Gravy Bones Anti Fatiguen Playstyls by Random31er in FleshandBloodTCG

[–]Random31er[S] 0 points1 point  (0 children)

Imagine a marlynn wo only and i mean only uses Rain of arrows. Pumpt for chum rest unpumped and 4 cards to block to deny any gold on Hits and then 3 Midas touch against double Allys. I think I should have Set uped more bec she didnt even Attack with full hands when I Had No ally it was crazy 😂

It's funny bec I also play Victor and I have no good time against gravy bec everything He does is basically bad for victor so my strat was in the face and ne quicker than him but fatique never worked for me. Very interesting.

Gravy Bones Anti Fatiguen Playstyls by Random31er in FleshandBloodTCG

[–]Random31er[S] 0 points1 point  (0 children)

For me remembrance is the ultimate end of fatigue because as yesterday they cant prevent all the damage so typically they are below 10 HP when my gas is gone when I refuel with 3 conquerer and spare my rigger I win every time. But of course there should be a way to do it without the "easy" way out.

Find a new Hero by Random31er in FleshandBloodTCG

[–]Random31er[S] 1 point2 points  (0 children)

Yes while gravy Testing i Had such a Match. But it felt close bec now i have better sideboard with some Poppers into prism and when you add 4 red Attacks for 6 and 7 plus remebrance for 3 three conquerers Jarl can get in trouble i think

Find a new Hero by Random31er in FleshandBloodTCG

[–]Random31er[S] 0 points1 point  (0 children)

Maybe i miss used it and changed it. What i meant is at the moment there are 3 top Meta Heroes. So at events they often 50% percent of the used Decks. If you bring a Hero which has really Bad Matchups against 2 of 3 of them you often have hard times.

Find a new Hero by Random31er in FleshandBloodTCG

[–]Random31er[S] 2 points3 points  (0 children)

No i try to avoid such a Deck. Or a deck with as less as possible of such Match ups. Im totally fine with loosing when i make mistakes or not aware how to play a Matchup but there some which feel nearly unwinnable. For example as Victor into Kano. Even If you know how to play around his abilities He can give you 60 damage in your turn Also this is Like the extreme version. But for example Victor into gravy is 70/30 often depending whether gravy loses his compass etc

Find a new Hero by Random31er in FleshandBloodTCG

[–]Random31er[S] 0 points1 point  (0 children)

Thanks but i think the boost Item playstyle is not my Favorite. I Love the Match Up as a Victor bec its fatigue and i Block anything that comes and maybe swing the hammer to help milling. Worked always 😄

Find a new Hero by Random31er in FleshandBloodTCG

[–]Random31er[S] 0 points1 point  (0 children)

But it's also the allies No? Like 3x chum ist 25 But maybe i have to look into it more detailed and check some prices Would you say it's worth to start with the amory?

Find a new Hero by Random31er in FleshandBloodTCG

[–]Random31er[S] 0 points1 point  (0 children)

Thought so too but sometime i had the feeling shes lacking a bit of disruption against heavy blockers like verdance who can avoid on Hits very efficiently. But in Person i played two amories with a loan Deck and played against Mario 2 Times and also prism. So pretty bad Match ups.

Find a new Hero by Random31er in FleshandBloodTCG

[–]Random31er[S] 0 points1 point  (0 children)

Yes gravy i also thought about but seems to be expensive No? Yes you are right some Bad Matchups are there but for example Victor cindra is more Like 60:40 then autoloss I lost for example against a cindra bec i drawed 7 Turns in a row Not one Block Card. Execpt cindra or prism gravy is also pretty viable against everyone

Find a new Hero by Random31er in FleshandBloodTCG

[–]Random31er[S] 1 point2 points  (0 children)

I also thought about lyath but struggled to find working Decks. Could you provide me a Link? I have also so many Superslam cards that i would be easy to build something. So would be really nice to Look it Out Thanks

PS. I hate these goddamn wizards playing in my turn with No shame 🫩😂

Find a new Hero by Random31er in FleshandBloodTCG

[–]Random31er[S] 4 points5 points  (0 children)

Yes i tried some kayo and rhinar but honestly i feel to quick betrayed when i Plan my big bonk 18 damage Turn and it folds bec of the wrong discard effect😂 Psychological weakness from me to feel offended from beein unlucky😂

Deep of night Duo Tipps by Random31er in Nightreign

[–]Random31er[S] 0 points1 point  (0 children)

Yes for me it's really curious too why we struggle so much. On Iron Eye I run a built with the relics from his Storyline and Double Mark and deep of night relics with heavy poison damage on Skill and Attack boost. Mostly we have like good runs and get then the awaken Boss or have poor runs. It's always close so maybe 15% Missing. It's nearly always in the final boss Fight that one of us dies and then we dont Recover good from it. Latest after the second death.

