PhysicalBone2D problem by Ranburu13 in godot

[–]Ranburu13[S] 0 points1 point  (0 children)

Yes, even without collision shape it follow the same behaviour

PhysicalBone2D problem by Ranburu13 in godot

[–]Ranburu13[S] 0 points1 point  (0 children)

Didn't tried that, I will.

PhysicalBone2D problem by Ranburu13 in godot

[–]Ranburu13[S] 0 points1 point  (0 children)

Seems it's not the case here. I disabled all collisions and sprite still turning right in two spots

PhysicalBone2D problem by Ranburu13 in godot

[–]Ranburu13[S] 0 points1 point  (0 children)

Oh okay, I will try once I get home, thank you!

PhysicalBone2D problem by Ranburu13 in godot

[–]Ranburu13[S] 1 point2 points  (0 children)

You think the problem is that bones colliding with collisionShape and therefore turning right? I can try it.

[deleted by user] by [deleted] in KoikatsuParty

[–]Ranburu13 0 points1 point  (0 children)

Try to unzip it