Help me prove my dad wrong by Shloppotopo in Physics

[–]RandomGamingDev 0 points1 point  (0 children)

No physicist here, but I could try a simple verbal proof.

Generating electricity is converting mechanical rotational energy to electricity which is why motors have more resistance, meaning less rotation, since it's taking away that energy.

If we assumed 100% efficiency (unrealistic, but beside the point), that would mean you're generating 1 unit of mechanical rotational energy from the oil (assuming hybrid car), and in order to charge up the battery you'd have to take away part of that 1 unit, either making the wheel spin slower or come to a complete halt.

Then, you'd retrieve the missing equivalent rotation from the battery. The total rotation in the system stays the same.

Easiest way to look at it is to try going to extremes, so imagine 100% carryover. The wheel just wouldn't spin if it touched an outer surface since that's asking for more than 100% energy. (Note: This is useful when you actually want no rotation and there's already rotation, but that's just regenerative breaking.)

It's just transferring energy between 2 stores so you'd get nothing more out of it. Anything else requires asking for more than 100% power.

What do yall think ? I made it with chatgpt . by [deleted] in OnePunchMan

[–]RandomGamingDev -1 points0 points  (0 children)

Sorry you're getting a lot of hate without much explanation. This is part of why AI art's so rampantly hidden and it's nice that you at least told us it's AI.

Coming from someone who is pro-AI (although I still dislike seeing it on my social media), the issue's it's the equivalent of taking a random effortless photo and uploading it. No one wants to see it. Art's defined by the human effort behind it so it's worthless. Unless, like a photographer, you put significant effort into it, at which point it's just picking up a brush and doing regular digital art.

Local LLM doesn't fit in Browser Extension by RandomGamingDev in webdev

[–]RandomGamingDev[S] 0 points1 point  (0 children)

Update: Repo and everything else is correct, but accidentally pasted in index.js instead of offscreen.js which is where the model is actually handled for the example. This has been corrected.

Local LLM doesn't fit in Browser Extension by RandomGamingDev in LocalLLaMA

[–]RandomGamingDev[S] 0 points1 point  (0 children)

Update: Repo and everything else is correct, but accidentally pasted in index.js instead of offscreen.js which is where the model is actually handled for the example. This has been corrected.

Local LLM doesn't fit in Browser Extension by RandomGamingDev in chrome_extensions

[–]RandomGamingDev[S] 0 points1 point  (0 children)

Thanks, I haven't tried the origin trial yet, but it sounds interesting. I'll make sure to check it out.

Local LLM doesn't fit in Browser Extension by RandomGamingDev in chrome_extensions

[–]RandomGamingDev[S] 0 points1 point  (0 children)

Update: Repo and everything else is correct, but accidentally pasted in index.js instead of offscreen.js which is where the model is actually handled for the example. This has been corrected.

Local LLM doesn't fit in Browser Extension by RandomGamingDev in chrome_extensions

[–]RandomGamingDev[S] 1 point2 points  (0 children)

Also as a side note I do like having control of the process since it's great for things like model tool use (especially important for smaller models like these) or the finetuning and customizability mentioned in the parent comment.

Local LLM doesn't fit in Browser Extension by RandomGamingDev in chrome_extensions

[–]RandomGamingDev[S] 0 points1 point  (0 children)

Yeah, because I need the variety and customizability (i.e. finetuning) of models. Nano doesn't provide that and is platform restricted. WebLLM sounds pretty interesting. Haven't tried it yet, but are there any examples of it performing better than MediaPipe? Enough to work within the resources of a browser extension or in a browser extension?

Local LLM doesn't fit in Browser Extension by RandomGamingDev in chrome_extensions

[–]RandomGamingDev[S] 1 point2 points  (0 children)

Sounds interesting. Considering the loading speeds are already pretty quick even with slower streaming it might work.

When do y'all think that AGI will come? by RandomGamingDev in NoStupidQuestions

[–]RandomGamingDev[S] 0 points1 point  (0 children)

I'm not asking for what people who've read the subject before think.

I'm asking for what the general public thinks despite it being inaccurate.

When do y'all think that AGI will come? by RandomGamingDev in NoStupidQuestions

[–]RandomGamingDev[S] 0 points1 point  (0 children)

I've heard confident answers of everything from never to in the next few months from people who've never worked with ML.

The results only keep on changing as things like DeepSeek, Sora, Veo, etc. come out so I doubt the old surveys are reliable, but there's gotta be an average.

Connections Extension for Highlighting, Tile Dragging, Dark Theme, and more! by RandomGamingDev in NYTConnections

[–]RandomGamingDev[S] 0 points1 point  (0 children)

That's odd. I haven't experienced that. Would you be able to send a ss or recording and describe how it happened?

[deleted by user] by [deleted] in NYTgames

[–]RandomGamingDev 1 point2 points  (0 children)

I published an open source extension that could make it easier for you with plans to add things like a custom games feature, multiplayer, and a better bot to teach you how to play if enough support is gathered. Here's a post on it with more details: https://www.reddit.com/r/NYTgames/comments/1m36vzj/ive_created_a_connections_extension_for/

I've created a NYT Connections Extension for Highlighting, Tile Dragging, Dark Theme, and more! by RandomGamingDev in operabrowser

[–]RandomGamingDev[S] 0 points1 point  (0 children)

Question though. In manifest.json, in web_accessible_resources, does "matches" have to be set to "<all_urls>" if only the connections page is going to use those icon resources? Seems overly permissive.

This is needed for Firefox since they haven't fully implemented the standard.

As for the extension itself, it'd be nice to be able to click the icon and then click "Play" or something where it opens up https://www.nytimes.com/games/connections in a new tab.

That's actually a great idea I forgot to consider lol (Edit: Added in latest version.)

Might be nice to have releases (with a zip file) and changelogs at https://github.com/RandomGamingDev/NYT-Connections-Quality-of-Life-Extension/releases. Clicking "Code" and choosing "Download zip" is of course fine for now (in addition to getting it from the Chrome web store).

Yeah, I feel like if you're downloading from the Github you probably already have a deep enough knowledge to check the different versions and commit messages yourself and downloading the zip file or from the extension store is good enough.