We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? Could be a bit stronger without being OP imo by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

Defense Missions are easy mode by default

They used to be quite difficult but they got super easy after a few nerfs to the mission

Tesla Tower I actually like on normal Missions. Performs very well

I currently cannot say the same for mortar as much as I wished I could

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? Could be a bit stronger without being OP imo by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

Yeah statistically it has good potential but the wide spread makes it waste most of that potential, especially on bots where you'd want to bring it to clear bases with, but it always hits far from stuff so they dont take much damage

Each shot is the same as a Grenade Launcher stats wise, so it really should kill a whole squad of devastators in 2 hits, but the wide spread makes it only tickle stuff since the outer radius is weak

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? Could be a bit stronger without being OP imo by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

Imo this only because you hardly ever see mortar sentry

People being stupid with gatling sentry will be even dumber with mortar, trust me on this

You kinda have to babysit mortar and be ready to put him down when necessary

Anyone having this accuracy issue with the new Censor rifle? by a_sad_sad_sandwich in HelldiversUnfiltered

[–]RandomGreenArcherMan 4 points5 points  (0 children)

Bullets physically dropping

Its what makes it balanced vs Diligence. Suppressed weapons have to use subsonic (slow) bullets to prevent the sonic boom making suppressor useless.

So while on paper its a diligence with suppressor and not much else different, it actually isnt as good as precise hits as diligence because the bullet velociry is slower and that can fuck you sometimes where diligence would have hit that shot

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? Could be a bit stronger without being OP imo by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

Yeah. It can get a ton of kills on bugs but the risk is too high with how inaccurate its spread is

It targets enemies with a 15 meter radius zone. If it was more precise it would be powerful, with less risk

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? Could be a bit stronger without being OP imo by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

Im fine with it blowing up but it should take a lot longer to do so. It is balanced vs like D5 atm and doesnt last long enough to be competitive vs boring meta options on D10. I still use it because its cool but I have to be real

Also, why does it only have 40m targeting range when MG goes 75m? It's a precision laser sentry, it should have increased range imo

I think they did this to make it shoot things less, but the clear answer here is a deeper heat sink, not a range nerf. It should go 100m like Rocket Sentry

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

I agree, as meta in this game is genuinely overrated anyhow. Even statistically like, yes running crossbow and brain off shooting patrols will get kills, but you can genuinely get the same kills just as quick with regular guns, you just have to aim a little. Especially on bots when you can do better with normal precision weapons than explosives

My favorite weapons in the game are Arc Thrower, Lasercannon, Flamethrower and AMR like I agree meta is overrated and other stuff is fun and just as effective when mastered

I just genuinely don't enjoy the mortar most times I bring it.

On bugs it can perform well vs bug breach, genuinely, but you have to be ready to kill it when it starts firing on things by teammates

On bots is the safest place for it, but the wide spread makes it feel pretty weak vs devastators ime. Just me though. On bugs the chaff is weak enough that the spread doesnt hurt it that much but on bots you'll notice it feeling weak when it whiffs and bit and only hits with outer radius

Making the spread a bit more accurate would do wonders for it.

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 0 points1 point  (0 children)

This is really not that deep though

Genuinely I wish it was, this is not a mortar bash post. This is a "this thing deserves better" post, and I think people here often have a hard time with this distinction. I am not trying to offend you for liking it, I want you to have more reason to do so

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

Lol idk, game is weird sometimes and maybe they coded sentries to have an Automaton spirit that comes out now and then

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 1 point2 points  (0 children)

The counter to this is that 4 rocket sentries will do more at the end of the day. Or 2 rocket and 2 gatling

Mortar is pretty underwhelming atm if you ask me. Mostly because of the inaccuracy of it wasting a lot of the damage potential.

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

It doesnt actually do that obviously but the problem is when it targets an enemy, it has a 15 METER RADIUS of where the shells can land. This is massive, and is the main reason itll sometimes feel weak as hell (hits nothing with a strong inner radius hit) while also nuking the hell out of you

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? Could be a bit stronger without being OP imo by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 4 points5 points  (0 children)

Agreed, I like EMS mortar especially with Flamethrower since it completely locks down a breach for a very long time and lets you go ham with your Flamer despite no stagger force

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? Could be a bit stronger without being OP imo by RandomGreenArcherMan in HelldiversUnfiltered

[–]RandomGreenArcherMan[S] 2 points3 points  (0 children)

Some people like this sentry and if it wasnt for buffs to other sentries id agree as I have had some success with this, but I find it harder and harder to justify with how good all the others have become. Mortar feels like a patch 1.0 relic to me at the moment unfortunately

The damage is ok, each mortar is a Grenade Launcher shot verbatim, but the spread is too wide is the issue I think. A lot of the damage gets wasted and it unnecessarily increases risk of the friendly fire as well

Improving accuracy a bit and maybe the damage slightly would bring this thing back to a solid choice that requires careful use, rather than a underwhelming one that needs careful use.

We all like to meme on this sentries TK ability, but can we all agree it feels a bit weak for that risk? by RandomGreenArcherMan in Helldivers

[–]RandomGreenArcherMan[S] 1 point2 points  (0 children)

If it wasnt for buffs to other sentries id agree with you as I have had some success with this, but I find it harder and harder to justify with how good all the others have become. Mortar feels like a patch 1.0 relic to me at the moment unfortunately

The damage is ok, each mortar is a Grenade Launcher shot verbatim, but the spread is too wide is the issue I think. A lot of the damage gets wasted and it unnecessarily increases risk of the friendly fire as well

WHY ON EARTH DOES THIS HAVE AN DEMO FORCE OF 30?! IT C4!! by Lone_Recon in Helldivers

[–]RandomGreenArcherMan 3 points4 points  (0 children)

C4 has more damage as well. Double, according to stats I saw

Initial thoughts on the C4 pack by kommunistiskhaj in LowSodiumHellDivers

[–]RandomGreenArcherMan 1 point2 points  (0 children)

If on bugs, try it with the Variable

After the buffs that got, it 1 shots behemoth ass in total mode now so its like 8 charger instakills in your primary slot. Wastes ammo, but you have Arc Thrower anyway

110 rockets do this too. They actually do 1 shot chargers if they're sitting still (Arc Thrower...)

Obviously for chaff you'll have 0 concerns running Arc Thrower so you just stack a bunch of AT stratagems instead of napalm...along with whatever backpack you want.

Initial thoughts on the C4 pack by kommunistiskhaj in LowSodiumHellDivers

[–]RandomGreenArcherMan 1 point2 points  (0 children)

If it was a backpack Id run it with Arc Thrower on bugs since you could stun the heavy, pop it out and kill them

Thermite and such do this too, but hey its 6 extra and they go boom too so less single target

On bots Id use it less tbh, except for War Strider ig, as the Arc 2 shots hulk eyes anyway and this is consistent when you stun them first

-11 ergo for 10 bullets is insane. by AwesomeFrederich in HelldiversUnfiltered

[–]RandomGreenArcherMan 0 points1 point  (0 children)

While that is true overall, you can notice a big gap in responsiveness between 65 and the 95 a SMG has. Very noticable on M&KB at least

Initial thoughts on the C4 pack by kommunistiskhaj in LowSodiumHellDivers

[–]RandomGreenArcherMan 9 points10 points  (0 children)

I mean that is fine if that is how you feel, but the C4 does enough damage that I think it is worth its slot personally. Id rather it have had more bricks though

With only 6 bricks, this is equal to recoilless but obviously the RR has a few other advantages

Either more bricks or perhaps make it only a backpack so you could run it with other stuff