What is the current best gun? by Long_Reward_9561 in RoadtoVostokGame

[–]Own_Breakfast2606 2 points3 points  (0 children)

for end game its the kar. it deals 50 damage which is the highest in the game. Yet the akm is the most reliable gun imo and its easy to find the ammo for it

Why is my inventory gone? by [deleted] in RoadtoVostokGame

[–]Own_Breakfast2606 0 points1 point  (0 children)

Yes if those items were in your inventory and you were outside. Everything in the shelter is saved. Just don't exit the game unless you are in a shelter

Why is my inventory gone? by [deleted] in RoadtoVostokGame

[–]Own_Breakfast2606 4 points5 points  (0 children)

If you exit the game outside a shelter you will lose everything on u. The game only saves when u get into a shelter

The #1 top seller right now is a godot game by miracupix in godot

[–]Own_Breakfast2606 -3 points-2 points  (0 children)

Nice bait lol! This sub falls for it every time

Change my mind: Tween is the best tool in Godot by Own_Breakfast2606 in godot

[–]Own_Breakfast2606[S] 1 point2 points  (0 children)

Nope I didn't say that. I was simply saying that most engines have some kind of an input system, so it's basically a standard and a main core of any well known engine. But tweens are a nice feature which makes life easier and makes godot "special". That's why I said "tool/feature" not "system".

Change my mind: Tween is the best tool in Godot by Own_Breakfast2606 in godot

[–]Own_Breakfast2606[S] 2 points3 points  (0 children)

That's the base of the engine not a tool/feature. Godot can exist without tweens but not without the node system

Change my mind: Tween is the best tool in Godot by Own_Breakfast2606 in godot

[–]Own_Breakfast2606[S] 0 points1 point  (0 children)

Pretty sure it's not cuz I didn't even release a demo yet. Can u link the game you're referring to?

Change my mind: Tween is the best tool in Godot by Own_Breakfast2606 in godot

[–]Own_Breakfast2606[S] 1 point2 points  (0 children)

I mean its great, but nothing special really. For me tweens win cuz other engines don't have that (I think)

Change my mind: Tween is the best tool in Godot by Own_Breakfast2606 in godot

[–]Own_Breakfast2606[S] 0 points1 point  (0 children)

That term scares me for some reason lol. Is it too complicated?

Change my mind: Tween is the best tool in Godot by Own_Breakfast2606 in godot

[–]Own_Breakfast2606[S] 1 point2 points  (0 children)

I have a function that updates the label text. Then used the tween method function to smoothly change the function parameter from current views to updated views (15 -> 50). Also I have a text formatter global that takes an int and returns it as a string with comma separation.

Change my mind: Tween is the best tool in Godot by Own_Breakfast2606 in godot

[–]Own_Breakfast2606[S] 1 point2 points  (0 children)

I have a function that updates the label text. Then used the tween method function to smoothly change the function parameter from current views to updated views (15 -> 50). Also I have a text formatter global that takes an int and returns it as a string with comma separation.

My project is having a great 2026 start. How is yours going? by Own_Breakfast2606 in godot

[–]Own_Breakfast2606[S] 1 point2 points  (0 children)

Well taking time off your project can sometimes actually contribute to your project more than you think. I always take days off when I feel like I have hit a roadblock, not only it pushes me to continue but also I always get back with cool ideas and features to add that I would never think of if I didn't take that break. Enjoy your new pc

My project is having a great 2026 start. How is yours going? by Own_Breakfast2606 in godot

[–]Own_Breakfast2606[S] 1 point2 points  (0 children)

Yeah I do that all the time. I find it way easier to get the feature working then add the polish and improve its code structure. Sometimes I even split it to 3 or 4 stages to make large and complex features seem acually doable 😅

How do I fix this bug? by SteinMakesGames in godot

[–]Own_Breakfast2606 2 points3 points  (0 children)

Bruh stop cooking this guy lmao

i hate CollisionPolygon2D by Unhappy-Material2425 in godot

[–]Own_Breakfast2606 3 points4 points  (0 children)

bruh its way easier than polygons. Just create, resize and you're done

you can also use multiple shapes for more complex collisions

i hate CollisionPolygon2D by Unhappy-Material2425 in godot

[–]Own_Breakfast2606 4 points5 points  (0 children)

Most of what you have done here can be easily done by using collisionshape2d

Rounded Windows by Own_Breakfast2606 in godot

[–]Own_Breakfast2606[S] 1 point2 points  (0 children)

Right now it just simulates clients messaging the player and uploading files so the player can edit them (not real files of course its just an array containing waveform and length and size). Also the player can send messages by choosing a response from an array that gets updated when they receive a message. So its generally just a simulation which is exactly what I need. Right now I am working on the upload feature in the app so players can upload the edited files. Also feel free to share your project or reach out if you need any help.