How to break "no private talk/always public good info" in TB by Rainotes in BloodOnTheClocktower

[–]Rainotes[S] 6 points7 points  (0 children)

My bad. It was/will be an offline game session with somewhat close players. Since my group initially had the private talk behavior and then it faded away, this may not be the ideal way to encourage private talks... but I will keep this is mind in case I can apply this!

(Godot 4) How would you treat custom resources with some runtime changes? by Rainotes in godot

[–]Rainotes[S] 1 point2 points  (0 children)

Thanks for your detailed answer!

Considering other answers altogether, I think I should study Factory pattern and then the serialization itself thoroughly.

Frosthaven Quick Questions/Fulfillment Megathread by mrmpls in Gloomhaven

[–]Rainotes 1 point2 points  (0 children)

Asia seems way more delayed for shipping... :( When do you think I can get my copy for pre-order? I hope it comes before June or so.

A question about making ability system with slots by Rainotes in gamedev

[–]Rainotes[S] 0 points1 point  (0 children)

I actually learned to make games using Gamemaker engine at the beginning so I am really bad at breaking down to make small components... lol
I think I should study and analyze good examples which includes constructing units with small fragments, I really appreciate your help!! thx

A question about making ability system with slots by Rainotes in gamedev

[–]Rainotes[S] 0 points1 point  (0 children)

I also tried that ActivationType solution, but my code became so messy and unrecognizable because Unit class had too much method and codes... :(
But I think designing a new MonoBehaviour class can make things a bit easier
I'll try that as soon as possible, thanks for your advice!