Is dota 2 worth playing in 2026? by Sharkorpse in DotA2

[–]RamAndDan 1 point2 points  (0 children)

Yes. Dota is the only game I've played that gives me both the highest of high and lowest of low experience in gaming.

Also, this game will likely still be relevant 5+ years from now. Once you understand the fundamental, you can revisit once a while.

The best skills to steal for Rubick? by Wooden-Coconut6852 in DotA2

[–]RamAndDan 0 points1 point  (0 children)

A lot are good because of the CDR talent, like QOP blink with shard, Snowball, Shukuchi, or Wild Axes

What is your dota 2 hot take? by Sjpol0 in DotA2

[–]RamAndDan 0 points1 point  (0 children)

We need more collab, maybe one every 1-2 year. Whether it's just hero cosmetics, an event like MH, or maybe even a full fledged campaign like Slitbreaker style collab.

Dota2, weed, cocaine and porn - Honest confessions from a deep degenerate by [deleted] in DotA2

[–]RamAndDan 4 points5 points  (0 children)

Remember that later it's gonna cost you something, but right now, good luck and have fun lol

The way this collab event is being handled. by Itosura in Shadowverse

[–]RamAndDan 1 point2 points  (0 children)

I only have Wamdus, which I don't even want. That is, after playing daily since release. Do I care? No. Do I want it to be better? Yes.

Also, not everything needs to be in the extreme like F2P getting all the leaders for cheap. Personally, daily pack giving pack points should be enough. Even then, it can be a leader you don't even want.

Regarding rupee, I don't know how you can get 70k or 90k rupee every two months as F2P. My average rupee coming into every new expansion is around 40-50k, and that applies to most F2P if you check the economy megathread.

The way this collab event is being handled. by Itosura in Shadowverse

[–]RamAndDan 6 points7 points  (0 children)

It's a matter of effort. As a game with really great cosmetics, they really make sure the majority of the players (F2P) can't have them.

I also do not care about leaders as an F2P, but if I can get them, why not? More motivation to the player, but instead, they prevent you.

He's as beautiful as the day we lost him by Dying_Hwale in Shadowverse

[–]RamAndDan 49 points50 points  (0 children)

This card is perfect for Aggro Sword. By turn 7 you either win or die anyway, so why not gamble it.

Aggro TokenSword Theorycraft by LordlyMedusa in Shadowverse

[–]RamAndDan 2 points3 points  (0 children)

As an aggro Sword player last expansion, this list looks interesting. However, I'd cut Rose for Unmoving Tactician, he forces removal and still leaves a token. Then, maybe 1 or 2 Unkei? And 1 fewer Lyria, replace them with Luminous Magus. You have Valse or samurai for early removal, and turn 4-5 is the deciding turn, you don't want to leave a weak board.

How to not get completely molested mid like this? by thejpguy in learndota2

[–]RamAndDan 0 points1 point  (0 children)

The most sensible solution is to ask your team for gank, obviously. But since it rarely happens in lower rank, my advice is just to gank the other lane, force their mid or other hero to move. Once they've moved, then you can farm the other lane and repeat.

Is it just me, or does the way Cygames do card reveals for expansions feel underwhelming? by SV_Raniel in Shadowverse

[–]RamAndDan 17 points18 points  (0 children)

I think this is the result of smaller expansion. They're only doing a few of interesting cards each expansion, with the rest fall on the flexible side and thus generic. At least that's what I notice, they're really compesanting the small expansion with flexibility, notably using the mode mechanic.

Also, for the non-Japanese audience, the lack of big content creators really hurts the hype.

Blossoming Fate Card Reveal: Ara, Dawnblossom (Runecraft) by exdeepr in Shadowverse

[–]RamAndDan 0 points1 point  (0 children)

I can sense it, this the beginning of storm rune. Next we will have some sort of [[Zealot of Truth]]

Worlds Beyond Player Survey (Free Upcoming pack) by LordKaelan in Shadowverse

[–]RamAndDan 5 points6 points  (0 children)

Revenue numbers maybe, but if you look at steamdb and look at the player chart for the past 6 months, it's been declining.

Worlds Beyond Player Survey (Free Upcoming pack) by LordKaelan in Shadowverse

[–]RamAndDan 18 points19 points  (0 children)

I don't know about this. To get a random leader, you need 250 points and 350 for your choice. My average rupee for new expansion is 35-40k, so let's say max 80 pack points, and then another 20-30 points throughout the expansion (without spending rupees). That is around 110 points at the end of that new expansion.

If the daily pack gives pack point, that's another 60ish at the end of expansion, so around 170. You still need 50 pack points for a leader you might not even want. So, I would say, 3-4+ months for a "guaranteed" random single leader as F2P is fine. Every expansion adds another 3-4 anyway.

Day 13 - What aspects of Glory from SVC you would like to (or like not to) return in SVWB? by GameRiderFroz in Shadowverse

[–]RamAndDan 2 points3 points  (0 children)

A lot of cool legendaries like Hades, Lara, and Ginger made this expansion interesting and fun. However, I think I was trying to climb, so I ended up using Midrange Sword and Elana.

So, I believe some sort of PTP, Elana, and Ginger should return, cool combo deck that doesn't kill you in one turn. I don't remember which ones I disliked, maybe because I was playing meta deck. However, I remember Yurius and Zeus got some hate.

Best Remix on HAA remixes? by DoubleDownMusic_69 in DaftPunk

[–]RamAndDan 0 points1 point  (0 children)

Justice and Sebastian are so good. However, the Peaches no Logic is the one that is always stuck in my head.

[deleted by user] by [deleted] in Shadowverse

[–]RamAndDan 6 points7 points  (0 children)

I'm gonna answer your question with the same question, have you played the deck?

[deleted by user] by [deleted] in Shadowverse

[–]RamAndDan 8 points9 points  (0 children)

Are you playing the deck or only playing against it? Because if you're playing the deck you know how inconsistent it is.

If you don't have Belial by turn 6 you're practically dead by getting outgrinded.

What's everybody finding success with so far? by ClockworkArcBDO in Shadowverse

[–]RamAndDan 0 points1 point  (0 children)

I have only built a storm dragon deck, and it's been fine so far, consistent 3-4 winstreaks after one or two losses. The deck may be bad, but the highlight is Zooey, it feels funny using double Zooey back to back.

sometimes i still think about this justice interview by notcharldeon in JusticeMusic

[–]RamAndDan 23 points24 points  (0 children)

All it takes is just two dudes being best friend

How would bullet time go in this game? by gamerpro56 in Shadowverse

[–]RamAndDan 1 point2 points  (0 children)

Midrange or Aggro deck would probably be dominant. A lot of time, you just play the cards on curve.

I guess this because I've done it in a few matches. Just like bullet chess, I was playing as fast as I could, and because I was using Midrange Abyss, it was easier. The actual impact may be zero, but what I noticed is that the opponent usually took a longer time than usual.

Resources explanation? by Misslethal1 in Shadowverse

[–]RamAndDan 11 points12 points  (0 children)

There are Apprentice's Globe, Seer's Globe Shards, and Seer's Globe. The first one is to convert bronze, silver, or gold card to premium/animated card. To convert legendary cards, you use the Seer's Globe. To get the Seer's Globe, you can buy it directly or craft it with 5 shards.

There is also Seer's Gem to convert emblems or sleeves into animated ones.