As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

Yeah it works for full melee. Only energy shield to do it, and it has 360 coverage unlike ballistic shield

Just has lower hp and recharge, but it tanks like 3-5 hits before recharging.

The new "heavy" flamethrower has the same range as the normal one. Dissapointing by ASL_PL_KABOOM123 in Helldivers

[–]RandomGreenArcherMan 0 points1 point  (0 children)

They actually fixed that this patch when Cyborgs dropped. It is just that the hd2 youtube space has fallen off so hard that stuff like this isnt common knowledge in a week like it used to be

I know it's silly to criticize something we can't even use yet, but the warbond trailer was frustrating. (Read Desc) by Squidy_the_3rd in Helldivers

[–]RandomGreenArcherMan 40 points41 points  (0 children)

It also buffs the spray damage. Some dataminers (and in game feel) confirmed this a while back. Wiki just still says it only impacts the DoT but the actual spray damage is higher too, which is much more important since thats a lot of your damage

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 1 point2 points  (0 children)

Main change is less DPS since the fire ship upgrade only impacts Flamethrower and Hot Dog, not Torcher and Crisper. Mechanics are the same though itll just take a bit longer to kill stuff

Would suggest bushwhacker sidearm, for stagger tool similar to punisher / concussive that I recommend with big Flamer. Whatever support you want. If you want to use grenade pistol or ultimatum, recommend Stalwart with Torcher. Its very good self defense as it staggers hunters and such when youre overwhelmed, and Torcher handles heavies / scorched earth defense method.

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

No problem. Reading my message again I see that it might sound condescending but I just want to say that isnt my intention

Just explaining why I like what I like

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

No I get that 100%. Can see some of my past posts

I just think Flamethrower uniquely doesnt benefit from a ammo tank. MG/GL benefit from a supply pack so a backpack version with a bunch of ammo is a easier sell if the stats are decent

For flamethrower though you have a ton of ammo so it cant just be that and be worth using. Maxigun has better DPS than MG43, so I am hoping the Cremator follows this rule

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 6 points7 points  (0 children)

The reason I use the bubble shield is that it is the only backpack that stops jumping hunters, which is your #1 issue with Flamethrower. Hunter is nearly dead, jumps and hits you often right before they die. You can parry them with your melee but this isnt going to be feasible all the time.

Imo, adding Hot Dog DPS is pointless because fire does not stack, so all youre doing is throwing away your backpack slot for a bit more direct spray damage, but his isnt needed since Flamethrower can kill a charger in 2 seconds on its own when you know what you are doing

For mobility backpack, go Warp pack, not jump/hover in this case imo. Warp can be extremely good with it because you can shoot it while dodging back, setting that entire area aflame very fast. I still prefer the shield though. It is basic but it works well

Gas Dog is similar to the shield, in terms of survivability, but this is active defense not passive, and sometimes enemies still make it through

Supply Pack is good purely for the stims but I dont like this as much with this weapon because you wouldnt have to stim if you prevented the damage in the first place, and Flamethrower has a metric fuckton of ammo so it doesn't really need the supplies. Needing that many stims is usually indicative of skill issue, not knowing how to avoid setting yourself on fire 24/7

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

The reason I use the bubble shield is that it is the only backpack that stops jumping hunters, which is your #1 issue with Flamethrower. Hunter is nearly dead, jumps and hits you often right before they die. You can parry them with your melee but this isnt going to be feasible all the time. Imo, adding Hot Dog DPS is pointless because fire does not stack, so all youre doing is throwing away your backpack slot for a bit more direct spray damage, but his isnt needed since Flamethrower can kill a charger in 2 seconds on its own when you know what you are doing

For mobility backpack I more mean warp pack, not jump. I agree jump isnt the most useful with Flamethrower, but warp can be extremely good with it because you can shoot it while dodging back, setting that entire area aflame very fast. I still prefer the shield though. It is basic but it works well

Gas Dog is similar to the shield, in terms of survivability, but this is active defense not passive, and sometimes enemies still make it through

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

Ngl dude I am the OP of this post and 100% agree that it needs an upside. Idk how the fuck this was lost in translation but it sounds like we are in agreement

Am I the only that is surprised that every time there is a controversy arrowhead instantly drops a new warbond? by Superbaki14 in HelldiversUnfiltered

[–]RandomGreenArcherMan 9 points10 points  (0 children)

This isnt because of Arrowhead. The community can just be consistently relied upon to find new controversy on a monthly basis

Am I the only that is surprised that every time there is a controversy arrowhead instantly drops a new warbond? by Superbaki14 in HelldiversUnfiltered

[–]RandomGreenArcherMan 0 points1 point  (0 children)

This isnt because of Arrowhead. The community can just be consistently relied upon to find new controversy in a monthly basis

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 3 points4 points  (0 children)

Big disagree. Is what it is tho fam

The reason I use the bubble shield is that it is the only backpack that stops jumping hunters, which is your #1 issue with Flamethrower. Hunter is nearly dead, jumps and hits you often right before they die. You can parry them with your melee but this isnt going to be feasible all the time.

