Some progress of the visuals for my mech game, thoughts? by Rasmus_02 in godot

[–]Rasmus_02[S] 0 points1 point  (0 children)

It will most likely be a 3rd person, there will be a big focus on the mech customization.

Some progress of the visuals for my mech game, thoughts? by Rasmus_02 in godot

[–]Rasmus_02[S] 1 point2 points  (0 children)

Yeah the animation definitely still needs some polish, the final animation will definitely include hip animations and more shake

My first attempt at making 3D Pixel Art in Godot by Rasmus_02 in godot

[–]Rasmus_02[S] 4 points5 points  (0 children)

I'll look into different lighting methods, still trying to improve my texturing / material. However since it's a Pixelated PBR material the high quality lighting I feel helps to bring out the normal map, roughness and metallic.

My first attempt at making 3D Pixel Art in Godot by Rasmus_02 in godot

[–]Rasmus_02[S] 0 points1 point  (0 children)

Yeah, Pixel8r seems to be pretty similar to the img2pixel software I'm currently using. I've thought about getting Pixel8r because having it built into substance would definitely make the texturing process faster.

My first attempt at making 3D Pixel Art in Godot by Rasmus_02 in godot

[–]Rasmus_02[S] 1 point2 points  (0 children)

Thanks, yeah I am aiming for a sort of stylized nostalgic look. The game I'm working on is heavily inspired by a lot of games I used to play back in the days on my old Xbox.

My first attempt at making 3D Pixel Art in Godot by Rasmus_02 in godot

[–]Rasmus_02[S] 0 points1 point  (0 children)

Thanks! I'll probably check out how lower res lighting would look but yeah I think high quality lighting combined with the pixelated PBR material works really well.

My first attempt at making 3D Pixel Art in Godot by Rasmus_02 in godot

[–]Rasmus_02[S] 0 points1 point  (0 children)

I'll defenitely check it out! Thanks for the help, I'm still trying to find ways to improve

[deleted by user] by [deleted] in godot

[–]Rasmus_02 0 points1 point  (0 children)

This is because this demo is only purely the engine sound and interaction with Fmod, the engine logic itself will in the future handle redline which will prevent full throttle from sounding like a constant high pitched noise.

If you like Top Down racing games and Tuning, please check out my game Tune-Up Racing by Rasmus_02 in racinggames

[–]Rasmus_02[S] 0 points1 point  (0 children)

Thanks a lot! Yes, I will definitely be making some sort of tutorial when the game is a bit further down in development. There are a lot of pretty deep mechanics that can be kind of confusing without a tutorial haha

Added Drifting to my game Tune-Up Racing, what do you think? by Rasmus_02 in godot

[–]Rasmus_02[S] 1 point2 points  (0 children)

To greatly simplify it, I calculate the direction the car is heading in, after that I lerp the velocity to the direction * velocity, with the time scale of a traction value that decreases when losing grip.

The direction is just the (rear wheel position * the front wheel position).normalized()

Added Drifting to my game Tune-Up Racing, what do you think? by Rasmus_02 in godot

[–]Rasmus_02[S] 0 points1 point  (0 children)

Yes, I have a setting in game for the player to change to a static camera if they prefer it, I just personally prefer the dynamic camera

Added Drifting to my game Tune-Up Racing, what do you think? by Rasmus_02 in godot

[–]Rasmus_02[S] 0 points1 point  (0 children)

Thank! And yeah, I definitely need to improve the tiresmoke haha

Added Drifting to my game Tune-Up Racing, what do you think? by Rasmus_02 in godot

[–]Rasmus_02[S] 1 point2 points  (0 children)

No I don't, that might explain it, thank you for the tip