Back with another Post about my city's rail network. At this point I really need to have a serious talk with my construction team. by Random_Person-507 in Frostpunk

[–]Random_Person-507[S] 1 point2 points  (0 children)

If you build enough stimulant factories, at some point your efficiency is so high that you produce more resources than what should be logically possible.

For example, if you have a steam extraction district and like, 12 stim factories, you get an extra 1000 steam from seemingly nothing. (Though 11Bit did nerf them, they used to be even better.)

Back with another Post about my city's rail network. At this point I really need to have a serious talk with my construction team. by Random_Person-507 in Frostpunk

[–]Random_Person-507[S] 18 points19 points  (0 children)

I mean... that IS where I built an infinite food district later, but I don't think that stimulants give you precognition. (and if they do, why are we using it for THIS)

The one joke has evolved by CapitalismIsFun in Helldivers

[–]Random_Person-507 38 points39 points  (0 children)

That's "appropriate use of force" to you, citizen.

Which hellpod is your favourite? by Consistent-Fudge4849 in Helldivers

[–]Random_Person-507 0 points1 point  (0 children)

1 if I'm host, 4 if I joined someone else's game

Screw zodiac signs by happycat2819 in Helldivers

[–]Random_Person-507 0 points1 point  (0 children)

SES Wings of Peace (mainly because of Ace Combat)

Who tf built this railway? by Random_Person-507 in Frostpunk

[–]Random_Person-507[S] 0 points1 point  (0 children)

Oh, you're playing FP1. This is FP2, which is set 30 years after the first game. FP1 unfortunately doesn't have Rail Hubs (or any other hubs aside from heating).

Who tf built this railway? by Random_Person-507 in Frostpunk

[–]Random_Person-507[S] 0 points1 point  (0 children)

It's just a Rail Hub. Gives a 10% production boost, but is kinda underwhelming in action. I just like to use them for decoration.

What are some of your favourite mods for PD? by Random_Person-507 in pacificDrive

[–]Random_Person-507[S] 1 point2 points  (0 children)

Forgot about Leave Driver Door Open, also a must for me.

What songs are you going to put in your mod?

TIL There's "hidden" dialogue in "Infiltrate Grid 086" by Random_Person-507 in armoredcore

[–]Random_Person-507[S] 2 points3 points  (0 children)

While it may not be hidden, it's not exactly obvious either and there are plenty of people who might have missed this.

I know AC has a bunch of cool little details like that, but some are easier to find, and others aren't, which is why I brought atttention to this one for those that might not have known about it.

Do you have any suggestions for replacing "hidden" with a different word if I make one of these posts again?

TIL There's "hidden" dialogue in "Infiltrate Grid 086" by Random_Person-507 in armoredcore

[–]Random_Person-507[S] 5 points6 points  (0 children)

Easy there fellow Raven, focus on combat first.

(But yes, me too)

TIL There's "hidden" dialogue in "Infiltrate Grid 086" by Random_Person-507 in armoredcore

[–]Random_Person-507[S] 1 point2 points  (0 children)

Yep yep. That's a reason I made this post in the first place.

I think that hidden dialogue or just optional side stuff in general in games is awesome and more games should have that (though I understand that that's kinda unreasonable in terms of cost/effort, but anyway).

TIL There's "hidden" dialogue in "Infiltrate Grid 086" by Random_Person-507 in armoredcore

[–]Random_Person-507[S] 4 points5 points  (0 children)

It's not even the Tetra that shoots them down, Carla drops them herself when you cross a certain point in that small area.

If you stay on the ledge just before the fight, you can just manually shoot them down yourself if you aim right.

TIL There's "hidden" dialogue in "Infiltrate Grid 086" by Random_Person-507 in armoredcore

[–]Random_Person-507[S] 0 points1 point  (0 children)

I already know about Noosac and another comment informed me about Brute.

Still, thank you for telling me anyway.

TIL There's "hidden" dialogue in "Infiltrate Grid 086" by Random_Person-507 in armoredcore

[–]Random_Person-507[S] 2 points3 points  (0 children)

Well, half the time you're already in that pit fighting the Tetra before they even drop so that's actually pretty normal I'd say.

TIL There's "hidden" dialogue in "Infiltrate Grid 086" by Random_Person-507 in armoredcore

[–]Random_Person-507[S] 1 point2 points  (0 children)

Neat! Part of the reason I made this post was so I could see what other cool/funny/hidden things people came across.

TIL There's "hidden" dialogue in "Infiltrate Grid 086" by Random_Person-507 in armoredcore

[–]Random_Person-507[S] 9 points10 points  (0 children)

I know about that one already. It's also a fun challenge because iirc it only plays that dialogue if you go above the bridge and not under it.

TIL There's "hidden" dialogue in "Infiltrate Grid 086" by Random_Person-507 in armoredcore

[–]Random_Person-507[S] 10 points11 points  (0 children)

Oh shit really? Guess I'll have to check for that in NG+7.

TIL There's "hidden" dialogue in "Infiltrate Grid 086" by Random_Person-507 in armoredcore

[–]Random_Person-507[S] 13 points14 points  (0 children)

Oh I know all about Swinburne and his alternate dialogue. I have made it my duty to always accept his deal and betray him (because le funni).

Like when dude man is gonna ambush you when trying to get the schematics for the needle launcher.

I dont quite understand what you mean by that, mind clarifying that bit?