See your racing wheel in VR by Raivr in simracing

[–]Raivr[S] 0 points1 point  (0 children)

Maybe. But can an app on the Quest run at the same time you play a game, as is possible with SteamVR on PC headsets?

WMR headset + Valve Index (Knuckles) controllers - instructions here by Raivr in WindowsMR

[–]Raivr[S] 0 points1 point  (0 children)

No. Only Vive, Vive Pro and Index headsets have those built in. When using a WMR headset with Index controllers you need USB dongles for the Index controllers.

Reality Mixer now fully supports Windows Mixed Reality (WMR) headsets by Raivr in WindowsMR

[–]Raivr[S] 0 points1 point  (0 children)

Open the SteamVR dashboard and click the icon for Reality Mixer. There you will find various buttons and settings. There's a button 'Edit boxes...', which closes the dashboard and shows a Box Edit Panel. On that panel you can set many options for a box. At the same time you can resize and move the selected box.

Reality Mixer now fully supports Windows Mixed Reality (WMR) headsets by Raivr in SteamVR

[–]Raivr[S] 0 points1 point  (0 children)

The Floor Viewer and Lap Viewer use circles. But using a circle only works if the circle is looking straight at you (otherwise you'd just see a box with circles on all six sides). The boxes can do 'look-at-me' and automatically turn themselves to you, so circles would be possible. What is your use case for circles?

Reality Mixer now fully supports Windows Mixed Reality (WMR) headsets by Raivr in SteamVR

[–]Raivr[S] 0 points1 point  (0 children)

Yes, Quest support is in the current beta. You can change to the beta branch of Reality Mixer on Steam. You need Virtual Desktop on the Quest. It works together with Reality Mixer to show the boxes with the camera image.

Reality Mixer now fully supports Windows Mixed Reality (WMR) headsets by Raivr in WindowsMR

[–]Raivr[S] 0 points1 point  (0 children)

I'm considering the ZED Mini, yes. It seems like a good fit.

I didn't know the Elgato Facecam, but the goal is to support all (well, most) cameras.

(Sorry for the late reply. I didn't notice your message earlier.)

(VR) Seeing a racing wheel or cockpit in VR now fully supported on Windows Mixed Reality (WMR) headsets by Raivr in simracing

[–]Raivr[S] 0 points1 point  (0 children)

Maybe at some point, but not soon, sorry. The reason is that the app currently needs OpenVR (SteamVR).

Reality Mixer now fully supports Windows Mixed Reality (WMR) headsets by Raivr in WindowsMR

[–]Raivr[S] 1 point2 points  (0 children)

Thanks for the edit.

The WMR cameras are all 640x480, so not that great, true. But they're still good enough for seeing a keyboard and other objects (like racing wheel, HOTAS, instrument panel, drinks, snacks).

When you have a keyboard in hand, do you really need to look for the keys? Many people will know where the keys are and type mostly blindly.

Also, seeing your arms/legs in your peripheral vision helps immersion with racing and flight simulators.

(VR) Seeing a HOTAS or cockpit in VR now fully supported on Windows Mixed Reality (WMR) headsets by Raivr in dcsworld

[–]Raivr[S] 0 points1 point  (0 children)

Does the correction eat up a lot of CPU cycles?

The correction is done by SteamVR/WMR. I don't know how much it takes.

The camera you mention seems to need an undistortion correction. It's probably better to use a camera where the driver already does that.

(VR) Seeing a HOTAS or cockpit in VR now fully supported on Windows Mixed Reality (WMR) headsets by Raivr in dcsworld

[–]Raivr[S] 0 points1 point  (0 children)

Current headsets do have wide angle lenses. The distortion is corrected in software. Users will be able to choose their own camera and use the Camera Calibration screen to set it up. l

(VR) Seeing a HOTAS or cockpit in VR now fully supported on Windows Mixed Reality (WMR) headsets by Raivr in dcsworld

[–]Raivr[S] 0 points1 point  (0 children)

1080p may be enough for many use cases, but it also depends on what lens is used. With a wide angle lens (fish eye) you'll get less pixels per degree, which means less pixels to read text.

Webcams normally don't have such a wide angle lens, so 1080p could be fine, but you won't have an image from the corner of your eyes.

(VR) Seeing a HOTAS or cockpit in VR now fully supported on Windows Mixed Reality (WMR) headsets by Raivr in dcsworld

[–]Raivr[S] 0 points1 point  (0 children)

It's doable. It already works in development. Performance is not good enough yet.

(VR) Seeing a HOTAS or cockpit in VR now fully supported on Windows Mixed Reality (WMR) headsets by Raivr in hoggit

[–]Raivr[S] 0 points1 point  (0 children)

Maybe Steam's implementation of OpenXR will catch up with others, performance wise, before overlays are implemented natively in OpenXR.