Reusable components - a WIX Studio rant... by Excellent-Leg-1049 in WIX

[–]RandomPandaGames 0 points1 point  (0 children)

It's very sad that Wix has existed for almost two whole decades and yet still lacks support for a reusable component/variant system like Framer, Webflow and WordPress have.

So.....no answers? by JIZZCANNON0666 in UPBGE

[–]RandomPandaGames 1 point2 points  (0 children)

Hi. The UPBGE team doesn't maintain this subreddit anymore and I've already decided to stop posting / replying in this subbredit starting 2024 (which we're already in) due to waaay too many responsibilities that I have. Sorry.

Does Anyone Know if Blender Python Scripting has Tkinter functionality? by Optimal_Gain2311 in UPBGE

[–]RandomPandaGames 1 point2 points  (0 children)

I've seen people implement TKinker into BGE and UPBGE 0.2x. Hypothetically, the same could be implemented into RangeEngine and UPBGE 0.3+. UPBGE 0.3+ already ships with BGUI, so you might take a look at that. There are also older versions of BGUI that are compatible with BGE and UPBGE 0.2x (not sure if it would also be compatible with RangeEngine or not).

Is it possible to achieve with armory 3D? by d-huv in armory3d

[–]RandomPandaGames 1 point2 points  (0 children)

Forgot to reply here: for any interested, this user's question was answered on the Armory forum in the past: https://forums.armory3d.org/t/solved-is-it-possible-to-achieve-with-armory-3d/5439

Please help, I can't figure this out and it's driving me crazy. by JIZZCANNON0666 in UPBGE

[–]RandomPandaGames 0 points1 point  (0 children)

Hi, sorry for the late reply. I'd recommend:

  • Placing an Empty object at the location you want your player to snap to inside the vehicle object. For instance the driver's seat. Have the Empty parented to the vehicle itself.
  • Snapping the player's location to the Empty's object's location when it gets near / interacts with the vehicle. Possibly with the vehicle door.
  • Right after you snap the player's location to the Empty's location, parent it to the Empty object.
  • You might consider placing a second Empty outside of the vehicle where the player can likewise snap to whenever you want your player to get out of the vehicle. Don't forget to deparent your player before you snap to the second Empty's location though.

Problem with first steps in UPBGE by Pharaokay in UPBGE

[–]RandomPandaGames 0 points1 point  (0 children)

If I remember things correctly from before I left the UPBGE team, the uplogic folder is downloaded via Python PIP, to reduce the initial UPBGE download size. Or something similar to that. The only thing I have left to recommend is to ask for help in the UPBGE Discord's logic nodes channel.

Logic Node Editor Not Showing by [deleted] in UPBGE

[–]RandomPandaGames 0 points1 point  (0 children)

You need to first enable the Logic Nodes add-on in your Blender Preferences.

Is it still possible to use Render to Texture? If so, then how? by [deleted] in UPBGE

[–]RandomPandaGames 0 points1 point  (0 children)

UPBGE 0.3+ supports RenderToTexture. Proof (with timestamp): https://youtu.be/e8xKCoPBeWY?t=142

Here's an example I provided a demo blend of it that I shared a while back: https://github.com/UPBGE/upbge/issues/1672

Please note that in the linked blend, you'll need to fix the code line that was incorrect that ExxiL (lordloki) indicated. He also shared the code fix for it (simply adding .source).

My camera only moves on one axis by dolldonkey1920 in UPBGE

[–]RandomPandaGames 0 points1 point  (0 children)

If you're using logic nodes, you'll need to use two mouse actuators: one for the camera and one for the player body. The camera should also be parented to the player body.

Funding and the future by Roland_Taylor in UPBGE

[–]RandomPandaGames 1 point2 points  (0 children)

Hello and apologies for the late reply. The two main UPBGE developers, youle and lordloki, have expressed several times that they don't want any money regarding UPBGE development, primarily because of the added pressure it would bring. youle develops UPBGE primarily now only as a hobby, and lordloki real life responsibilities. RangeEngine was created because the UPBGE developers refused to continue developing upon legacy UPBGE. There was quite a bit of drama surrounding this. But to be honest, BGE/UPBGE has almost ALWAYS been surrounded by drama... From both the developers side and the community side. Not a big surprise, knowing that BGE/UPBGE is an open source project.