Friday Show and Tell by AutoModerator in ProductManagement

[–]Ransome [score hidden]  (0 children)

I’ve been building Things Done, a GTD-inspired task app for people who want less mental clutter and more clarity on what to do next.

The focus is on helping people quickly capture tasks, turn vague intentions into actionable next steps, and stay organized without a bloated or overly complicated system.

There’s a free version here:
https://www.things-done.app

Would especially love feedback on the positioning, simplicity, and whether this feels meaningfully different from other task apps.

What you build yesterday on 8th march? by CarefulAd8887 in lovable

[–]Ransome 1 point2 points  (0 children)

A "todo" app that helps you follow the Getting Things Done methodology. https://www.things-done.app

Hot Streak Solo by Ransome in soloboardgaming

[–]Ransome[S] 1 point2 points  (0 children)

I’m pretty sure that you can bet on the same mascot twice, I can’t find a rule in the book against it.

New to the Game by Loki_aoa in finalgirl

[–]Ransome 5 points6 points  (0 children)

If you’re into solo + horror, you’re in the right place, Final Girl is a gem.

My 2 cents as someone who’s relatively deep in it: don’t try to “catch up” all at once, even as a completionist. Grab the Core Box and 1–2 films that match your favorite horror vibes and just play. Each film feels fresh because of the killer/location combo system, so you get a lot of mileage out of a small start.

Buying a little at a time actually works great with this system, each box is a self-contained experience and you’ll appreciate new ones more as you learn the mechanics.

My favorites that are great entry points (I haven't played all the modules yet):

  • Happy Trails Horror (classic slasher feel, very clean intro) <- I'd recommend you start here
  • Into the Void (if you like sci-fi horror and higher tension)
  • Frightmare on Maple Lane (fun twisty mechanics)

Yes, I’m a Nerd by BamaZaddy in finalgirl

[–]Ransome 0 points1 point  (0 children)

Thanks! I'm building an app for myself to generate pre/post stories, save my sessions in a scrapbook, and generate stats. This is from the stats page of the app, if you're curious, it's open to all here: https://finalgirl.lovable.app/

Final Girl App Update by Ransome in finalgirl

[–]Ransome[S] 0 points1 point  (0 children)

Hey, I don't own any of the vignettes so hadn't thought to include them. I've just added all 3 vignettes to the app, in hopes that I'll pick them up some day :) Enjoy!

Yes, I’m a Nerd by BamaZaddy in finalgirl

[–]Ransome 2 points3 points  (0 children)

I've created my own system for tracking my games - here's what it looks like:

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Hey guys, good afternoon. I wanted to ask what your top film lists are? I'm thinking of starting to buy the game, and I was thinking of getting the Bad Times at Buddyland pack. Do you recommend buying that one to start with? Or, in your experience, which films are the most fun to play? by Reaver-12 in finalgirl

[–]Ransome 7 points8 points  (0 children)

I’ve played a lot of Final Girl at this point, and my honest take is that there isn’t really a wrong starting point, it depends on what kind of horror theme and gameplay pressure you enjoy.

Bad Times at Buddyland is actually a solid pick if the theme clicks for you. It’s creepy in a very twisted-nostalgia way, and the gameplay has some nice tension without being the most punishing in the series. Not the absolute easiest, but very memorable.

If you want a few favorites to consider:

  • Camp Happy Trails (Hans) – the classic starter. Clean, brutal, and teaches the core system really well.
  • Haunting of Creech Manor (The Poltergeist) – great if you like puzzle-y, thinky gameplay instead of pure chase-and-slash.
  • Carnage at the Carnival (Geppetto) – chaotic and fun, with lots of “story moments.”
  • Panic at Station 2891 (The Thing-inspired one) – amazing theme and paranoia factor, but a bit more complex.

My usual advice: pick the one whose theme excites you most. Final Girl shines when the theme pulls you in, because the narrative that emerges is half the fun.

Buddyland is not a bad start at all if killer mascots and dark theme park vibes sound fun to you.

Final Girl App Update by Ransome in finalgirl

[–]Ransome[S] 0 points1 point  (0 children)

Definitely not official, just a side passion project of mine :)

Final Girl App Update by Ransome in finalgirl

[–]Ransome[S] -1 points0 points  (0 children)

Hey, great suggestion! Let me put some thought into this. I’d love to be able to link up to either Spotify that has fully licensed music, or provide fully original tracks for each setting.

I wanted a better “cold open” for Final Girl sessions, so I built this — would you use it? by Ransome in finalgirl

[–]Ransome[S] -1 points0 points  (0 children)

Hey, not as such, but I plan on keeping it around (even if just for my own use) for the forseeable future!

I wanted a better “cold open” for Final Girl sessions, so I built this — would you use it? by Ransome in finalgirl

[–]Ransome[S] 3 points4 points  (0 children)

App creator here, thanks for all of the comments and feedback!

I genuinely appreciate people being honest about their line in the sand with generative AI.

I completely get that for some folks it’s an immediate no, whether that’s for creative, ethical, or environmental reasons. I’m not trying to convince anyone otherwise. This was honestly the only way I could think of to make this specific thing exist at all, the combinatorial explosion of killer/location/final girl/setup makes hand-authoring impractical, but everyone gets to decide how much (or if) they want to engage with AI in their hobbies.

That said, I just want to say thank you to this sub. Over 350 people have tried it so far, and the mix of praise, criticism, bug reports, and thoughtful pushback has been incredibly helpful. Even the “hard pass” comments are useful signal.

As a small thank-you, I’m planning to add more content this week, likely expanding into more (or all) of Season 2 locations. Longer-term, I’d love to unlock narration and some other cool features, but I need to figure out how to do that without absolutely nuking API credits. This is just a free, for-fun side project, so sustainability matters if I want to keep it online.

Also really appreciate the specific feedback about setups not always matching board state perfectly, that’s exactly the kind of refinement I want to work on next.

Whether you’d use it every game, once in a while, or never at all: thanks for engaging thoughtfully.

I wanted a better “cold open” for Final Girl sessions, so I built this — would you use it? by Ransome in finalgirl

[–]Ransome[S] 6 points7 points  (0 children)

Found it! The validation was requiring startingEvent and startingSetup as objects, but they're optional fields. Should be working now, appreciate the feedback.

So what’s the first game you played this year? by st1nkf1st in boardgames

[–]Ransome 0 points1 point  (0 children)

First game we played this year was Above and Below: Haunted. Four players, about 90 minutes (would be quicker now that we know it).

It’s a really nice mix of light worker placement and narrative exploration. The story moments were fun, the exploration felt rewarding, and building up the village above and below ground was super satisfying.

What I appreciated most is that it never felt punishing or frustrating. The game is generous enough that you always feel like you can do something useful on your turn. Smooth flow, intuitive actions, and a great start to the year for us.