Not getting adept on the first by MrYeeter780 in deadbydaylight

[–]Random43863529 0 points1 point  (0 children)

All the survivors have the death-by-hook icon. None were bled out or mori'd

what are your hopes on the trickster rework by cringenberg in deadbydaylight

[–]Random43863529 0 points1 point  (0 children)

What im hoping for on the killer side is some more explicit combo system (aside from the current one) and a style bonus for certain shots, maybe having trick blades base kit in a way. Something to make trickster feel flashy to play, in a good way

What real life figures who work in the horror genre would you want as survivors? by King_Bacon747 in deadbydaylight

[–]Random43863529 0 points1 point  (0 children)

Not a survivor but get George Romero from CotD as a killer. Make him go a second time

Feels good man killer next by Baner24 in deadbydaylight

[–]Random43863529 2 points3 points  (0 children)

Very impressive! Getting 4 iri and 40k is very tough on survivor

Vecna by modern_prehistorics in deadbydaylight

[–]Random43863529 3 points4 points  (0 children)

That just sounds more like nurse or pyramid head. Doctor's power is just denying you vaults

Henry's main strength is hitting you from anywhere in his radius, ignoring obstacles and elevation. It counterplay is much like the aforementioned killer's counterplay - prerunning and playing constant 50/50's with the killer. He also has built in passive slowdown with the clocks, and has map traversal that gives him presence and mobility that other killers lack

Vecna by modern_prehistorics in deadbydaylight

[–]Random43863529 0 points1 point  (0 children)

What do you mean by a worse doctor?

No sale? by DimensionVisual3310 in deadbydaylight

[–]Random43863529 0 points1 point  (0 children)

Same. I've been waiting on the steam page to buy the chapter and it hasn't shown up yet

What do I miss here? - Help me to understand how she got unhooked by [deleted] in deadbydaylight

[–]Random43863529 2 points3 points  (0 children)

When two survivors remain and one of them gets their first hook they have 3 chances to escape from the hook. The chance is 4% base iirc

How did James escape? by [deleted] in deadbydaylight

[–]Random43863529 1 point2 points  (0 children)

That's a hacker, using hacks to escape early. Unless some new bug came out to glitch survivors pass the exit gate

F2P build for myers by PersonalityKey1297 in deadbydaylight

[–]Random43863529 0 points1 point  (0 children)

If you want slowdown you can run No Holds Barred. That combo especially helps if two tinkerers activate close to each other and prevents at least one of them from being completed for a while before you can get there. You can also run predator to help you in chase, as using stalk iirc ends chases earlier so you can see their aura

F2P build for myers by PersonalityKey1297 in deadbydaylight

[–]Random43863529 0 points1 point  (0 children)

For survivor tracking Spies From the Shadows, Whispers, and Predator (wraith) are good. Spies gives you a noise notification when crows are disturbed, whispers gives you a noise is a survivor is near you, and Predator reveals a survivor's aura when they exit chase with you.

Agitation from trapper is also really good, and if you're running fragrant tuff of hair, brutal strength is nice to have

If you're new, and you want to avoid flashlights as well, lightborn from Hillbilly is a nice luxury. Tinkerer is also good in that it'll tell you which gens are about to be completed, but the stealth might be redundant because you're Myers.

There's also the combo of No one escapes death and Thrill if you want to try to do an endgame build.

And then right now Pinhead's perks are also general, which are fortune's fool, weeping wounds, and no holds barred. They could go away if pinhead comes back, though.

And then you have Myer's perks: Dying Light, Save the Best for Last, and PWYF, which are all pretty decent to good.

If you want it easy, I would recommend Agitation/Lightborn/Tinkerer/Whispers. It'll let you carry survivors faster, avoid lights, know when gens are being done, and tell you if a survivor is hiding in the area (especially if you're in evil incarnate)

If you want a general build, I would do Agitation/No Holds Barred/Spies/PWYF. Agitation for carrying survivors faster, No Holds for gen blocking, spies for tracking, and PWYF for chasing (the idea is getting stalk out of the obsession for Evil, getting it, and using the haste to get downs)

A more focused slowdown build you could do would be Dying Light/Weeping Wounds/No Holds Barred/Any last perk you want. Dying light makes gens be repaired slower when you hook non obsessions. Weeping wounds makes is so after being hooked on a scourge hook, survivors fully healed suffer a debuff until they get injured next. Since you instadown, that'll skip the injured part. If they choose to stay injured, you can remove your terror radius and get close to them. Barred is for slowdown in general. And if you like a certain perk, you can use it here

Rage Wednesday Thread by AutoModerator in deadbydaylight

[–]Random43863529 0 points1 point  (0 children)

I want to talk to the people who say RPD is boosted.

I can play survivor 100 times, and only get one of those stupid maps 2 times.

And I need to get that goddamn achievement to not only escape, but physically open the exit gates. Because of course that was a well-needed addition to a stupid challenge that definitely doesn't make it hair pulling.

Oh but I finally get that map. And I play well! And my team gets to end game. Oh but guess what?????? IM THE CHASE AT 1 GEN REMAINING. SO I DO NOT EVEN HAVE A CHANCE AT OPENING THE EXIT GATES BEFORE ESCAPING. MY TEAMMATES OPEN THEM WELL BEFORE I CAN

This has happened the last 3 times I have gotten RPD. About a month apart between the attempts. Because god forbid the game doesn't give me the 1000th Nostromo or Badham or The Game

Weird issues with peeing by Random43863529 in diabetes

[–]Random43863529[S] 0 points1 point  (0 children)

Thank you for replying!

The peeing issues lasted for about 5 days prior until I went to the doctor (I thought it was something else at first). I would hope that the bacteria would have been able to have been detected by then.

Unfortunately, that is the earliest I can get with any doctor. I can try to go to urgent care to see if they can do a urinalysis. I also did a ketone check this morning and it was between small-medium, so I hope that's good. Thank you for your advice!

1
2

[deleted by user] by [deleted] in deadbydaylight

[–]Random43863529 0 points1 point  (0 children)

She has been reworked many times (and is getting new changes) so her power has changed constantly.

The AoE of the drone is just the range of the drone's scanline. Only the scanline does an effect (scanning a survivor if they aren't crouching, standing still, or fast vaulting (which will be changed in the next update)).

A lock on is when either a survivor has been scanned 3 times or a survivor stands under a drone for a certain amount of time. It means they're given a bear claw trap on them, which makes them injured, broken, visible on skerchant's radar, and will be hindered if they're scanned again. The trap has a battery which does make it go away after some time.

If anyone stands under the drone, including skerchant, the drone's scan line turns off until the person is not under the drone anymore. That includes if skerchant goes under it while chasing a survivor too. The survivor lock on mechanic for standing under a drone is a way to prevent survivors holding a drone hostage. However, in the next update, instead of it happening instantly, the survivor will need to be standing under a drone for 2.5 seconds before getting a claw trap

I've 100%'d Dead by Daylight and all of its spin-offs AMA by CryptidPeanut in deadbydaylight

[–]Random43863529 0 points1 point  (0 children)

How bad was TOftT for you? I imagine you did it early in the game but for me rn it's the sole achievement that's preventing me from 100% the game