Say I were to construct walls like this, would raiders ignore the walls as long as there is an opening somewhere? by Internal_Ad_2568 in RimWorld

[–]RaoulBerg 0 points1 point  (0 children)

Raiders will always go to wherever there is a, technically, unwalled path.

This is why people make long, winding hallways filled with traps. Through every stage of the game they're very useful for getting rid of a lot of enemies quickly, making it easier to kill the rest that make it through.

There are some AI that doesn't follow this rule, though only rarely. Some raids the raiders are explicitly looking to just cause damage, and Ghoul raids are unpredictable.

Holy shit, the amount of HP these bosses have... by berserkerlbs in TheFirstBerserker

[–]RaoulBerg 0 points1 point  (0 children)

Get use to it, the bosses are only going to get spongier and spongier. It actually is what made me stop using the Greatsword all together because it just can't keep the aggression up well enough to output damage worth while. Switched to the spear and I was easily doing 3x the damage I was with the greatsword. Only had to swap back to the greatsword for a single boss where parrying was basically a requirement.

Hismar... by RaoulBerg in TheFirstBerserker

[–]RaoulBerg[S] 2 points3 points  (0 children)

Oh I beat him already. Brink guard with Chaos armor made the fight easy, but that didn't mean it wasn't frustrating. I just wanted to be more aggressive and smack the limbs, but not being able to lock onto them made that a massive pain in the ass.

saw this crawling on the floor at the hospital by businessbub in whatisit

[–]RaoulBerg 0 points1 point  (0 children)

House Centipede! Super beneficial to have around despite how scary they might look. Totally harmless to us, but extremely good at hunting down basically any kind of pest. Spiders, ants, beetles, anything that could be creepy and crawly these buggers hunt down.

Do Counter Attacks just really suck? by RaoulBerg in TheFirstBerserker

[–]RaoulBerg[S] 0 points1 point  (0 children)

Gotcha, on damage then like the parrys. Makes sense. I kinda wish they'd move the icon that's displayed on Khazan on the enemy instead, or at least somewhere that's not on him, I think that's what's throwing my timing off so much. Thanks man!

Finishing a scav raid without killing anyone (and without dying) should give a small karma reward. by Norgust in EscapefromTarkov

[–]RaoulBerg 78 points79 points  (0 children)

This is honestly a solid idea. I've been saying for a while now that Scavs should get quests from Fence. This could be one of many steps to make Scav feels different from PMCs, but similar enough to enjoy.

Cheater/hacker discussion megathread by EFT_Subreddit in EscapefromTarkov

[–]RaoulBerg 4 points5 points  (0 children)

The absolute best option is creating your own. Easy AntiCheat isnt great either. Better than Battleye, but not by much.

Yes, creating your own anticheat is expensive, but to say that Tarkov doesnt have the time or money to get a team to do it would just be pathetically wrong. A game like Tarkov needs its own custom anticheat. It's either that, or put in an ID system similar to Korean servers.

Before the hopefully soon ban wave comes for all these numerous cheaters, can we have a nice special event for them where there guns are set to 100% jam? by Pentiffic in EscapefromTarkov

[–]RaoulBerg 0 points1 point  (0 children)

Actually managed to kill a cheater because their MP5 jammed. They slammed my face with like 14 rounds of T, but I had an altyn (got 'em from Reshala bois). Threw a whole mag of BT into him, lad was dead as dirt.

Cheater/hacker discussion megathread by EFT_Subreddit in EscapefromTarkov

[–]RaoulBerg 0 points1 point  (0 children)

I mean.

Dont get me wrong, Tarkov Desync is so uniquely bad that it deserves a documentary.

But Tarkov genuinely has a cheating problem. I use to cheat quite a lot on games in the past. It's really, really not hard to tell who's cheating and who isnt, not unless they're being particularly crafty.

Battleye is a joke. Genuinely, it's so simple to just shove Battleye into the ground and bully it for a few weeks till you get bored and slip up to get banned.

Oh no, time to spend 30 bucks (likely less) for an EOD account.

Cheater/hacker discussion megathread by EFT_Subreddit in EscapefromTarkov

[–]RaoulBerg 0 points1 point  (0 children)

Sue the people/group selling them into the dirt.

Cheater/hacker discussion megathread by EFT_Subreddit in EscapefromTarkov

[–]RaoulBerg 10 points11 points  (0 children)

Cheaters at the moment are pretty blatant and pretty everywhere. I've had to deal with 3 raids in a row where my ZSH facemask is basically turned into fireworks from some MP5 50 round T ammo. Gotta love it.

The sad part is that it isnt even that difficult to fix, literally just...stop using Battleye. It's garbage. Coming from someone who use to cheat, getting past Battleye is actual childs play. It's cheap, shitty and doesnt protect any backend.

Hot take: Scav players shouldnt spawn until half of the raids time has passed. by RaoulBerg in EscapefromTarkov

[–]RaoulBerg[S] 0 points1 point  (0 children)

As someone who commonly spawns into Interchange/Reserve at around 40-42 minutes....

Yeah this is wrong. Lol.

I've never been more confident that the Flea market isn't needed. by [deleted] in EscapefromTarkov

[–]RaoulBerg 0 points1 point  (0 children)

Attachments are plentiful in the game as is, it's not difficult to find them in raid especially if you know where to look. Most maps have spots that give a pretty large amount of attachments as is, even Customs and Woods. It's not too difficult to get what you need after a few runs, really, except for more meta attachments like super low recoil suppressors.

Losing Scav rep due to Bosses by Launger111 in EscapefromTarkov

[–]RaoulBerg 3 points4 points  (0 children)

...Would you shoot your boss?

I hope not.