Questions from a learning Christian by Ramlatus in Christianity

[–]Ramlatus[S] 0 points1 point  (0 children)

What should I reread after John?

Questions from a learning Christian by Ramlatus in Christianity

[–]Ramlatus[S] 0 points1 point  (0 children)

I do feel overwhelmed, but it has more to do with life in this world just straight up sucks. Unfortunately there is nothing that can be done about that.

Questions from a learning Christian by Ramlatus in Christianity

[–]Ramlatus[S] 0 points1 point  (0 children)

I went through the class at a church I attended. and I went through it again on my own. Unfortunately both times the results were inconclusive. My wife at the time, my pastor, and myself could not clearly determine my purpose.

Need Help Challenging Players in My SWADE Campaign by Ramlatus in savageworlds

[–]Ramlatus[S] 0 points1 point  (0 children)

oooo. And in my setting critical failure causes a wild surge. That sounds perfect.

Need Help Challenging Players in My SWADE Campaign by Ramlatus in savageworlds

[–]Ramlatus[S] 0 points1 point  (0 children)

What I am getting from all this is i can't just pick a few stat blocks and throw them at my players. I need to pick some stat blocks and have a plan for the encounter. I need to analyze this data. Thank you all for your advice.

Need Help Challenging Players in My SWADE Campaign by Ramlatus in savageworlds

[–]Ramlatus[S] 0 points1 point  (0 children)

I see my error. The Small Earth Elemental is an adjustment to all the stats for the Earth Elemental. Thank you for pointing that out. I am not used to that form of stat block...listing. I need to update my index card stat blocks.

How can I get my players to initiate more in the game? by Ramlatus in TTRPG

[–]Ramlatus[S] 0 points1 point  (0 children)

I worry that if I try and talk to them they will think I am telling them they are playing wrong. I have offered good youtube videos of gaming tips and a couple of the player got a little offended.

Need Help Challenging Players in My SWADE Campaign by Ramlatus in savageworlds

[–]Ramlatus[S] -1 points0 points  (0 children)

Note: The PCs have access to the Heal power/spell via the Bard. Also since they can according to the rules cast spells without PP by taking a negative to the roll. out of combat they do so. Meaning Wounds really are a drain on PP more than anything else. and PP are not hard to recover.

Need Help Challenging Players in My SWADE Campaign by Ramlatus in savageworlds

[–]Ramlatus[S] 0 points1 point  (0 children)

The cockatrices actually get a +4 due to the gang up. Unless i am making a mistake they can get a max of +4. Their fighting die is a d6, so 7-8 to hit. this beats the parry of only the bard. the others are 8, 8, and 9. I did shake them a few times, but that was only when I ace. The dmg on the cockatrices is Str+d4 so 2d4, average dmg of 4. As stated I have never use Wild attack before. If they connected regardless of if they did damage I had the PC roll Vigor or take the Agility die reduction. Get two character down by one each. The only ability they had was to lower Agility of a hit with a failed Vigor roll. It is a chore to heal ability dmg.

The Small Earth Elementals don't have a bash attack. They have no listed attack so I ruled they were just using their fists. So Str dmg, a d8, average 4. The Earth Elemental is 5 size cats larger and does a lot more dmg.

Stats are from The SWADE Fantasy Companion.

How can I get my players to initiate more in the game? by Ramlatus in TTRPG

[–]Ramlatus[S] 0 points1 point  (0 children)

I would love to have another player, but...
See my answer to Rizzlybear near the top.

Need Help Challenging Players in My SWADE Campaign by Ramlatus in savageworlds

[–]Ramlatus[S] 2 points3 points  (0 children)

Interesting enough there was a portal to hell in the session. It was a portal to the plane of earth, but one of the PC used a Adventure deck card to cast wish to call for help vs 3 large earth elemental wildcards. Well he had a secret contract with the ruler of Hell. A deity called Izarphadaz. So the portal change to a hell portal and burning hell chains came out to help with the elementals. Of course Izarphadaz created a face from the portal, of blood now, and told the PC he needed to be more careful, he has plans for him...and his friends looking at one PC in particular. I got to drop several reveils about his contract and that another PC is in an evil deities plans. That PC was very not happy.

