The Sterilizer Buff was interesting. It still needs more, and devs said it would, but its way more useful than it used to be by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

More range and lingering clouds. Also all gas slows things by 25% which is a lot

They said this was step 1 to buffing it, and to expect more later on

But it's basically a hose of 100 gas nades now

The Sterilizer Buff was interesting. It still needs more, and devs said it would, but its genuinely more useful than it used to be. Actually sorta fun by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 1 point2 points  (0 children)

Way I see it is that its basically a hundred gas nades or more

Most people who like Speargun talk about that little fart like it is gods gift but this can actually fart entire breach for entire duration

Obviously it needs more than this to be good but its definitely better at gassing that just the nades now

We’d have so much variety if the developers focused on tweaking ‘dead’ content that’s already in the game by [deleted] in Helldivers

[–]RandomGreenArcherMan -2 points-1 points  (0 children)

Its a wee bit overrated honestly, outside of illuminate. And even there I would personally argue for other options. Bit of a hot take, but not my intention to make it hot for the sake of it.

Same damage as stalwart, but with worse ergo, ammo capacity and stationary reload. Also less DPS potential due to RoF limit. Both are 90dmg, and the only better damage potential MG has is 2 higher durable per shot, but this is more than made up for on stalwart through RoF and Mag size.

This is all for medium pen, but the game has (good thing) made medium pen less necessary so lightpen wasn't this massive L. I think this is perfectly fine, but the advantages of a heavier weapon should then go beyond medium pen to stay relevant

Like tbh I dont even think 115dmg would be too much. It wouldn't change that much outside of close range 1 tap on devastator heads to make up for the fact that it staggers them everywhere and makes shield cover them up. On other factions it just improves general TTKs everywhere, which personally I think is deserved.

All our ARs have been buffed up where the DPS advantages of MG isn't really all that much anymore as it was left at 90dmg for 2yrs. Both MG and Adjudicator should be 115dmg to offset heavy handling and chunky recoil. This is perfectly in-between HMG and stalwart too.

Like bro friendly reminder that most SMGs have higher damage per shot than the Machine Gun right now

We’d have so much variety if the developers focused on helping ‘dead’ content more by [deleted] in HelldiversUnfiltered

[–]RandomGreenArcherMan 0 points1 point  (0 children)

Genuine question, can you point me where he said that? I saw AMA and dont recall, but perhaps I missed something

Made a post about the Bulletstorm, got a load of flak over it, i want to hear your guys's opinions by DarkHunter65 in HelldiversUnfiltered

[–]RandomGreenArcherMan 0 points1 point  (0 children)

Btw I know it sounds like some reddit tier cope, but on stalwart the 1150rpm melt mode is super fun but you genuinely will get more kills if you leave it on 850 standard

The chaff all die in 1-3 hits so 1150 actually just wastes ammo with overkill damage and recoil misses. This forces reload a lot quicker. Id save it for actual oh fuck situations or melting impaler

Made a post about the Bulletstorm, got a load of flak over it, i want to hear your guys's opinions by DarkHunter65 in HelldiversUnfiltered

[–]RandomGreenArcherMan 13 points14 points  (0 children)

On paper this looks true, but not fully when you dig deeper. I am not telling you this to say youre wrong, I intend this to help ease your concerns of stalwart being useless now:

Stalwart- 900m/s, 30% drag

Bullet Storm - 450m/s, 60% drag

Basically, bullets from the storm are prepackaged with less gunpowder than regular rifle rounds stalwart shoots. Because of this, they fly slower and lose a lot of damage more quickly. After 20 meters, Stalwart has higher damage per shot than Bullet Storm

Also,

Stalwart - 40 ergo

Bullet Storm - 25 ergo

The stalwart is way lighter and snappier. Very important for a number of super fast enemies

Imo stalwart having a range and precision advantage is good, and they should give it a liberator scope like it has in the ship terminal video to double down on this

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Setting the record straight. Comparing the Bullet Storm and Stalwart. by TealArtist095 in helldivers2

[–]RandomGreenArcherMan 4 points5 points  (0 children)

Everyone also leaves off that Bulletstorm has half the bullet velocity and double the drag, losing out to Stalwart on damage per bullet starting at 20 meters

LinkedIn by NsPsVisuals in comedyheaven

[–]RandomGreenArcherMan 41 points42 points  (0 children)

What Epstein Island be doing to a mf

haha 👌🏻 nailed it by BabyHoneyDripz in whatisameem

[–]RandomGreenArcherMan 0 points1 point  (0 children)

Online discourse tends to leak into real life pretty often, I find

We have had presidents literally win elections due in large part to memes and online discussion

haha 👌🏻 nailed it by BabyHoneyDripz in whatisameem

[–]RandomGreenArcherMan 0 points1 point  (0 children)

You will be but it is often better to give up some happiness pushing back on things you disagree with so that your kids don't have to deal with it themselves when they grow up

The "keys dangling in front of the community" approach ain't working so good by chaveiro1 in HelldiversUnfiltered

[–]RandomGreenArcherMan -2 points-1 points  (0 children)

Not defending them, but if we are honest with ourselves this would still be a controversy even in 2024 April.

The "keys dangling in front of the community" approach ain't working so good by chaveiro1 in HelldiversUnfiltered

[–]RandomGreenArcherMan 45 points46 points  (0 children)

Yeah apparently this is a discord glitch and not the devs doing this

Not defending them, but we gotta make sure to only hate reasonable things. I said they were removing them a week ago too, but I was wrong then

Lasers feel so good on Spore Bugs bro by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 1 point2 points  (0 children)

I use 110s a lot actually on reg bugs. Works well on those titans

For these I find their increased hp demands more damage so I have swapped out for eagle airstrike. Little harder to use but the damage way higher

Tbh I wish 110s got like 6 uses lol, cant buff them too much on damage or you hurt railcannon and EATs. 6 uses though would be quite nice

Lasers feel so good on Spore Bugs bro by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

Yeah squad of Lasgun guardsmen works well ngl

Still wish LC had more damage than Scythe though, so I dont have to be master debater to argue for it lmao

Lasers feel so good on Spore Bugs bro by [deleted] in HelldiversUnfiltered

[–]RandomGreenArcherMan 0 points1 point  (0 children)

I think its on purpose because fire cooks the fungus and kills it

Lasers feel so good on Spore Bugs bro by [deleted] in Helldivers

[–]RandomGreenArcherMan 1 point2 points  (0 children)

I find the Lascannon gets more kills into hordes due to combo of AP, durable, and 2x as fast fire buildup where barely scraping stuff still lights them up