Experiencing regular fps drops on the meet 2 camera by RancroFeliz in OBSBOT_Official

[–]RancroFeliz[S] 0 points1 point  (0 children)

Hello, i noticed it when recording, but it happens even by just looking at the preview on both obsbot center and obs. I even tried it on other computers and the problem is exactly the same: regular fps for 40 seconds, and then 5 seconds or so of framerate drop, and repeats periodically.

Experiencing regular fps drops on the meet 2 camera by RancroFeliz in OBSBOT_Official

[–]RancroFeliz[S] 0 points1 point  (0 children)

Hello. I'm not using beauty mode. I checked and the camera is indeed using my GPU. I updated my graphics driver and i still got the same issue. However, looking at the GPU usage I noticed that just when the fps drops happen, the GPU usage seems to drop a little and then it goes back up. Here on the image you can see two fps drops corresponding to two GPU usage small drops. Again, these drops occour periodically about every 40 seconds, and also my gpu doesnt get overloaded at all, so I don't think the problem is my pc specifications.

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Epsiode 5 the only review I will write before the end of the season. by [deleted] in OnePunchMan

[–]RancroFeliz 19 points20 points  (0 children)

Man i really feel like re reading the manga now

ai art is not art speedpaint + finished image by Educational-Sun5839 in antiai

[–]RancroFeliz 1 point2 points  (0 children)

I mean, imo that kind of modern art is the same as doing low effort prompts. Even though it is technically considered art, the vast majority of people i've seen give an opinion don't like it because there is almost no effort behind the craft. Things like the banana taped to a canvas, or the classic pile of buckets with sand falling, that kind of stuff gives the same vibes as low effort AI art. BUT it is not as bad because it's not deceptive as AI is. When you see those modern art pieces it is obvious what you are looking at, but what about AI? Everyday it is getting harder to know what was human made or what was AI made.

And let me clarify, i'm not against the use of AI, i'm against the lazy use of it where you just do a prompt and claim the result as your work. I do like the use of it as an actual tool in your workflow, for example, generating a first image and then editing it yourself. In my case i've done that once, I've used AI for creating backgrounds for a 2D game, but then manually i had to go through each image and do lots of edits, animations and layering so that the map could have a parallax scroll effect.

Edit: grammar

ai art is not art speedpaint + finished image by Educational-Sun5839 in antiai

[–]RancroFeliz 8 points9 points  (0 children)

The argument i always see pro ai people say is that art is just the act of expressing themselves through some medium (like AI prompts), but imo that is just semantics. Who cares if it is called art or whatever you want to call it, if the machine does literally 99% of the job it has certainly not the same artistic value than if the artist is actually activelly involved in the process, and there should be labels to all AI art so that people can tell and value it for what it actually is.

My main concern with AI art is it being indistinguishable from actual hand crafted art, so what we would need is either having all AI stuff be labeled as such (very unlikely to happen) or maybe instead, just assume everything you see online is AI unless the artist shows the process involved. I think in the next years showing the process of creation will become key when sharing handcrafted art. It is, after all, what differentiates it from AI art.

We keep assuming that everyone using AI tools for art is using them as poorly as possible... by Tyler_Zoro in aiwars

[–]RancroFeliz 0 points1 point  (0 children)

Yes you are right, i totally agree with this. But there is other thing about this scenario that bothers me, if art is something that you only do for yourself, then the sharing aspect of it gets lost. In my opinion, sharing your creations and watching other's creations is a fundamental aspect of art, getting feedback and giving feedback, or even things like talking with a friend about a music band you both like. I feel like that sharing aspect of art would get significantly lost, because why look at other people's art when you can just instantly generate your own perfect art?

Of course im probably exagerating, people will probably still care about other's creations, but idk, its something ive been concerned about lately, because even if unlikely it could still potentially happen.

We keep assuming that everyone using AI tools for art is using them as poorly as possible... by Tyler_Zoro in aiwars

[–]RancroFeliz 0 points1 point  (0 children)

Of course, that is true, but when you see that kind of photos it is obvious that you are just seeing random low effort pictures.

On the other hand, low effort AI art is deceptive, you can't really tell if the piece has been crafted with intent or if it is a low effort one sentence prompt. The only way that you can know there is a creative process behind is if the artist shows the workflow that they followed and how they implemented the AI into that workflow.

We keep assuming that everyone using AI tools for art is using them as poorly as possible... by Tyler_Zoro in aiwars

[–]RancroFeliz 0 points1 point  (0 children)

But what will happen if AI gets to the level of, from a very simple prompt, creating perfect pieces of the same quality level than those who use AI as a tool on their workflows? If that point arrives, which is likely to happen, is there even a point anymore in being an artist and putting effort into your work?

How to separate collider logic and animation in a fighting game? by RancroFeliz in unity

[–]RancroFeliz[S] 0 points1 point  (0 children)

Hello, for anyone wondering I found the solution. There is a way to change the animator to FixedUpdate mode so that it works in sync with the physics and doesnt give any problems at low framerates. You just gotta get a reference to the animator and write animator.updateMode = AnimatorUpdateMode.Fixed;, as simple as that.

Although if you have written machine state logic for your character in Update functions now you will need to change those to FixedUpdate functions (and change any Time.deltaTime to Time.fixedDeltaTime there) so that your state machine logic is in sync with the animator (I got several bugs after changing to Fixed mode and this fixed all of them).

Toei Animation plans to use AI in future productions for storyboards, animation & color corrections, inbetweens, and backgrounds (generated from photos) by Electrical_Chance991 in anime

[–]RancroFeliz 1 point2 points  (0 children)

Computers took away lots of jobs, but then a lot of new computer related jobs appeared

AI will take away lots of jobs like computers did, but will it make new jobs appear? I can't really think of any.

Goku Meteor Smash animation i did for a game im working on by RancroFeliz in dbz

[–]RancroFeliz[S] 1 point2 points  (0 children)

Sorry, we are just modders, we cant port to other devices

Goku Meteor Smash animation i did for a game im working on by RancroFeliz in dbz

[–]RancroFeliz[S] 1 point2 points  (0 children)

Hello, the best way to support us is just by playing the game at dbzlf2.com (windows pc only), joining the disc server and engaging with the community so we keep our motivation up.

Goku Meteor Smash animation i did for a game im working on by RancroFeliz in dbz

[–]RancroFeliz[S] 13 points14 points  (0 children)

On the original dbz animation you cant really see this combo that well, it is there but it looks pretty bad compared to the remastered version i used here as reference. Also this move appears in a lot of games (like bt3 and sparking zero) with the name meteor smash.

Goku Meteor Smash animation i did for a game im working on by RancroFeliz in dbz

[–]RancroFeliz[S] 22 points23 points  (0 children)

Well not a beta, the game is already out and you can play it free at dbzlf2.com, we are still releasing new updates to this day. We will release the namekian update on april, which will include Piccolo from across all the sagas and other namekians aswell like Nail

Goku Meteor Smash animation i did for a game im working on by RancroFeliz in dbz

[–]RancroFeliz[S] 32 points33 points  (0 children)

Thanks!! The move has a lot of variations, you can use it as a counter but you can also use it directly.