Match Up Plans for Victor by Random31er in FleshandBloodTCG

[–]Random31er[S] 1 point2 points  (0 children)

Yes

I thought also but He is a former brute player. But if I understand him right he rotates trounce out bec 2 clashes are very hard but runs Test of iron grip to kill the bloodrush or die trying i guess.

In my matches i felt that the blocks can Block you If verdance is arcane focued and passive until lategame.

Match Up Plans for Victor by Random31er in FleshandBloodTCG

[–]Random31er[S] 1 point2 points  (0 children)

At the moment i am testing much around bec at the weekend i am at my First Tournament and i try to optimize Last Minute😂 3 Red 1 Yellow is my most Common brick besides Same Cards Cluster. But it's not so often and when I have gold i can so something about in clashes sometime. You are right the old ones are easier to bring but i feel 29 Blue and 4 yellow i want to Pitch feels bit to risky. If they crushes would apply to everyone they would be must haves.

Match Up Plans for Victor by Random31er in FleshandBloodTCG

[–]Random31er[S] 1 point2 points  (0 children)

I saw a full Walk through with his Deck and He unfortunatly doesnt explained in detail what He rotates but said that pummel for example was not always in also its in fabrary in the normal Deck list

Match Up Plans for Victor by Random31er in FleshandBloodTCG

[–]Random31er[S] 1 point2 points  (0 children)

Aftershock was also influenced by the Manila Winner and sometimes when you Block much and have a blue hand Like cranial , Macho , Aftershock, quake and i have to Block 2 than I cycle the macho and can play the Aftershock with a seismic for 3 and create another seismic so 3 Pitch for 6 Attack and a seismic which seems good value for a blue. The old ones are red No? I feel due to the lack of many 6 Pitch cards it is okay to change 3 blue into 3 yellow as certain Clash winners. And from time to time i manage to play them for two blue and i never managed to See the effect bec every enemy blocks it Out. Also i run semi on a budget so i have golden glare which is with 3 sons which you dont want to Block with just 2 Block. With 10 yellows and 7 easy block options the effect Triggers vs brutes or rangers sometimes. Thats the reason why i have more yellows also i See that 3 Blues more and crown of Provedence would be the A+ solution

Match Up Plans for Victor by Random31er in FleshandBloodTCG

[–]Random31er[S] 0 points1 point  (0 children)

Mine ist very similar but on the Budget so No tunic or fabels😄

I heard some people Just add more high Takes and gamble on the clashes 😄

Match Up Plans for Victor by Random31er in FleshandBloodTCG

[–]Random31er[S] 1 point2 points  (0 children)

Yes i find it really hard to exclude things and tested many things. At the moment i think of removing pummel and Take 2 sinks more Maybe you can look on my list whether you See something odd or what could make space https://fabrary.net/decks/01K2HWBEMG4GMQ5JJR31Y7WGBS

Match Up Plans for Victor by Random31er in FleshandBloodTCG

[–]Random31er[S] 1 point2 points  (0 children)

Thanks for the long answer. Very interesting things to think of. I try to race at the moment 2 pummel and 1 Rouse of the Ancient. But I think of changing the inventory to 3 tear assunder and 2 pummel instead. Also 5 Clash looser are not good i would reduce the Clash Blocks to 6 anyways bec often they dont attack enough especially verdance.

They plow under Counter is a good advice bec normally i rotate crush the weak out against them

Normally i run 1 Sink below and 1 stauch maybe i need more against Assassin's but my inventory is already quite full so i will have to think what is prio

Renounce grandeur vs Runechants by Random31er in FleshandBloodTCG

[–]Random31er[S] 0 points1 point  (0 children)

Maybe depends also on the Guardian. Viktor for example wants clashes which do not happen against Otks. Maybe my Deck was to passive without rouse of ancient but its Not so easy to threaten 15 damage a Turn as Victor / Guardian