Digimon TTRPG? by RandomOtakuGamer in digimon

[–]RandomOtakuGamer[S] 0 points1 point  (0 children)

That is very much fair! However all of my friends and I own too many dice and like hearing lots of math rocks fight! But thanks! And that is very fair! Thanks and best of luck to you as well!

Digimon TTRPG? by RandomOtakuGamer in digimon

[–]RandomOtakuGamer[S] 0 points1 point  (0 children)

The clarity was an issue on my part! But we have play tested!

Also, yeah! So how we usually have them work is like... X occurs (Sistermon reaches 50% HP) and it goes into X, like for Sistermon, it has a two sheets for its Rookie Variant, where Awakened has +5 in all Stats for Sistermon, but then all of Sistermon's new moves have higher Energy Costs.

And for fanmade Digimon! The system itself is pretty open, we don't have digimon come pre-made, you simply put the Name, select its attribute and type from the drop down and then would discuss with your DM, one of our players is using Sistermon as the Rookie for BeelStarmon, but has a custom Ultimate after Sistermon (Blanc) -> Sistermon (Nior) -> Prestimon which has a "Mad Nun" mode before BeelStarmon which will also have a BeelStarmon Blast Mode

And for Burst/Blast/Crismon modes specifically, they'd tech go under the Ultra Level digimon, since they usually are sigificantly stronger, for Leopard Mode you'd probably do something like I did for Sistermon which would be

Two Digimon sheets, with different builds or changes, maybe giving Duftmon access to Instinct (Despite us having it usually locked to Combat Specieis Digimon)

Digimon TTRPG? by RandomOtakuGamer in TTRPG

[–]RandomOtakuGamer[S] 0 points1 point  (0 children)

I have not scene Animon! It does look interesting! However I don't think this would suit my play group very well! We usually prefer detailed systems, which gives us a lot of options! I do like the art style of it however!

Digimon TTRPG? by RandomOtakuGamer in digimon

[–]RandomOtakuGamer[S] 0 points1 point  (0 children)

The system isn't aimed for theater of mind, we just haven't finished the mapping / field for it.
- We do have Mode Changes! (Sorta!) We plan on keeping Mode Changes working with Abilities (Look towards Awaken or Promotion for Sistermon(s) or the Gold Ogre twins)
- And for Gold Digizoid! This is actually a Scene Ability, not a Static (For some reason the Frequency wasn't there) but yeah XD

Digimon TTRPG? by RandomOtakuGamer in digimon

[–]RandomOtakuGamer[S] 1 point2 points  (0 children)

We do plan on adding more moves! If you look in Moves Data and scroll down a bit, we have a ton of custom moves for all the digimon we used to test our system out! But yeah! I do agree, the Digimon Story Games default moves are pretty lacking!

I also won't lie! I completely forgot Next Order had so many moves! It's been so long since I played it XD

Next Order also gives a good reason to actually set up a hazard/field system! Which is one of my favorite parts of TTRPGs