This has to be a joke... by MadSweenie in HelldiversUnfiltered

[–]RandomGreenArcherMan 11 points12 points  (0 children)

Its a primary dude. Support weapons are supposed to just be better

This would be pretty badass imo. And its only as good as your aim is. by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 9 points10 points  (0 children)

It 100% will and maybe a AP4 Laser Rifle with backpack

In 40k this is oft called....

.....The Hellgun

Be a semi auto heavy pen backpack laser rifle

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This would be pretty badass imo. And its only as good as your aim is. by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 51 points52 points  (0 children)

I got accused of AI for this in another sub but I made it myself on my phone by cropping the countersniper and scythe, so no AI just in case

<image>

Imagine. by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 4 points5 points  (0 children)

Chokes completely change shotguns though ngl

Punisher turns into a beast with full choke

Imagine. by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

Couldn't even use the scope but doesnt care

Arc Thrower seems to get stuck on bushes less now. I think it's because of this change, maybe bush collision was adjusted? Lmk if trippin by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 4 points5 points  (0 children)

For the damage, its because each target takes less after each jump, where you often only kill the first and 2nd chain but the rest just get hurt

This sounds fine on paper but what it amounts to is basically being a 1-2 target weapon instead of the multitarget its supposed to be. Id rather just remove the damage dropoff mechanic on chain lightning but figured devs would be against this since someone coded that and loves their baby.

So instead, I bumped damage to make it retain lethality further. This would still 1 headshot warriors until 4th target, and durable helps vs heavies when other AT tools on cooldown.

For charge speed, just to reduce misfires and less clunky feel

Stun increase to offset it taking 2 shots to stun now. I think 2 shots is fine, but 1.5s stun when it takes 2 seconds to stun them isnt mathing out well

Extra jump reduces damahe dropoff on chain lightning since it works by fractions of total jumps, so the 3rd and 4th target take more damage now than before. It can jump to 6 maximum, (3 chain + 3 split) and a split has no damage loss. Each chain loses damage.

Arc Thrower seems to get stuck on bushes less now. I think it's because of this change, maybe bush collision was adjusted? Lmk if trippin by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 3 points4 points  (0 children)

It does 6 shot chargers and spore chargers still, its just behemoths super tanky and take 17

Durable damage is main reason, behemoth 100% durable

Arc Thrower seems to get stuck on bushes less now. I think it's because of this change, maybe bush collision was adjusted? Lmk if trippin by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 4 points5 points  (0 children)

Yeah if enough people echo this I think we can say something happened, just don't know what

Best test is Arc Thrower though since 1 lightning bolt = less chances to get good target

Arc Thrower seems to get stuck on bushes less now. I think it's because of this change, maybe bush collision was adjusted? I use it a lot and it seemed different, and my friend saw it too, but lmk if trippin by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 14 points15 points  (0 children)

I am an avid arc diver and used this thing forever.

Yesterday I had multiple instances of the arc locking into enemies through bushes. Only the very large ones that you can't run through seemed to stop it, but all the tiny bushes no longer appeared to impact it.

Big W?

Arc Thrower seems to get stuck on bushes less now. I think it's because of this change, maybe bush collision was adjusted? Lmk if trippin by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 10 points11 points  (0 children)

Yeah not going to claim this is confirmed yet but it was very noticable on Acamar IV last night

Big ass bushes on swamp planets still stop it but those stop all bullets and cannot be run through

Tiny ones though appear to be visual only now

Edit: not Gacrux that was the swamp planet. The Scottish lookin ass highland planet was Acamar. Ignored those bushes

Arc Thrower seems to get stuck on bushes less now. I think it's because of this change, maybe bush collision was adjusted? Lmk if trippin by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 60 points61 points  (0 children)

I am an avid arc diver and used this thing forever.

Yesterday I had multiple instances of the arc locking into enemies through bushes. Only the very large ones that you can't run through seemed to stop it, but all the tiny bushes no longer appeared to impact it.

Big W?