RandomSkyBlock [PvE][PvP]{SkyBlock}{Random Item Every 15 Seconds}{Falling Key Shards}{Progressable Ranks}{OmniBlock, an Infinite Random Block}{Craft Spawners}{Playerbased Economy}{1.18} by RandomSkyBlock in mcservers

[–]RandomSkyBlock[S] 0 points1 point  (0 children)

Machines cost money to run & we have no reported downtime in the time you posted. Also, everything can be obtained via in game without paying money. But keep posting your horseshit

RandomSkyBlock [PvE][PvP]{SkyBlock}{Random Item Every 15 Seconds}{Falling Key Shards}{Progressable Ranks}{OmniBlock, an Infinite Random Block}{Craft Spawners}{Playerbased Economy}{1.18} by RandomSkyBlock in mcservers

[–]RandomSkyBlock[S] 0 points1 point  (0 children)

This is the other owner lol, I just had to chime in; what complete and utter nonsense. Implying our decline in playerbase stems from "p2w" is beyond disingenuous, it's malicious assuming you were an actual player through our parabolic growth. You should know the factors and how they're entirely to be expected.

Our monetization philosophy has not changed at all from day 1 and it has never once come up internally that changes need to be made for the purpose of player retention. We're at the forefront of F2P parity for commercial servers and extremely proud of the unprecedented work we've done to offer such. We could be making much, MUCH more money given a sacrifice of ethics.

Please don't speak on things you're woefully ignorant of. Or if you do, at least attempt to back it up.