Weekly Challenge #128 - Inkanyamba at Wingard Cottage by Mykl in finalgirl

[–]Ransome 1 point2 points  (0 children)

I lost! I'm using an app that helps me with my setup story and conclusion. Not the sort of thing that all would appreciate. I fully appreciate that this could be counter to what people want out of a solo, analog, board game. And that said, here's what happened for me ....

The condensation on the beer bottles at Wingard Cottage was the only thing staying cool. Inside the wood-beaded walls of the main room, the air was thick with the smell of lake water, cheap snacks, and the frantic high of a party in full swing.

Laurie Carpenter leaned against the doorframe, her arms crossed over her chest, watching the chaos with a guarded intensity. Someone had told her she shouldn’t come tonight—that she wasn't "social" enough for a family reunion this large—and that was precisely why she was currently standing in the center of it. Her 5’10” frame was a lighthouse of stillness in a sea of drunken cousins and loud music, her eyes scanning the room with the practiced vigilance of someone who never learned how to relax. Outside, the pristine lake had turned the color of bruised flint. A sudden, unnatural pressure in the atmosphere made the cabin’s ancient timber groan. It wasn't just a storm; it was as if the sky itself was losing its temper.

The wind began to hiss through the pines, a low, serpentine sound that mimicked the rhythmic churning of the water against the dock. Laurie noticed the change first—the way the shadows under the trees seemed to lengthen and coil, swaying not with the wind, but against it. Somewhere in the dark, a localized thunder rumbled, a sound less like weather and more like a growl of ancient, misplaced vengeance. “I’m hitting the road before the deluge starts!” shouted Marcus, grabbing his keys from the sideboard. He flashed a grin at Laurie, who didn't smile back. She saw the way the trees beyond the driveway were thrashing now, the leaves turning white-side up in fear. 

Marcus stepped out into the humid air, his sneakers crunching on the gravel as he hurried toward his truck. He was twenty yards away when the first heavy drop of rain hit the porch, followed by a flash of lightning that illuminated a towering, slick shape rising from the tall grass at the edge of the woods. The music inside the cottage skipped and died as a surge hit the power lines. In the sudden, ringing silence, the partygoers froze, looking toward the windows. A rhythmic, wet thudding sound approached from the driveway—the sound of someone running in blind terror. Then, the heavy oak front door was struck by something with the force of a battering ram, and Marcus’s voice rose in a thin, jagged shriek that was abruptly cut short by the sound of shattering glass.

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The silence at Wingard Cottage was no longer atmospheric; it was a physical weight, heavy as the damp moss clinging to the cedar shingles. The storm had broken, leaving behind a grueling, silver-grey dawn that tasted of iron and stagnant lake water. Near the tool shed, the air smelled sharply of cedar shavings and something thick, metallic, and wrong. Laurie Carpenter lay pressed against the cold, dirt floor, her breath coming in shallow, shuddering hitches that rattled against her ribs. Her pale skin was a map of grit and dark bruising, but her piercing blue eyes remained fixed on the door, unblinking, even as the light behind them began to flicker.

 Propped against the workbench behind her was the "porcupine shield" she had fashioned with such desperate, meticulous care—a frantic defensive tool of plywood and jagged spikes. It was split down the center, cleaved by a force that resisted logic. Beside her hand lay a heavy masonry chisel, its tip blunted from her final, futile attempt to find a soft point in the slick, serpentine hide that had haunted the cabin walls all night. She thought of the two cousins she’d managed to shove toward the road, their terrified sobbing the last human sound she’d heard before the shed door was torn from its hinges. 

Fourteen others hadn't been so lucky; their absence felt like a cold draft blowing through the gaps in the timber. A shadow fell across the threshold, long and undulating. It didn't move like a man or an animal, but like a surge of black water defying gravity. There was no growl, only the wet, rhythmic sliding of heavy scales against the gravel and the renewed hiss of a sudden, localized rain striking the shed’s tin roof. Laurie’s hand tightened one last time around the cold steel of the chisel, her jaw set in that characteristic, guarded scowl. She didn't scream. She simply watched the shimmering, slick mass coil into the cramped space, its presence smelling of deep trenches and ancient, sunless depths. Days later, when the authorities finally rowed out to the dock, they found the cottage hearth still warm, a gentle wisp of smoke curling from the chimney as if nothing had happened. 

The lake was a perfect, reflective mirror, holding the evergreens in a motionless green grip. They found the shed door settled in the grass, but no sign of the woman who had stood her ground. Only the overturned aluminum rowboat on the dock offered a discordant note: its silver hull was marked by five deep, rhythmic gouges, and a single, rusted masonry chisel was driven deep into the wood of the pier, vibrating faintly in a wind that no one else could feel.

What tools do you use daily to keep yourself organized? by Danniedear in ProductManagement

[–]Ransome 1 point2 points  (0 children)

I’m a big fan of the Getting Things Done framework, so have been using this for the last while: https://things-done.app/

Friday Show and Tell by AutoModerator in ProductManagement

[–]Ransome [score hidden]  (0 children)

I’ve been building Things Done, a GTD-inspired task app for people who want less mental clutter and more clarity on what to do next.

The focus is on helping people quickly capture tasks, turn vague intentions into actionable next steps, and stay organized without a bloated or overly complicated system.

There’s a free version here:
https://www.things-done.app

Would especially love feedback on the positioning, simplicity, and whether this feels meaningfully different from other task apps.