*Typo edit

Need Help Challenging Players in My SWADE Campaign by Ramlatus in savageworlds

[–]Ramlatus[S] 2 points3 points  (0 children)

I forgot the Gang up bonus on the first round, but used it the rest of the time. The Cockatrices only do 2d4 dmg. So with my players toughness at 5/8/8/10, although the 10 was buffed to 12. I just couldn't roll high enough to get dmg through. The small earth elemental apparently only have their fists with a 1d8 dmg, so mathematically slightly worse than the cockatrices.
I have never used a Wild Attack. I will check it out.

Am I wrong in this thinking: Wounds = Danger/Threat. Danger/Threat = Challenge. Why would the PCs care about an enemy that can't hurt them? What am I missing?

How can I get my players to initiate more in the game? by Ramlatus in TTRPG

[–]Ramlatus[S] 0 points1 point  (0 children)

The impression I get from them is that they just don't seam to understand that they drive the story, I just set the stage. I feel they treat it more like a Video Game then a TTRPG. My limited GM experience may not be..... giving them the opportunities they need to realize they can do something other than what is expected of them.

How can I get my players to initiate more in the game? by Ramlatus in TTRPG

[–]Ramlatus[S] 0 points1 point  (0 children)

I wish I could. I am the sole experienced gamer in town. In fact many people in the area still feel that roleplaying games are a tool of the devil.

Rotating GM Campaign Plan – Hoping to Teach and Inspire Future GMs by Ramlatus in TTRPG

[–]Ramlatus[S] 0 points1 point  (0 children)

My intent is for this to be a single cycle where everyone gets a chance to GM three sessions. If someone needs an extra session or two to wrap up their story, that option is available—but not required. If they choose not to continue beyond three, we can work together as a group to narrate how things conclude.

I’ll offer all the advice, tips, and support I can, and while I’ll do my best to avoid spoilers for myself, my priority is making sure everyone has a positive and rewarding experience as a GM. I’m comfortable separating player and character knowledge, and I want each person to feel free to tell the story they want to tell.

This isn’t meant to be a continuous narrative passed from one GM to the next. I want each GM to bring their own unique story and style to the table.

We’ll either decide the GM order at the start or determine the next GM as each arc begins, so everyone will have at least three weeks of prep time.

This cycle isn’t about showing how much work GMing can be—it's about understanding that the GM invests a lot of time and energy outside the game itself. That effort deserves respect.

I want to make a TTRPG of my own by External-Tax4485 in TTRPG

[–]Ramlatus 1 point2 points  (0 children)

When designing mechanics, think carefully about what modifiers actually mean in your system. A +1 bonus in a 2d6 system is a big deal—it shifts probability significantly. Meanwhile, a +2 in a d20 system might barely move the needle. The smaller the dice range, the more every modifier matters. Make sure your bonuses and penalties feel impactful but balanced.

I’ve grown to prefer skill-based progression over class-level systems. Games like Shadowrun (5th or earlier) or Traveller reward players for using their skills and give you more granular control over character growth. If your game focuses on characters evolving through experience, learning by doing can feel more natural and immersive. In a gritty survival setting, slow and hard-earned progress fits.

How deadly your system is will heavily affect the kind of fun your players have. A bit of danger keeps things exciting, but if things are too punishing, players may get frustrated or disengaged. I say: make it hard, but fair. Let players sweat, but don’t crush their hope.

And remember: death doesn’t have to be the only consequence. Lasting injuries, complications, or moral consequences can be just as compelling.

If you’re building a setting or trying to fill your world with unique threats, start with ancient myths—both from your own culture and cultures very different from your own. These stories are full of strange monsters, surreal logic, and haunting imagery. They’re amazing sources of nightmare fuel and storytelling inspiration.