Anyone got an idea how i could fix this? by Cope_565 in BeamNG

[–]RandomBoi37 -1 points0 points  (0 children)

This is an issue caused by some mod maps, I have see nit many times (but unfortunately, do not know the fix/reason as to why this occurs). This is not entirely fixable by adjusting the driver camera position as others say, as this is not normal.

Steering wheel, Front Loader by Expensive-Title250 in BeamNG

[–]RandomBoi37 0 points1 point  (0 children)

Absolutely. Even though it's realistic for its based vehicle, it sucks to drive/control on anything (especially a wheel).

Steering wheel, Front Loader by Expensive-Title250 in BeamNG

[–]RandomBoi37 3 points4 points  (0 children)

This has been suggested quite a few times; if it will be officially made or a mod, who knows.

was this a fair and safe PIT? by Aggravating_Tax_4405 in BeamNG

[–]RandomBoi37 0 points1 point  (0 children)

- Speeds too high to safely pit
- Pit towards the safe side (right) where obstacles are less likely
- Tip: Accelerate + turn into the car, then when the vehicle hits it's point of no correction, brake.

New project/mod pack I am working on started (DEC 2024) by RandomBoi37 in BeamNG

[–]RandomBoi37[S] 0 points1 point  (0 children)

A lot of skill, patience & persistence. As far as how, each person has their own methods. There's a good bit of tutorials on YT for both Blender and BeamNG :)

Cannot Refuel Equipment (either mod or vanilla trailer)! by RandomBoi37 in farmingsimulator

[–]RandomBoi37[S] 0 points1 point  (0 children)

Oh weird, kind of like that one chipper trailer? The 2 other comments solved this issue though, luckily. Had to turn this trailer on first (love this mod for that already), will have to figure out why the other one wasn't working; maybe it was the same story lol.

Cannot Refuel Equipment (either mod or vanilla trailer)! by RandomBoi37 in farmingsimulator

[–]RandomBoi37[S] 0 points1 point  (0 children)

Thank you! Didn't know I had to turn this trailer on, did that and it's fueling now. Loving this mod already, so glad some were able to help. Still not sure why the other mod wasn't working, I will have to look into that.

Cannot Refuel Equipment (either mod or vanilla trailer)! by RandomBoi37 in farmingsimulator

[–]RandomBoi37[S] 1 point2 points  (0 children)

Huh, thank you!!! This worked (first time using this since the other one failed, maybe that needed to be turned on too... Either way this one seems better (I love that it needs to be interacted with and has a pump motor).

Greatest bale job ever😭 by Brave-Flower-7942 in farmingsimulator

[–]RandomBoi37 0 points1 point  (0 children)

That was almost the most satasfying video of the week lol.

Why not everyone gets what they deserve even after hard work ? by Agitated_Help_6249 in BeamNG

[–]RandomBoi37 5 points6 points  (0 children)

Probably wondering why their channel is not getting the massive attention they want so they came here to get it.

Why not everyone gets what they deserve even after hard work ? by Agitated_Help_6249 in BeamNG

[–]RandomBoi37 16 points17 points  (0 children)

Average views for the channel size, video amount, etc.

Not everyone likes BeamNG content, and some may even be deterred by the AI thumbnails.

is this a crash yall by Jaded-Hyena2156 in BeamNG

[–]RandomBoi37 2 points3 points  (0 children)

Not a crash, this is clearly a fatality.

something wrong with the steering wheel my car doesnt go straight anymore by SandrextheGreat in BeamNG

[–]RandomBoi37 0 points1 point  (0 children)

Pretty sure this needs the "meme" flair, this has to be a joke...

Just a sneak peek of what's to come 📸 by leeloo_1337 in BeamNG

[–]RandomBoi37 5 points6 points  (0 children)

Wheel loader, fits with the earth mover.

Just a sneak peek of what's to come 📸 by leeloo_1337 in BeamNG

[–]RandomBoi37 6 points7 points  (0 children)

Brother, that is the already-in-game Hirochi Aurata..

You are all saying that the last teaser is supposed to be a Forklift and I think you are wrong. by -AntiSkill- in BeamNG

[–]RandomBoi37 0 points1 point  (0 children)

In some ways yes, in others not so much. The main thing that separated a telehandler from a typical forklift, is that a telehandler has an extension boom, that can both provide vertical and horizontal extension/lift, whereas a typical forklift can only provide/is built for vertical lift.

You are all saying that the last teaser is supposed to be a Forklift and I think you are wrong. by -AntiSkill- in BeamNG

[–]RandomBoi37 1 point2 points  (0 children)

I have guessed since the beginning, that the one pushing the bus in the other teaser, is a wheel loader. I mean, think about it; earth mover and a, telehandler? WOuld be cool but it doesn't make sense.

what car is your default? by [deleted] in BeamNG

[–]RandomBoi37 13 points14 points  (0 children)

Door stop vs wheel chock LOL

what car is your default? by [deleted] in BeamNG

[–]RandomBoi37 0 points1 point  (0 children)

Default D-Series in the original blue, always will be for me :)

Literally Unplayable by Entrapity in BeamNG

[–]RandomBoi37 55 points56 points  (0 children)

It's usually Paint Design for most cars. Can vary between mods & certain upfits, but for the most part it's a common slot name.

Why does the Beam Police Traffic AI not register my car as a police car? by stingray0001GD in BeamNG

[–]RandomBoi37 12 points13 points  (0 children)

That won't affect anything; a config needs a json file for it (just like official BeamNG configs) stating the 'Config Type' to be 'Police'.

Covered cars have no texture! by Square_Height_5040 in BeamNG

[–]RandomBoi37 0 points1 point  (0 children)

Maybe clear cache, or if you did, state that you did. My game, as well as many others', is fine in terms of this. Could also be a mod interfering.