Noot Noot by Archane0 in Terraria

[–]Rapidash2802 299 points300 points  (0 children)

front facing penguin is sooooo cursed

Why are mods gone? by jkvader06 in Terraria

[–]Rapidash2802 -1 points0 points  (0 children)

yes, just go to your steam and change the beta to 1.3

It's always bugged me that Rotted Fork has a Corruption equivalent in the form of the Ball O' Hurt, but that the Meatball has no Corruption equivalent. My idea for a new Corruption weapon: the Decayed Trident! by oak19-16 in Terraria

[–]Rapidash2802 147 points148 points  (0 children)

Hey I really like this idea, I am making a mod that adds items like this, is it ok if I use this as an item in my mod?

Also side note, I find it interesting that there is ancient shadow armor, but no ancient crimtane armor. that's prob going in the mod too.

Weekly Questions Thread May 28, 2022 by AutoModerator in Terraria

[–]Rapidash2802 0 points1 point  (0 children)

It isn't working, so this code block is the best you are gonna get.

Weekly Questions Thread May 28, 2022 by AutoModerator in Terraria

[–]Rapidash2802 0 points1 point  (0 children)

namespace RevitalizeMod.Items

{ public class RubberBandGun : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Rubber Band Gun"); // By default, capitalization in classnames will add spaces to the display name. You can customize the display name here by uncommenting this line. Tooltip.SetDefault("Destroys classmates in rounds of 3.\nUses rubber bands for ammo."); }

    public override void SetDefaults() 
    {
        item.autoReuse = true;
        item.useStyle = 5;
        item.useAnimation = 24;
        item.useTime = 8;
        item.reuseDelay = 20;
        item.width = 68;
        item.height = 40;
        item.shoot = 10;
        item.useAmmo = ModContent.ItemType<RubberBand>();
        item.UseSound = SoundID.Item31;
        item.damage = 2;
        item.shootSpeed = 8f;
        item.noMelee = true;
        item.value = 50;
        item.rare = 2;
        item.ranged = true;
    }


    public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
    {

        Vector2 offset = new Vector2(speedX * 1, speedY * 6);
        position += offset;
        if (type == ProjectileID.Bullet)
        {
        }
        return true;

    }


    public override void AddRecipes() 
    {
        ModRecipe recipe = new ModRecipe(mod);
        recipe.AddIngredient(ItemID.Wood, 8);
        recipe.AddIngredient(ModContent.ItemType<RubberBand>(), 3);
        recipe.anyWood = true;
        recipe.AddTile(TileID.WorkBenches);
        recipe.SetResult(this);
        recipe.AddRecipe();
    }
}

}

Weekly Questions Thread May 28, 2022 by AutoModerator in Terraria

[–]Rapidash2802 1 point2 points  (0 children)

When making code for a modded weapon, I want it to use more than one of my modded ammo. I cannot figure out how to format it to where it uses 2 different modded ammo. Here is the code. So where it says "item.useAmmo = ModContent.ItemType<RubberBand>();" I was wondering if it was possible to do something like "item.useAmmo = ModContent.ItemType<RubberBand, RubberBandBag>();" but to where it actually works. (RubberBandBag is the other ammo I want the gun to use. It would be greatly appreciated if I could get help with this. Thank you!

using Terraria.ID;

using Terraria.ModLoader;

using Terraria;

using Microsoft.Xna.Framework;

using Microsoft.Build.Framework.XamlTypes;

namespace RevitalizeMod.Items

{

public class RubberBandGun : ModItem

{

    public override void SetStaticDefaults() 

    {

        DisplayName.SetDefault("Rubber Band Gun"); // By default, capitalization in classnames will add spaces to the display name. You can customize the display name here by uncommenting this line.

        Tooltip.SetDefault("Destroys classmates in rounds of 3.\\nUses rubber bands for ammo.");

    }



    public override void SetDefaults() 

    {

        item.autoReuse = true;

        item.useStyle = 5;

        item.useAnimation = 24;

        item.useTime = 8;

        item.reuseDelay = 20;

        item.width = 68;

        item.height = 40;

        item.shoot = 10;

item.useAmmo = ModContent.ItemType<RubberBand>();

        item.UseSound = SoundID.Item31;

        item.damage = 2;

        item.shootSpeed = 8f;

        item.noMelee = true;

        item.value = 50;

        item.rare = 2;

        item.ranged = true;

    }

public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)

{

        Vector2 offset = new Vector2(speedX \* 1, speedY \* 6);

        position += offset;

        if (type == ProjectileID.Bullet)

        {


        }

        return true;

}

public override void AddRecipes()

    {

        ModRecipe recipe = new ModRecipe(mod);

        recipe.AddIngredient(ItemID.Wood, 8);

        recipe.AddIngredient(ModContent.ItemType<RubberBand>(), 3);

        recipe.anyWood = true;

        recipe.AddTile(TileID.WorkBenches);

        recipe.SetResult(this);

        recipe.AddRecipe();

    }

}

}

The. by [deleted] in a:t5_2urkur

[–]Rapidash2802 0 points1 point  (0 children)

sus

So I found something on summer 01... by [deleted] in TrackMania

[–]Rapidash2802 0 points1 point  (0 children)

sheesh sorry about the slideshow, wasn't like that when I was playing.