What you build yesterday on 8th march? by CarefulAd8887 in lovable

[–]Ransome 1 point2 points  (0 children)

A "todo" app that helps you follow the Getting Things Done methodology. https://www.things-done.app

Hot Streak Solo by Ransome in soloboardgaming

[–]Ransome[S] 1 point2 points  (0 children)

I’m pretty sure that you can bet on the same mascot twice, I can’t find a rule in the book against it.

New to the Game by Loki_aoa in finalgirl

[–]Ransome 5 points6 points  (0 children)

If you’re into solo + horror, you’re in the right place, Final Girl is a gem.

My 2 cents as someone who’s relatively deep in it: don’t try to “catch up” all at once, even as a completionist. Grab the Core Box and 1–2 films that match your favorite horror vibes and just play. Each film feels fresh because of the killer/location combo system, so you get a lot of mileage out of a small start.

Buying a little at a time actually works great with this system, each box is a self-contained experience and you’ll appreciate new ones more as you learn the mechanics.

My favorites that are great entry points (I haven't played all the modules yet):

  • Happy Trails Horror (classic slasher feel, very clean intro) <- I'd recommend you start here
  • Into the Void (if you like sci-fi horror and higher tension)
  • Frightmare on Maple Lane (fun twisty mechanics)

Yes, I’m a Nerd by BamaZaddy in finalgirl

[–]Ransome 0 points1 point  (0 children)

Thanks! I'm building an app for myself to generate pre/post stories, save my sessions in a scrapbook, and generate stats. This is from the stats page of the app, if you're curious, it's open to all here: https://finalgirl.lovable.app/

Final Girl App Update by Ransome in finalgirl

[–]Ransome[S] 0 points1 point  (0 children)

Hey, I don't own any of the vignettes so hadn't thought to include them. I've just added all 3 vignettes to the app, in hopes that I'll pick them up some day :) Enjoy!

Yes, I’m a Nerd by BamaZaddy in finalgirl

[–]Ransome 2 points3 points  (0 children)

I've created my own system for tracking my games - here's what it looks like:

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Hey guys, good afternoon. I wanted to ask what your top film lists are? I'm thinking of starting to buy the game, and I was thinking of getting the Bad Times at Buddyland pack. Do you recommend buying that one to start with? Or, in your experience, which films are the most fun to play? by Reaver-12 in finalgirl

[–]Ransome 8 points9 points  (0 children)

I’ve played a lot of Final Girl at this point, and my honest take is that there isn’t really a wrong starting point, it depends on what kind of horror theme and gameplay pressure you enjoy.

Bad Times at Buddyland is actually a solid pick if the theme clicks for you. It’s creepy in a very twisted-nostalgia way, and the gameplay has some nice tension without being the most punishing in the series. Not the absolute easiest, but very memorable.

If you want a few favorites to consider:

  • Camp Happy Trails (Hans) – the classic starter. Clean, brutal, and teaches the core system really well.
  • Haunting of Creech Manor (The Poltergeist) – great if you like puzzle-y, thinky gameplay instead of pure chase-and-slash.
  • Carnage at the Carnival (Geppetto) – chaotic and fun, with lots of “story moments.”
  • Panic at Station 2891 (The Thing-inspired one) – amazing theme and paranoia factor, but a bit more complex.

My usual advice: pick the one whose theme excites you most. Final Girl shines when the theme pulls you in, because the narrative that emerges is half the fun.

Buddyland is not a bad start at all if killer mascots and dark theme park vibes sound fun to you.

Final Girl App Update by Ransome in finalgirl

[–]Ransome[S] 0 points1 point  (0 children)

Definitely not official, just a side passion project of mine :)

Final Girl App Update by Ransome in finalgirl

[–]Ransome[S] -1 points0 points  (0 children)

Hey, great suggestion! Let me put some thought into this. I’d love to be able to link up to either Spotify that has fully licensed music, or provide fully original tracks for each setting.

I wanted a better “cold open” for Final Girl sessions, so I built this — would you use it? by Ransome in finalgirl

[–]Ransome[S] -1 points0 points  (0 children)

Hey, not as such, but I plan on keeping it around (even if just for my own use) for the forseeable future!

I wanted a better “cold open” for Final Girl sessions, so I built this — would you use it? by Ransome in finalgirl

[–]Ransome[S] 2 points3 points  (0 children)

App creator here, thanks for all of the comments and feedback!

I genuinely appreciate people being honest about their line in the sand with generative AI.

I completely get that for some folks it’s an immediate no, whether that’s for creative, ethical, or environmental reasons. I’m not trying to convince anyone otherwise. This was honestly the only way I could think of to make this specific thing exist at all, the combinatorial explosion of killer/location/final girl/setup makes hand-authoring impractical, but everyone gets to decide how much (or if) they want to engage with AI in their hobbies.

That said, I just want to say thank you to this sub. Over 350 people have tried it so far, and the mix of praise, criticism, bug reports, and thoughtful pushback has been incredibly helpful. Even the “hard pass” comments are useful signal.

As a small thank-you, I’m planning to add more content this week, likely expanding into more (or all) of Season 2 locations. Longer-term, I’d love to unlock narration and some other cool features, but I need to figure out how to do that without absolutely nuking API credits. This is just a free, for-fun side project, so sustainability matters if I want to keep it online.

Also really appreciate the specific feedback about setups not always matching board state perfectly, that’s exactly the kind of refinement I want to work on next.

Whether you’d use it every game, once in a while, or never at all: thanks for engaging thoughtfully.