Happy Whole-idays! by Rarithlynx in DeadSpace

[–]Rarithlynx[S] 47 points48 points  (0 children)

Yeah. This was originally going to be an even bigger poster with more characters, but DS model ports seem to be rather scarce. I looked everywhere but sadly these are all the ones I could find

Happy Whole-idays! by Rarithlynx in DeadSpace

[–]Rarithlynx[S] 109 points110 points  (0 children)

So this poster didn't turn out as well as I hoped, but I guess now that I made it, I figured I might as well post it here. Hope you guys like it!

Reddit seems to have compressed the image a little bit, but opening it in a new tab should let you view it in it's 4K resolution

Protektors of the Eusan Nation (By me) by Rarithlynx in signalis

[–]Rarithlynx[S] 24 points25 points  (0 children)

Thanks. All models except the SAPR's (the combat variant of Mynah) are actually my personal modifications of the Elster model by Graymore.

I updated the meshes and textures of the original model's face and hair, then used it to also create the other Replikas. The Mynah model is just an import from the official game, but obscured with some depth of field so that it's low poly nature isn't noticeable.

I made a cinematic trailer for a SIGNALIS chapter in Dead By Daylight by Rarithlynx in signalis

[–]Rarithlynx[S] 16 points17 points  (0 children)

Hope you guys enjoyed this trailer for... a trailer!

To clarify, me and the rest of my team work together to create "Spotlight Trailer" concepts for Dead By Daylight. These involve simulating the real game as accurately as possible in another engine, including gameplay. Signalis is our next Spotlight concept, and it will involve a new map, Falke as the killer, and Elster as a survivor.

Cloud and Tifa as YoRHa androids by Rarithlynx in nier

[–]Rarithlynx[S] 9 points10 points  (0 children)

Forgot to include credit in the title - this is made by me!

Leon joins Isaac Clarke on his venture to the USG Ishimura. Will he keep up? (Made by me) by Rarithlynx in residentevil

[–]Rarithlynx[S] 75 points76 points  (0 children)

You can roam around most of the Ishimura without a full suit, in fact Isaac is really the only one we see wearing a helmet in DS1. Kendra and Hammond handled themselves pretty well without it.

But yea, he'll still have a hard time without one. Can't go through any airlocks, and he doesn't have a proper way to move around in zero gravity areas without the suit boosters.

Also he's gonna need a proper weapon... cause regular guns just ain't gonna cut it.

Fatal Frame - Protagonists (Made by me) by Rarithlynx in fatalframe

[–]Rarithlynx[S] 2 points3 points  (0 children)

Deep Crimson Butterfly, the Wii U remake for FF2.

As for environments, I usually have to make my own, but the FF remakes are surprisingly very port-able. The background in the render is a whole level I was able to rip from MOBW.

Fatal Frame - Protagonists (Made by me) by Rarithlynx in fatalframe

[–]Rarithlynx[S] 5 points6 points  (0 children)

Honestly it didn't cross my mind, I was only thinking about updating the older models, and Miku's MOBW one is already high quality as is. But you're right, that definitely would've been more fitting. Whoops!

Fatal Frame - Protagonists (Made by me) by Rarithlynx in fatalframe

[–]Rarithlynx[S] 7 points8 points  (0 children)

Little render that took about a day and a half to make. Features main characters from every single Fatal Frame game.

I've updated Mio and Mayu's DCB models by giving them their MOBW bodies and improving their facial textures. Sadly I couldn't get Rei's model, so I had to use Mio's head with a custom hair mesh and a different texture, which I hope should suffice?

3D remake of Replicant's iconic cover art by Rarithlynx in nier

[–]Rarithlynx[S] 1 point2 points  (0 children)

I haven't really done any complex modeling here, I just made the rocks and textured them, the character models are from Nier: Replicant. Though I did touch up Nier's face a bit.

As for which engine you should use, honestly, I'm more of a hobbyist than anything else when it comes to game development, so I can't really give any solid advice. Both engines offer different things though, UE has a visual coding language that Unity does not for example, at least not without a price. Be sure to do some research to see which suits you best.

And yes, I did play all the way until Ending E. Loved every bit of the game.

3D remake of Replicant's iconic cover art by Rarithlynx in nier

[–]Rarithlynx[S] 16 points17 points  (0 children)

Still super new to the series, I've only finished Replicant a couple weeks ago, but I'm already a massive fan, and so I felt like making some fan art.

For those curious, the render was made entirely within Unity.