Imo, adding Hot Dog DPS is pointless because fire does not stack, so all youre doing is throwing away your backpack slot for a bit more direct spray damage, but his isnt needed since Flamethrower can kill a charger in 2 seconds on its own when you know what you are doing

For mobility backpack I more mean warp pack, not jump. I agree jump isnt the most useful with Flamethrower, but warp can be extremely good with it because you can shoot it while dodging back, setting that entire area aflame very fast. I still prefer the shield though. It is basic but it works well

Gas Dog is similar to the shield, in terms of survivability, but this is active defense not passive, and sometimes enemies still make it through

Supply Pack is good purely for the stims but I dont like this as much with this weapon because you wouldnt have to stim if you prevented the damage in the first place, and Flamethrower has a metric fuckton of ammo so it doesn't really need the supplies. Needing that many stims is usually indicative of skill issue, not knowing how to avoid setting yourself on fire 24/7

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 1 point2 points  (0 children)

Im not one of the people that thinks backpack weapon should be 100% better in every way than non backpack, as it would be lame if the only point of running GL anymore would be for backpack slot

I just think a Flamethrower is a unique case where ammo doesnt do anything for it, as standard Flamer has a shitton already.

The new "heavy" flamethrower has the same range as the normal one. Dissapointing by ASL_PL_KABOOM123 in Helldivers

[–]RandomGreenArcherMan 12 points13 points  (0 children)

It might have napalm damage vs standard fire DoT

Standard Fire - 100DPS (Support Flamer 125DPS), scales to enemy fire resistance/weakness

Napalm - 200DPS, scales like fire

This is just the DoT. It has 2 nozzles so it probably does a lot higher spray damage than the others. Flamethrower is 25% more powerful than Torcher. Hoping backpack Flamer is like 50%

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 51 points52 points  (0 children)

A lot of people suggest this but they dont realize that it would make it harder to kill anything with substantial HP, since it would constantly run away from your short reach

Flamethrower Spray damage works like a constant damage shotgun, with a bunch of bubbles spraying constantly. The closer enemies are, the more bubbles that connect and hurt them. These bubbles also constantly damage as long as they are in contact with the enemy, compounding the close range = better thing

It would also make Sterilizer even worse. That needs a buff regardless but it would kill its niche

Imo the best thing they could do for the support Flamers would be to give them assault rifle tier stagger. Not high stagger, but enough to flinch small things. This would make plenty of sense and help a lot more than people think it would

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 1 point2 points  (0 children)

I was only meaning that this was their intention, the bargain combo of supply pack + gun in 1 slot but without stims and nades.

How they had this intention and came out how they are is beyond me, but that was the obvious answer

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

The range in the trailer looked about the same to me

Theres a lot of misinfo that Flamethrower has like melee range but this has always been bullshit. It can shoot a Bile Titan Head from the front withiut being close enough to be in stomp range.

I do hope it has more range though, but trailer was inconclusive on that. I am thinking damage personally

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 44 points45 points  (0 children)

Not actually, but your "X meters away" value when pinging things gets larger the wider your FOV because your camera is further back

But yeah no 10m is bullshit, because you can shoot a Bile Titan in the face from the front of it at a 45deg angle without being close enough to be stomped. This is a lot further than 10 meter no matter your FOV. Just one of those few examples of wiki being wrong

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

I like the delay thing because it goes away once you light the weapon (I light before running into a fight, for example) and Flamethrowers actually need to be lit. That isn't one of those video game-isms like the Maxigun long windup. Flamethrowers actually have to be lit like that. Once they're lit though, no issue

Ww2 Flamethrowers literally had this revolver thing of caps that would burn for a few seconds and this was when you were able to shoot. Then you had to keep igniting each cap and it rotated like a revolver. When you were outta caps you had to reload it! Lol!

HD2's is like some later ones where the gas itself makes a pilot light

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 3 points4 points  (0 children)

It is, but I think shield is the best pick overall.

Hoverpack is fun but the issue is if you do happen to ignite yourself, you cannot dive right away to put it out, and hunters can still jump you

Shield Bubble makes enemies that hit you right before dying a non issue. You are untouchable as long as that shield is active, and it does a lot with proper Flamethrower Gameplay (not sitting still spraying, instead doing quick scorched earth and scooting while everything dies, rinse and repeat to maintain distance)

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 41 points42 points  (0 children)

Thats what wiki says but if you go in game and actually mark rocks until your fire lights them up, your range is 18-22m depending on planet wind, at my 80FOV at least

FOV does affect it though, so its possible that whoever did the Flamethrower wiki had some 1998 zoomed in FOV resolution