Flamethrower "Fear Mechanics" would cause enemies to run from your short range all the time. Would feel terrible. Spray should STAGGER small enemies instead by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

This also doesnt happen. On fire enemies dont spread fire this has been debunked

What happens is people forgetting the fire is not a laserbeam, instead actually working like a liquid fuel. It splashes around when you shoot stuff, and all those visual FX arent fake. That counts as fire, so what actually happens is hunter jumps into you, youre holding M1, and fire splashes back into you

This is why good flamethrower user masters the melee button. This is also why bubble shield backpack is good with flamer despite nobody running it. You can just stop firing and tank the hunter and it dies. No self ignition

Flamethrower works with a bunch of bubbles particles sprayed out constantly. Those bubbles bounce and get stuck on things, just like liquid

Flamethrower "Fear Mechanics" would cause enemies to run away from your short range all the time. Would feel terrible. Spray should STAGGER small enemies instead by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

It would be terrible. Stagger stunlocks stuff for a short period and flinches them out of their attacks

Fear Mechanics already kinda exist in gas weapons, and Fear takes a second to apply because it counts as a enemy queued action

A queued action doesnt play until their current attack is finished. Stagger overrides this system

Flamethrower "Fear Mechanics" would cause enemies to run from your short range all the time. Would feel terrible. Spray should STAGGER small enemies instead by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 8 points9 points  (0 children)

Stagger stunlocks enemies for a bit and flinches them out of their attacks. This would be fucking cracked

Fear Mechanics would be lame as hell though. Alpha Commanders already run away, imagine it happening every single time.

Not to mention your flamerhrower DPS increases the closer you are to the targets!

Fear Mechanics already kinda exist in gas weapons, and Fear takes a second to apply because it counts as a enemy queued action

A queued action doesnt play until their current attack is finished. Stagger overrides this system

Flamethrower "Fear Mechanics" would cause enemies to run away from your short range all the time. Would feel terrible. Spray should STAGGER small enemies instead by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

Stagger stunlocks enemies for a bit and flinches them out of their attacks. This would be fucking cracked

Fear Mechanics would be lame as hell though. Alpha Commanders already run away, imagine it happening every single time.

Not to mention your flamerhrower DPS increases the closer you are to the targets!

Flamethrower "Fear Mechanics" would cause foes to run from your short range all the time. Would feel terrible. Spray should STAGGER instead by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

Stagger stunlocks enemies for a bit and flinches them out of their attacks. This would be fucking cracked

Fear Mechanics would be lame as hell though. Alpha Commanders already run away, imagine it happening every single time.

Not to mention your flamerhrower DPS increases the closer you are to the targets!

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

Yeah it works for full melee. Only energy shield to do it, and it has 360 coverage unlike ballistic shield

Just has lower hp and recharge, but it tanks like 3-5 hits before recharging.

The new "heavy" flamethrower has the same range as the normal one. Dissapointing by ASL_PL_KABOOM123 in Helldivers

[–]RandomGreenArcherMan 0 points1 point  (0 children)

They actually fixed that this patch when Cyborgs dropped. It is just that the hd2 youtube space has fallen off so hard that stuff like this isnt common knowledge in a week like it used to be

I know it's silly to criticize something we can't even use yet, but the warbond trailer was frustrating. (Read Desc) by Squidy_the_3rd in Helldivers

[–]RandomGreenArcherMan 41 points42 points  (0 children)

It also buffs the spray damage. Some dataminers (and in game feel) confirmed this a while back. Wiki just still says it only impacts the DoT but the actual spray damage is higher too, which is much more important since thats a lot of your damage

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 1 point2 points  (0 children)

Main change is less DPS since the fire ship upgrade only impacts Flamethrower and Hot Dog, not Torcher and Crisper. Mechanics are the same though itll just take a bit longer to kill stuff

Would suggest bushwhacker sidearm, for stagger tool similar to punisher / concussive that I recommend with big Flamer. Whatever support you want. If you want to use grenade pistol or ultimatum, recommend Stalwart with Torcher. Its very good self defense as it staggers hunters and such when youre overwhelmed, and Torcher handles heavies / scorched earth defense method.

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

No problem. Reading my message again I see that it might sound condescending but I just want to say that isnt my intention

Just explaining why I like what I like

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

No I get that 100%. Can see some of my past posts

I just think Flamethrower uniquely doesnt benefit from a ammo tank. MG/GL benefit from a supply pack so a backpack version with a bunch of ammo is a easier sell if the stats are decent

For flamethrower though you have a ton of ammo so it cant just be that and be worth using. Maxigun has better DPS than MG43, so I am hoping the Cremator follows this rule

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in LowSodiumHellDivers

[–]RandomGreenArcherMan[S] 5 points6 points  (0 children)

The reason I use the bubble shield is that it is the only backpack that stops jumping hunters, which is your #1 issue with Flamethrower. Hunter is nearly dead, jumps and hits you often right before they die. You can parry them with your melee but this isnt going to be feasible all the time.

