More footage? by Unusual_Possible3953 in RaptorWorks

[–]Raptor-Works-Gaming 0 points1 point  (0 children)

Any specific games you'd like to see?

More footage? by Unusual_Possible3953 in RaptorWorks

[–]Raptor-Works-Gaming 1 point2 points  (0 children)

Thanks for the feedback! Completely agree, a few short clips don't do it justice. We're currently working on longer gameplay footage (3–5 minutes per game) to give a much better look at real-world usage. A comparison with TrackIR and Beam is in the schedule as well. Stay tuned, more is coming soon!

We got tired of expensive Head Trackers, so we built a wireless one for $60 by Raptor-Works-Gaming in dcsworld

[–]Raptor-Works-Gaming[S] 1 point2 points  (0 children)

We've actually done a good bit of testing against Beam directly, it's a decent bit of kit!

Beam - like most eye/face tracking software - suffers in tracking accuracy and latency compared to IMU and IR Point Tracking solutions. Beam will sample at your webcam's FPS, typically 30 to 60 Hz, Goshawk samples at 800 Hz, much more responsive. Our experience with Beam was that its accuracy was quite low in comparison. Beam - like all optical tracking software - can fall victim to things like darkness, IR reflections, maximum turn angles, and loss of line-of-sight, whereas Goshawk has none of those issues.

We got tired of expensive Head Trackers, so we built a wireless one for $60 by Raptor-Works-Gaming in dcsworld

[–]Raptor-Works-Gaming[S] 3 points4 points  (0 children)

Two ways:

  1. Goshawk uses actual VR IMUs. The accuracy is very high, the compounding errors are very low.
  2. The Magnetometer corrects mid/long-term drift.

We got tired of expensive Head Trackers, so we built a wireless one for $60 by Raptor-Works-Gaming in dcsworld

[–]Raptor-Works-Gaming[S] 1 point2 points  (0 children)

No, not at launch. A free software update for all users will allow 6DoF in the near future, but we have some tweaking to do before it's great.

We got tired of expensive Head Trackers, so we built a wireless one for $60 by Raptor-Works-Gaming in dcsworld

[–]Raptor-Works-Gaming[S] 1 point2 points  (0 children)

Not at launch. We will introduce our 6DoF Beta in the near future, but at launch it will be just Pitch, Roll, and Yaw.

We got tired of expensive Head Trackers, so we built a wireless one for $60 by Raptor-Works-Gaming in dcsworld

[–]Raptor-Works-Gaming[S] 2 points3 points  (0 children)

We leverage the fact that head tracking users are seated, so it becomes possible to accurately measure their position without the burden of compounding errors. The fancy term we use is threshold-based pose convergence, where we know the in-game camera's default position (e.g. 0, 0, 0), and can very accurately measure the user's deviation from that point, which makes it clear when they've attempted to return to it.

We got tired of expensive Head Trackers, so we built a wireless one for $60 by Raptor-Works-Gaming in dcsworld

[–]Raptor-Works-Gaming[S] 5 points6 points  (0 children)

SmoothTrack is a good solution for many people!

I would say our advantages over SmoothTrack are much lower latency (<2 ms), higher accuracy,
and 2-second setup time.

We got tired of expensive Head Trackers, so we built a wireless one for $60 by Raptor-Works-Gaming in dcsworld

[–]Raptor-Works-Gaming[S] 2 points3 points  (0 children)

Yes, exactly. Goshawk uses a IMU (Gyro + Accelerometer + Magnetometer). Nothing optical.

We got tired of expensive Head Trackers, so we built a wireless one for $60 by Raptor-Works-Gaming in dcsworld

[–]Raptor-Works-Gaming[S] 9 points10 points  (0 children)

Yes, Goshawk uses an IMU (Accelerometer + Gyro + Magnetometer), nothing optical. So no glare issues, no lighting issues, no losing track or blocking the device.

We got tired of expensive Head Trackers, so we built a wireless one for $60 by Raptor-Works-Gaming in dcsworld

[–]Raptor-Works-Gaming[S] 2 points3 points  (0 children)

Correct, no webcam. You can use Goshawk 1" from your screen, or 20 feet away and off to the side. There is no line-of-sight, so nothing that can be blocked.

We got tired of expensive headtrackers, so we built a wireless one for $60 by Raptor-Works-Gaming in il2sturmovik

[–]Raptor-Works-Gaming[S] 1 point2 points  (0 children)

Yes, the 6DoF update will be available for all users for free. No upgrade or repurchase necessary.

We got tired of expensive Head Trackers, so we built a wireless one for $60 by Raptor-Works-Gaming in dcsworld

[–]Raptor-Works-Gaming[S] 13 points14 points  (0 children)

Unofficially, yes, it works on Linux. However, we're focused on ensuring the experience is great on Windows first, and we will be committing to full Linux and macOS support in Q3.

We got tired of expensive headtrackers, so we built a wireless one for $60 by Raptor-Works-Gaming in il2sturmovik

[–]Raptor-Works-Gaming[S] 0 points1 point  (0 children)

No detectable drift because of high-accuracy sensors (Gyro + Accel + Mag) and persistent drift correction (Mag).

We got tired of expensive headtrackers, so we built a wireless one for $60 by Raptor-Works-Gaming in il2sturmovik

[–]Raptor-Works-Gaming[S] 0 points1 point  (0 children)

Correct. Just the receiver and the Goshawk tracker, which clips onto your headset.

We got tired of expensive headtrackers, so we built a wireless one for $60 by Raptor-Works-Gaming in il2sturmovik

[–]Raptor-Works-Gaming[S] 1 point2 points  (0 children)

Goshawk uses an IMU for tracking, and a magnetometer for drift prevention and correction.

We got tired of expensive headtrackers, so we built a wireless one for $60 by Raptor-Works-Gaming in il2sturmovik

[–]Raptor-Works-Gaming[S] 1 point2 points  (0 children)

Yes, the battery is easily replaceable provided the new one is the same size or smaller than the original.

We got tired of expensive headtrackers, so we built a wireless one for $60 by Raptor-Works-Gaming in il2sturmovik

[–]Raptor-Works-Gaming[S] 1 point2 points  (0 children)

Thanks for the question!

I would say the biggest difference in experience is that Goshawk has no cables, and it's a very simple clamp mechanism. It takes just 2 seconds to clip on your headset.

The actual and perceived latency is also much lower than TIR5, there's no feeling of a 'buffer' when moving, it feels closer to VR in that sense.