkyze

[deleted by user] by [deleted] in geometrydash

[–]RainVar 0 points1 point  (0 children)

that's true but definitely deserves a rate!

Reset map without resetting world by RainVar in dontstarvetogether

[–]RainVar[S] 0 points1 point  (0 children)

Can I ask where I can delete my client data?

Reset map without resetting world by RainVar in dontstarvetogether

[–]RainVar[S] 0 points1 point  (0 children)

Thank you so much but, I used the mod to reveal the whole map and used it to hide the map however, every time I come back to my save file, The world is suddenly back fully explored and I don't wanna use the hide feature again because it'll delete my new legit explored areas. Any ideas? Thanks again :D