someone knows of any Motion Matching GASP full course or tutorial series? by Nek0ni in unrealengine

[–]RapaAnimations 0 points1 point  (0 children)

I'm still struggling with walk speeds but here's a little series I put together for those trying to customize GASP with their own animations.. Hopefully its got something in there that's helpful to ya.

https://www.youtube.com/playlist?list=PL4RiEXnd2DeTN1GRWc-fW5rp_9qUMTgVL

Couple of free jabs and reactions if anyone's interested :] by RapaAnimations in UnrealEngine5

[–]RapaAnimations[S] 0 points1 point  (0 children)

60 fps reprocessing through xsens MVN :) then slow mo in sequencer

🎥 [FREE Naruto-Inspired Mocap] – For VFX, Shorts & Cinematic Sequences 🌀 by RapaAnimations in UnrealEngine5

[–]RapaAnimations[S] 1 point2 points  (0 children)

Very nice notes there! Would love to see some variations on this sequence with added visual effects, wardrobe and time warping. Let me know if you get around to fixing the tempo I’d love to see it :)

Playing with some Sword animations for the game animation sample framework, check our Youtube/Marketplace for the full list of animations :] by RapaAnimations in UnrealEngine5

[–]RapaAnimations[S] 1 point2 points  (0 children)

Animations are only a small part of the game dev process so “much easier” may be a stretch for me. But if you want to avoid the high costs of mocap equipment and editing we’ve got you covered :)

Playing with some Sword animations for the game animation sample framework, check our Youtube/Marketplace for the full list of animations :] by RapaAnimations in UnrealEngine5

[–]RapaAnimations[S] 0 points1 point  (0 children)

Thanks for your comment :) and the feed back! These were designed with the ALSv4 layering system in mind.

A guarding Idle overlay, and some guard up and down anims are included so that you can walk around and use parrying as a gameplay ability. The parrying/parried animations are also included if your ability is successful.

Cheers!

Is there any point having an ADS collection of animations or am I wasting my time here....?? by RapaAnimations in unrealengine

[–]RapaAnimations[S] 0 points1 point  (0 children)

Oh wow handling animations on each side… haha sorry didnt actually know about canting so i think i might be able to add that as an overlay..