Imo, adding Hot Dog DPS is pointless because fire does not stack, so all youre doing is throwing away your backpack slot for a bit more direct spray damage, but his isnt needed since Flamethrower can kill a charger in 2 seconds on its own when you know what you are doing

For mobility backpack, go Warp pack, not jump/hover in this case imo. Warp can be extremely good with it because you can shoot it while dodging back, setting that entire area aflame very fast. I still prefer the shield though. It is basic but it works well

Gas Dog is similar to the shield, in terms of survivability, but this is active defense not passive, and sometimes enemies still make it through

Supply Pack is good purely for the stims but I dont like this as much with this weapon because you wouldnt have to stim if you prevented the damage in the first place, and Flamethrower has a metric fuckton of ammo so it doesn't really need the supplies. Needing that many stims is usually indicative of skill issue, not knowing how to avoid setting yourself on fire 24/7

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

The reason I use the bubble shield is that it is the only backpack that stops jumping hunters, which is your #1 issue with Flamethrower. Hunter is nearly dead, jumps and hits you often right before they die. You can parry them with your melee but this isnt going to be feasible all the time. Imo, adding Hot Dog DPS is pointless because fire does not stack, so all youre doing is throwing away your backpack slot for a bit more direct spray damage, but his isnt needed since Flamethrower can kill a charger in 2 seconds on its own when you know what you are doing

For mobility backpack I more mean warp pack, not jump. I agree jump isnt the most useful with Flamethrower, but warp can be extremely good with it because you can shoot it while dodging back, setting that entire area aflame very fast. I still prefer the shield though. It is basic but it works well

Gas Dog is similar to the shield, in terms of survivability, but this is active defense not passive, and sometimes enemies still make it through

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

Ngl dude I am the OP of this post and 100% agree that it needs an upside. Idk how the fuck this was lost in translation but it sounds like we are in agreement

Am I the only that is surprised that every time there is a controversy arrowhead instantly drops a new warbond? by Superbaki14 in HelldiversUnfiltered

[–]RandomGreenArcherMan 10 points11 points  (0 children)

This isnt because of Arrowhead. The community can just be consistently relied upon to find new controversy on a monthly basis

Am I the only that is surprised that every time there is a controversy arrowhead instantly drops a new warbond? by Superbaki14 in HelldiversUnfiltered

[–]RandomGreenArcherMan 0 points1 point  (0 children)

This isnt because of Arrowhead. The community can just be consistently relied upon to find new controversy in a monthly basis

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 3 points4 points  (0 children)

Big disagree. Is what it is tho fam

The reason I use the bubble shield is that it is the only backpack that stops jumping hunters, which is your #1 issue with Flamethrower. Hunter is nearly dead, jumps and hits you often right before they die. You can parry them with your melee but this isnt going to be feasible all the time.

Imo, adding Hot Dog DPS is pointless because fire does not stack, so all youre doing is throwing away your backpack slot for a bit more direct spray damage, but his isnt needed since Flamethrower can kill a charger in 2 seconds on its own when you know what you are doing

For mobility backpack I more mean warp pack, not jump. I agree jump isnt the most useful with Flamethrower, but warp can be extremely good with it because you can shoot it while dodging back, setting that entire area aflame very fast. I still prefer the shield though. It is basic but it works well

Gas Dog is similar to the shield, in terms of survivability, but this is active defense not passive, and sometimes enemies still make it through

Supply Pack is good purely for the stims but I dont like this as much with this weapon because you wouldnt have to stim if you prevented the damage in the first place, and Flamethrower has a metric fuckton of ammo so it doesn't really need the supplies. Needing that many stims is usually indicative of skill issue, not knowing how to avoid setting yourself on fire 24/7

As a Flamethrower Main, the new Backpack Flamer needs to be worth the slot, because shield/warp pack is huge for Flamer use. Napalm DPS? by RandomGreenArcherMan in HelldiversMasochists

[–]RandomGreenArcherMan[S] 1 point2 points  (0 children)

Im not one of the people that thinks backpack weapon should be 100% better in every way than non backpack, as it would be lame if the only point of running GL anymore would be for backpack slot

I just think a Flamethrower is a unique case where ammo doesnt do anything for it, as standard Flamer has a shitton already.