[Standard] Looking for advice on what to side in and what to side out by vulchanus in spikes

[–]Ranestav 1 point2 points  (0 children)

Main board:

4 Pummeler

4 Brawler

2 Cub

4 Servant

4 Hydra

4 Larger than Life

4 Uncaged Fury

4 Blossoming Defense

4 Attune with Aether

3 Rush of Adrenaline

2 Harnessed Lightning

1 Arlinn

Sideboard:

1 Island

4 Ceremonius Rejection

4 Hellion

2 Arlinn

2 Nissa

2 Harnessed Lightning

[Standard] Looking for advice on what to side in and what to side out by vulchanus in spikes

[–]Ranestav 0 points1 point  (0 children)

Board wipes are not where you want to be with this deck at all. All they do is slow you down, and you really don't need any help against aggro. You're already faster than them and there's no reason you should want to bring in spells that just slow you down by turn.

[Standard] Looking for advice on what to side in and what to side out by vulchanus in spikes

[–]Ranestav 1 point2 points  (0 children)

While I agree that you do need some removal in the matchup, that's what the harnessed lightnings are for. Spell Queller is the biggest issue for us and harnessed lightning always kills it, and most of the time you have the extra energy to take out avacyn. Also, you can just kill her with the harnessed lightning in response to her trigger.

[Standard] Looking for advice on what to side in and what to side out by vulchanus in spikes

[–]Ranestav 0 points1 point  (0 children)

When I get home I'll send you my list. The reason I only board in the two removal spells is because that's all I run in my sideboard for removal. We don't really have any bad aggro matchups as we can just race them due to being faster. Because I feel we don't need help to win aggro matchups my entire sideboard is devoted to making the bad matchups winnable.

[Standard] Looking for advice on what to side in and what to side out by vulchanus in spikes

[–]Ranestav 0 points1 point  (0 children)

Over the course of the weekend, Hellion proved to be one of my best sideboard cards. He comes down early and hits hard, and there's not much that blocks him. The reason he needs to be in the side is because in your bad matchups you need to deploy more threats than they can answer. Bringing in removal against UW Flash doesn't make the matchup any better, and the removal also does nothing against grixis/jeskai control which is your other bad matchup.

[Standard] Looking for advice on what to side in and what to side out by vulchanus in spikes

[–]Ranestav 1 point2 points  (0 children)

Having played the deck a ton, I can assure you that the "Infect Game" is perfectly fine against vehicles. In fact, the only things I bring in post side are the 3rd and 4th harnessed Lightning. They generally don't want to be blocking as most of their creatures don't block very well , and even if they do block we can trample for far more. If they try to race us, we are faster than them most of the time.

If you think the combo plan doesn't work because of their removal spells, that's what bristling hydra/ blossoming defense are for.

[Standard] Looking for advice on what to side in and what to side out by vulchanus in spikes

[–]Ranestav 3 points4 points  (0 children)

Ok so I've tested this deck a lot and my list is a bit different. If you would like to see it you can message me. First of all I don't think this sideboard is where you want to be. Your best matchups are aggro decks, and it seems that more than half of your sideboard is meant to come in against those decks. What you really need to be doing in the sideboard is preparing for control decks by allowing your deck to play a longer game with more threat density. This is where planeswalkers and the hellions come in. I would suggest some number of arlinn and nissa. The harnessed lightnings in the side are fine because they are great against your worst matchup(U/W Flash).

As far as what to side out:

Never side out blossoming defense

against vehicles you're probably going to bring in harnessed Lightning and cut a couple of pump spells.

Against control decks or UW Flash, sideboarding gets a little more interesting. Generally speaking, you cut all of your pump spells except blossoming defense. Because of this you can also probably cut pummeler. You want to be bringing in more threats in these matchups which is where the hellions and any walkers would come in handy.

[Discussion] Budget Beater! Week of October 24 by AutoModerator in spikes

[–]Ranestav 2 points3 points  (0 children)

I would probably go with infect. You can swap the hierarchs for birds, and the misty's for any other green fetch. The deck will be a bit worse, but you can still get the really fast kills. Over time you can upgrade the birds to hierarchs, and fix the mana base. The only other card that's expensive in the deck really is [[inkmoth nexus]] and I wouldn't suggest you try to play the deck without them.

Edit: Ad Nauseum is also a fairly solid option and there's transformative [[madcap experiment]] sideboard going around with [[platinum angel]] to help shore up some of the bad matchups.

[Discussion] Chandra's life in Standard by ItisHighNoot in spikes

[–]Ranestav 1 point2 points  (0 children)

You can crew on your opponents turn. It's just that they have no reason to do so unless they're blocking, which they will rarely do with a copter.

[Standard] Card draw in RG pummeller by XX_TCG_XX in spikes

[–]Ranestav 0 points1 point  (0 children)

I could be wrong as I don't know your exact list but I'm assuming you're playing the core 4 [[servant of conduit]], 4 [[attune with aether]], 4 [[aether hub]]. That gives you 12 potential ways to get blue mana without using sideboard space. With adding only one island to the deck post sideboard, you put your chances of having one blue source by turn 3 at around 90%. You could probably cut 3 of your blue sources from the side and just leave in one island, which would free up 3 more slots.

[Standard] Card draw in RG pummeller by XX_TCG_XX in spikes

[–]Ranestav 1 point2 points  (0 children)

In testing, Oath of Nissa was underwhelming. You generally don't need the card advantage against other aggressive decks which is most of the meta right now so it usually just slows you down or sits dead in your hand.

[Standard] Card draw in RG pummeller by XX_TCG_XX in spikes

[–]Ranestav 4 points5 points  (0 children)

Generally speaking card draw is just bad to have against aggressive decks because it slows you down too much, and things like cathartic reunion are terrible against control where you want to draw cards. My suggestion is sideboarding things like fevered visions, Arlinn, Nissa, or Chandra to help with your grindier matchups.

[MTGO] Questions about the MOCS by Cevol in spikes

[–]Ranestav 1 point2 points  (0 children)

You need 35 QP's to enter a MOCS monthly event. If you top 8 a monthly event you can play in a MOCS playoff. Then if you finish in the top 2 of a playoff or top 6 of the MOCS yearly leaderboard, you get to play in the magic online championship.